Player Matchup

Chaac
Chaac
 
Chaac
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
ChloeTheTroll
Danzaburou
Level 85
God Stats
3W - 1L
1,728 SR
Queue Stats
125W - 103L
1,642 Elo+
Party 1
Merlin
Merlin
DARKSONIC0318
Merlin
Level 95
God Stats
3W - 0L
1,458 SR
Queue Stats
48W - 40L
1,616 Elo+
Party 1
Fenrir
Fenrir
Soul_OrochiX
Fenrir
Level 125
God Stats
1W - 2L
1,251 SR
Queue Stats
940W - 961L
1,592 Elo+
Solo
Ganesha
Ganesha
swapzoar
Ganesha
Level 154
God Stats
13W - 11L
1,290 SR
Queue Stats
470W - 449L
1,571 Elo+
Party 1
Team Averages
Level 123
1,446 SR
1,584 Elo+

VS

Team Averages
Level 151
1,425 SR
1,584 Elo+
Neith
Neith
BADBÜNNY
Neith
Level 160
God Stats
2W - 4L
1,488 SR
Queue Stats
331W - 330L
1,562 Elo+
Solo
Ymir
Ymir
Kidokato
Ymir
Level 158
God Stats
0W - 2L
1,570 SR
Queue Stats
86W - 75L
1,630 Elo+
Solo
Hera
Hera
Tehfel
Hera
Level 158
God Stats
0W - 4L
1,138 SR
Queue Stats
272W - 275L
1,565 Elo+
Solo
Merlin
Merlin
amilcar2013
Merlin
Level 121
God Stats
0W - 2L
1,500 SR
Queue Stats
64W - 63L
1,599 Elo+
Solo
Xbalanque
Xbalanque
xDmvr
Xbalanque
Level 157
God Stats
4W - 13L
1,428 SR
Queue Stats
580W - 594L
1,561 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
18
5 / 4 / 15
10,996
846
9,438
22,255
33,964
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Danzaburou
ChloeTheTroll
Danzaburou
19
8 / 4 / 10
12,097
931
15,206
13,688
6,535
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

17
7 / 5 / 12
10,736
826
14,572
11,738
4,869
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Fenrir
14
2 / 8 / 10
8,932
687
5,388
20,185
13,243
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ganesha
swapzoar
Ganesha
15
0 / 6 / 15
9,743
749
6,461
20,250
18,563
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
BADBÜNNY
Neith
17
8 / 5 / 9
9,981
768
15,524
12,362
5,349
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ymir
15
2 / 4 / 20
9,098
700
8,424
14,378
18,449
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hera
Tehfel
Hera
15
4 / 5 / 10
9,199
708
11,605
7,936
3,072
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Merlin
17
4 / 4 / 12
9,902
762
13,786
10,073
4,126
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Xbalanque
xDmvr
Xbalanque
17
7 / 6 / 12
10,542
811
18,598
11,738
5,893
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

84
Kill Participation
88
22
Kills
25
27
Deaths
24
62
Assists
63
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
5
4
15
3.13
L
Neith
BADBÜNNY
Neith
8
5
9
2.5
W
Danzaburou
ChloeTheTroll
Danzaburou
8
4
10
3.25
W
7
5
12
2.6
L
Ymir
2
4
20
3
W
Fenrir
2
8
10
0.88
L
Hera
Tehfel
Hera
4
5
10
1.8
L
Merlin
4
4
12
2.5
W
Ganesha
swapzoar
Ganesha
0
6
15
1.25
L
Xbalanque
xDmvr
Xbalanque
7
6
12
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,065
Damage
67,937
88,116
Taken
56,487
77,174
Mitigated
36,889
24,581
Healing
15,712
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
9,438
926
1,590
7,745
22,255
33,964
367
8,760
13,495
290
19,646
L
Neith
BADBÜNNY
Neith
15,524
5,143
2,233
3,757
12,362
5,349
584
5,148
7,079
0
24,974
W
Danzaburou
ChloeTheTroll
Danzaburou
15,206
6,526
557
3,708
13,688
6,535
3,425
5,795
7,893
0
49,591
W
14,572
899
1,208
1,915
11,738
4,869
963
5,860
5,878
34,165
0
L
Ymir
8,424
1,957
645
2,019
14,378
18,449
28
5,692
8,471
11,179
0
W
Fenrir
5,388
868
174
2,281
20,185
13,243
0
6,054
14,131
0
9,256
L
Hera
Tehfel
Hera
11,605
2,701
966
567
7,936
3,072
579
3,101
4,565
22,228
0
L
Merlin
13,786
791
855
2,702
10,073
4,126
478
4,361
5,493
35,331
0
W
Ganesha
swapzoar
Ganesha
6,461
228
1,527
3,876
20,250
18,563
373
7,346
12,904
13,455
0
L
Xbalanque
xDmvr
Xbalanque
18,598
12,882
455
1,513
11,738
5,893
1,445
2,868
8,645
0
29,413

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,504
Gold Earned
48,722
153
Minions Killed
123
0
Camps Cleared
0
1,150,362
Distance Traveled
1,106,920
7
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
10,996
846
27
2
0
249,796
6
L
Neith
9,981
768
18
1
0
212,663
0
W
Danzaburou
12,097
931
90
7
0
234,726
0
W
Merlin
10,736
826
26
2
0
214,564
0
L
Ymir
9,098
700
6
0
0
234,013
0
W
Fenrir
8,932
687
4
0
0
217,643
1
L
Hera
9,199
708
23
2
0
231,870
0
L
Merlin
9,902
762
36
3
0
236,537
0
W
Ganesha
9,743
749
6
0
0
233,633
0
L
Xbalanque
10,542
811
40
3
0
191,837
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role