Player Matchup

Ymir
Ymir
 
Ymir
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Charybdis
Charybdis
CaponeCruzader8
Charybdis
Level 17
God Stats
2W - 7L
1,443 SR
Queue Stats
63W - 51L
1,399 Elo+
Party 1
Tiamat
Tiamat
GOdlY ScoRch101
Tiamat
Level 107
God Stats
408W - 144L
1,776 SR
Queue Stats
861W - 432L
1,731 Elo+
Party 1
Team Averages
Level 93
1,573 SR
1,543 Elo+

VS

Team Averages
Level 7
1,462 SR
1,346 Elo+
Sobek
Sobek
Kierrasnips
Sobek
Level 14
God Stats
2W - 3L
1,846 SR
Queue Stats
7W - 16L
1,401 Elo+
Solo
Artemis
Artemis
Turkishevil
Artemis
Level 4
God Stats
0W - 1L
1,265 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Scylla
Scylla
poison095unkind
Scylla
Level 4
God Stats
0W - 2L
1,275 SR
Queue Stats
1W - 2L
1,137 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
10
3 / 1 / 14
6,833
976
6,038
6,121
4,359
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charybdis
CaponeCruzader8
Charybdis
10
8 / 0 / 10
7,673
1,096
5,638
4,325
1,368
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

11
11 / 1 / 6
7,723
1,103
7,810
4,852
4,237
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 3 / 1
5,747
821
3,110
13,378
10,173
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Artemis
Turkishevil
Artemis
6
0 / 8 / 1
4,678
668
463
6,497
1,699
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

8
1 / 11 / 1
5,671
810
2,645
8,493
2,165
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
5
22
Kills
2
2
Deaths
22
30
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
3
1
14
10
W
Charybdis
CaponeCruzader8
Charybdis
8
0
10
13
W
11
1
6
14
L
1
3
1
0.5
L
Artemis
Turkishevil
Artemis
0
8
1
0.06
L
1
11
1
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,486
Damage
6,218
15,298
Taken
28,368
9,964
Mitigated
14,037
5,232
Healing
2,247
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
6,038
1,071
0
2,460
6,121
4,359
182
2,901
3,220
12,583
0
W
Charybdis
CaponeCruzader8
Charybdis
5,638
4,238
0
381
4,325
1,368
1,015
2,220
2,105
0
13,360
W
7,810
605
0
2,391
4,852
4,237
553
1,034
3,818
32,708
0
L
3,110
340
0
1,956
13,378
10,173
0
4,331
8,797
11,759
0
L
Artemis
Turkishevil
Artemis
463
221
0
168
6,497
1,699
0
4,192
2,101
0
5,969
L
2,645
852
0
123
8,493
2,165
0
4,708
3,618
4,628
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,229
Gold Earned
16,096
91
Minions Killed
18
6
Camps Cleared
0
434,697
Distance Traveled
312,036
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
6,833
976
11
2
2
141,674
1
W
Charybdis
7,673
1,096
19
3
0
144,484
0
W
Tiamat
7,723
1,103
61
9
4
148,539
2
L
Sobek
5,747
821
11
2
0
140,403
1
L
Artemis
4,678
668
3
0
0
69,175
3
L
Scylla
5,671
810
4
1
0
102,458
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role