Player Matchup

Janus
Janus
 
Janus
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
Joao2020lucas15
Yemoja
Level 23
God Stats
3W - 2L
1,728 SR
Queue Stats
85W - 104L
1,415 Elo+
Solo
Chiron
Chiron
Nasa_Qualidade
Chiron
Level 24
God Stats
11W - 7L
1,646 SR
Queue Stats
85W - 67L
1,599 Elo+
Solo
Tiamat
Tiamat
grovyysad
Tiamat
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 6L
1,422 Elo+
Party 1
Achilles
Achilles
l capivara l
Achilles
Level 86
God Stats
3W - 7L
1,540 SR
Queue Stats
493W - 501L
1,457 Elo+
Party 1
Team Averages
Level 33
1,583 SR
1,479 Elo+

VS

Team Averages
Level 14
1,427 SR
1,494 Elo+
Discordia
Discordia
CABADEPAIA
Discordia
Level 16
God Stats
0W - 1L
1,452 SR
Queue Stats
3W - 3L
1,554 Elo+
Solo
Apollo
Apollo
Fr4nco0359
Apollo
Level 22
God Stats
11W - 16L
1,400 SR
Queue Stats
57W - 60L
1,399 Elo+
Solo
Cerberus
Cerberus
Inonminável
Cerberus
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,667 Elo+
Solo
Nemesis
Nemesis
KobayashiSan__
Nemesis
Level 28
God Stats
0W - 6L
1,079 SR
Queue Stats
82W - 96L
1,415 Elo+
Solo
Fenrir
Fenrir
N0tGabriz3l
Fenrir
Level 3
God Stats
1W - 3L
1,704 SR
Queue Stats
4W - 5L
1,434 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
10
2 / 0 / 3
5,762
576
1,695
2,421
549
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

8
1 / 1 / 1
5,192
519
390
2,172
709
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
7 / 0 / 1
7,352
735
5,320
3,198
942
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tiamat
grovyysad
Tiamat
9
2 / 1 / 6
5,930
593
3,528
4,887
2,235
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Achilles
l capivara l
Achilles
11
10 / 1 / 3
7,280
728
5,795
6,041
2,439
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
CABADEPAIA
Discordia
7
0 / 6 / 2
4,627
463
1,243
4,512
1,064
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Apollo
Fr4nco0359
Apollo
8
0 / 4 / 0
4,625
463
1,252
6,335
1,614
Short Bow

Short Bow

+15%
Attack Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Cerberus
Inonminável
Cerberus
4
0 / 4 / 0
3,703
370
637
3,586
790
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

10
3 / 3 / 0
5,824
582
4,167
6,383
2,189
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Fenrir
6
0 / 6 / 0
4,240
424
1,772
5,805
1,335
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
5
22
Kills
3
3
Deaths
23
14
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
2
0
3
3.5
L
Discordia
CABADEPAIA
Discordia
0
6
2
0.17
L
Apollo
Fr4nco0359
Apollo
0
4
0
0
L
Cerberus
Inonminável
Cerberus
0
4
0
0
W
1
1
1
1.5
L
3
3
0
1
L
Fenrir
0
6
0
0
W
7
0
1
7.5
W
Tiamat
grovyysad
Tiamat
2
1
6
5
W
Achilles
l capivara l
Achilles
10
1
3
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,728
Damage
9,071
18,719
Taken
26,621
6,874
Mitigated
6,992
6,037
Healing
2,964
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
1,695
193
0
260
2,421
549
573
180
2,241
23,836
0
L
Discordia
CABADEPAIA
Discordia
1,243
288
0
279
4,512
1,064
628
2,583
1,601
9,501
0
L
Apollo
Fr4nco0359
Apollo
1,252
920
0
1,816
6,335
1,614
0
641
5,636
0
23,058
L
Cerberus
Inonminável
Cerberus
637
75
0
174
3,586
790
0
41
3,545
2,112
0
W
390
0
667
507
2,172
709
300
0
2,172
9,248
0
L
4,167
2,214
0
113
6,383
2,189
0
739
5,606
0
30,265
L
Fenrir
1,772
427
0
582
5,805
1,335
0
1,061
4,620
0
9,764
W
5,320
3,060
41
2,074
3,198
942
2,595
479
2,719
0
39,377
W
Tiamat
grovyysad
Tiamat
3,528
705
0
1,757
4,887
2,235
0
774
4,113
13,636
0
W
Achilles
l capivara l
Achilles
5,795
2,553
0
731
6,041
2,439
714
447
5,594
0
27,925

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,516
Gold Earned
23,019
235
Minions Killed
156
0
Camps Cleared
0
931,709
Distance Traveled
857,744
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
5,762
576
61
6
0
182,912
0
L
Discordia
4,627
463
22
2
0
165,245
1
L
Apollo
4,625
463
43
4
0
173,093
0
L
Cerberus
3,703
370
4
0
0
101,290
0
W
Yemoja
5,192
519
19
2
0
184,321
0
L
Nemesis
5,824
582
64
6
0
216,696
0
L
Fenrir
4,240
424
23
2
0
201,420
0
W
Chiron
7,352
735
81
8
0
175,224
2
W
Tiamat
5,930
593
24
2
0
163,094
0
W
Achilles
7,280
728
50
5
0
226,158
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role