Player Matchup

Jormungandr
Jormungandr
 
Jormungandr
Level 61
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sun Wukong
Sun Wukong
IceMonster6
Sun Wukong
Level 27
God Stats
0W - 1L
1,300 SR
Queue Stats
62W - 138L
1,301 Elo+
Party 2
Sol
Sol
БрукиБ
Sol
Level 46
God Stats
1W - 1L
1,785 SR
Queue Stats
2W - 5L
1,618 Elo+
Solo
Team Averages
Level 45
1,528 SR
1,473 Elo+

VS

Team Averages
Level 56
1,508 SR
1,337 Elo+
Anhur
Anhur
ErSuLiToMvP
Anhur
Level 8
God Stats
3W - 5L
1,453 SR
Queue Stats
7W - 17L
1,204 Elo+
Party 1
Nu Wa
Nu Wa
Eydderh
Nu Wa
Level 152
God Stats
40W - 41L
1,555 SR
Queue Stats
60W - 67L
1,576 Elo+
Solo
Nemesis
Nemesis
Naniicoss
Nemesis
Level 8
God Stats
2W - 2L
1,515 SR
Queue Stats
9W - 17L
1,232 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
10
1 / 2 / 1
7,478
623
7,978
12,858
7,658
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Sun Wukong
IceMonster6
Sun Wukong
9
0 / 6 / 2
6,880
573
1,891
12,212
4,863
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
1 / 4 / 1
7,220
602
5,511
8,495
2,050
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 1 / 6
8,848
737
7,764
5,273
1,929
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Nu Wa
Eydderh
Nu Wa
14
5 / 0 / 7
9,324
777
15,636
8,679
3,620
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Nemesis
Naniicoss
Nemesis
12
3 / 1 / 4
8,446
704
5,686
8,100
3,043
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
29
2
Kills
12
12
Deaths
2
4
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
 
Jormungandr
1
2
1
0.75
W
4
1
6
7
W
Nu Wa
Eydderh
Nu Wa
5
0
7
8.5
L
Sun Wukong
IceMonster6
Sun Wukong
0
6
2
0.17
W
Nemesis
Naniicoss
Nemesis
3
1
4
5
L
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,380
Damage
29,086
33,565
Taken
22,052
14,571
Mitigated
8,592
3,597
Healing
7,833
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
 
Jormungandr
7,978
1,012
165
840
12,858
7,658
0
5,383
7,475
30,651
0
W
7,764
3,650
0
537
5,273
1,929
954
3,538
1,735
0
21,841
W
Nu Wa
Eydderh
Nu Wa
15,636
5,806
78
5,643
8,679
3,620
1,280
5,858
2,821
52,625
0
L
Sun Wukong
IceMonster6
Sun Wukong
1,891
243
0
340
12,212
4,863
0
5,918
6,294
0
18,170
W
Nemesis
Naniicoss
Nemesis
5,686
1,908
0
1,575
8,100
3,043
506
5,103
2,997
0
24,895
L
5,511
1,289
0
2,252
8,495
2,050
0
4,659
3,836
22,320
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,578
Gold Earned
26,618
115
Minions Killed
149
2
Camps Cleared
9
628,748
Distance Traveled
698,149
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
7,478
623
49
4
2
229,577
2
W
Anhur
8,848
737
49
4
2
230,313
0
W
Nu Wa
9,324
777
68
6
6
226,393
4
L
Sun Wukong
6,880
573
21
2
0
202,682
3
W
Nemesis
8,446
704
32
3
1
241,443
2
L
Sol
7,220
602
45
4
0
196,489
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role