Player Matchup

Ares
Ares
APOLOreivaj
Ares
Level 29
God Stats
11W - 14L
1,378 SR
Queue Stats
92W - 117L
1,366 Elo+
Solo
Kukulkan
Kukulkan
Jeffeleven11
Kukulkan
Level 6
God Stats
1W - 0L
1,335 SR
Queue Stats
4W - 7L
1,500 Elo+
Solo
Nemesis
Nemesis
Remzi42
Nemesis
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,500 Elo+
Solo
Apollo
Apollo
SAW00T
Apollo
Level 29
God Stats
6W - 3L
1,705 SR
Queue Stats
144W - 160L
1,372 Elo+
Solo
Thor
Thor
inqisitorgfd
Thor
Level 2
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 4L
1,500 Elo+
Solo
Team Averages
Level 14
1,484 SR
1,448 Elo+

VS

Team Averages
Level 15
1,475 SR
1,269 Elo+
Nemesis
Nemesis
 
Nemesis
Level 18
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Ranku1488
Cthulhu
Level 20
God Stats
14W - 22L
1,498 SR
Queue Stats
61W - 86L
1,299 Elo+
Solo
Set
Set
RussianElders1st
Set
Level 13
God Stats
3W - 7L
1,260 SR
Queue Stats
11W - 29L
1,115 Elo+
Solo
Rama
Rama
Svolin
Rama
Level 23
God Stats
2W - 2L
1,617 SR
Queue Stats
35W - 41L
1,267 Elo+
Solo
Tiamat
Tiamat
piscia
Tiamat
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,164 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 6 / 11
7,576
541
4,018
11,708
8,828
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Kukulkan
Jeffeleven11
Kukulkan
11
1 / 2 / 8
6,766
483
5,076
4,456
1,594
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Nemesis
Remzi42
Nemesis
15
12 / 0 / 6
9,569
684
12,687
9,393
5,101
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Apollo
SAW00T
Apollo
14
13 / 0 / 5
8,897
636
11,634
10,919
4,166
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

10
2 / 9 / 4
6,355
454
3,648
11,868
4,442
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
8
1 / 8 / 4
5,811
415
4,158
12,015
5,455
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
Ranku1488
Cthulhu
4
0 / 3 / 0
4,657
333
1,645
4,033
1,615
Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
7 / 8 / 4
7,722
552
5,974
13,202
5,914
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Rama
Svolin
Rama
10
1 / 7 / 2
6,596
471
5,998
10,140
2,708
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Tiamat
piscia
Tiamat
12
8 / 4 / 5
7,400
529
14,427
10,570
5,952
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
32
30
Kills
17
17
Deaths
30
34
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
1
8
4
0.38
W
2
6
11
1.25
W
Kukulkan
Jeffeleven11
Kukulkan
1
2
8
2.5
L
Cthulhu
Ranku1488
Cthulhu
0
3
0
0
W
Nemesis
Remzi42
Nemesis
12
0
6
15
L
7
8
4
1.13
W
Apollo
SAW00T
Apollo
13
0
5
15.5
L
Rama
Svolin
Rama
1
7
2
0.29
W
2
9
4
0.44
L
Tiamat
piscia
Tiamat
8
4
5
2.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,063
Damage
32,202
48,344
Taken
49,960
24,131
Mitigated
21,644
10,108
Healing
8,343
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
4,158
1,397
0
2,886
12,015
5,455
317
381
11,564
0
19,931
W
4,018
615
0
175
11,708
8,828
270
1,961
9,616
19,974
0
W
Kukulkan
Jeffeleven11
Kukulkan
5,076
834
0
500
4,456
1,594
288
2,234
2,008
31,189
0
L
Cthulhu
Ranku1488
Cthulhu
1,645
149
0
180
4,033
1,615
0
270
3,763
8,030
0
W
Nemesis
Remzi42
Nemesis
12,687
6,800
0
3,115
9,393
5,101
0
1,346
7,983
0
68,422
L
5,974
2,927
0
1,158
13,202
5,914
0
3,845
9,357
0
30,790
W
Apollo
SAW00T
Apollo
11,634
8,194
0
4,908
10,919
4,166
774
3,771
7,008
0
48,081
L
Rama
Svolin
Rama
5,998
3,985
0
1,350
10,140
2,708
1,322
2,767
7,373
0
34,246
W
3,648
1,091
0
1,410
11,868
4,442
317
5,595
5,657
0
14,569
L
Tiamat
piscia
Tiamat
14,427
1,630
0
2,769
10,570
5,952
0
1,831
8,603
36,047
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,163
Gold Earned
32,186
287
Minions Killed
212
0
Camps Cleared
0
1,333,032
Distance Traveled
1,157,478
16
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
5,811
415
35
3
0
268,944
6
W
Ares
7,576
541
31
2
0
279,695
5
W
Kukulkan
6,766
483
62
4
0
231,596
2
L
Cthulhu
4,657
333
8
1
0
127,255
2
W
Nemesis
9,569
684
94
7
0
308,670
5
L
Set
7,722
552
53
4
0
289,529
0
W
Apollo
8,897
636
73
5
0
291,398
0
L
Rama
6,596
471
71
5
0
216,492
2
W
Thor
6,355
454
27
2
0
221,673
4
L
Tiamat
7,400
529
45
3
0
255,258
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role