Player Matchup

Ne Zha
Ne Zha
KikoPerezIsGay
Ne Zha
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 4L
1,606 Elo+
Party 2
Nox
Nox
StarChan3010
Nox
Level 13
God Stats
5W - 3L
1,387 SR
Queue Stats
35W - 28L
1,427 Elo+
Solo
Horus
Horus
Wrency
Horus
Level 17
God Stats
6W - 2L
1,620 SR
Queue Stats
103W - 111L
1,377 Elo+
Solo
Medusa
Medusa
avaluna13
Medusa
Level 8
God Stats
37W - 53L
1,561 SR
Queue Stats
37W - 60L
1,382 Elo+
Solo
Ah Puch
Ah Puch
jin1soul
Ah Puch
Level 49
God Stats
13W - 5L
1,791 SR
Queue Stats
91W - 27L
1,796 Elo+
Party 2
Team Averages
Level 18
1,572 SR
1,517 Elo+

VS

Team Averages
Level 19
1,630 SR
1,445 Elo+
Ah Muzen Cab
Ah Muzen Cab
BizzleMaNizzle
Ah Muzen Cab
Level 23
God Stats
2W - 2L
1,417 SR
Queue Stats
74W - 100L
1,364 Elo+
Party 1
Thor
Thor
Magakrd
Thor
Level 23
God Stats
9W - 10L
1,724 SR
Queue Stats
57W - 51L
1,609 Elo+
Solo
Olorun
Olorun
PootsieCrisp
Olorun
Level 14
God Stats
0W - 2L
1,314 SR
Queue Stats
10W - 16L
1,304 Elo+
Party 1
Kali
Kali
PostL
Kali
Level 18
God Stats
7W - 7L
1,981 SR
Queue Stats
19W - 30L
1,452 Elo+
Solo
Cthulhu
Cthulhu
Snirboy
Cthulhu
Level 18
God Stats
9W - 4L
1,712 SR
Queue Stats
46W - 33L
1,498 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
15 / 1 / 20
14,197
1,183
25,693
18,301
8,077
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

20
9 / 3 / 23
12,718
1,060
11,927
9,520
4,443
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Horus
Wrency
Horus
20
5 / 0 / 34
13,089
1,091
13,292
17,247
16,055
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Medusa
avaluna13
Medusa
18
3 / 4 / 12
11,068
922
4,675
8,952
4,248
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ah Puch
jin1soul
Ah Puch
20
13 / 0 / 24
13,729
1,144
34,418
5,765
2,342
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Team 1 Tickets

237

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
BizzleMaNizzle
Ah Muzen Cab
17
1 / 10 / 3
10,541
878
11,548
19,760
6,008
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Thor
Magakrd
Thor
17
2 / 9 / 2
11,266
939
13,496
18,880
5,931
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Olorun
16
0 / 12 / 1
9,710
809
7,008
20,566
6,532
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Kali
PostL
Kali
16
3 / 10 / 3
10,475
873
11,818
20,446
7,764
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Cthulhu
Snirboy
Cthulhu
17
2 / 4 / 3
10,830
903
11,609
19,373
19,708
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Match Insights

Player Kills, Deaths, and Assists

158
Kill Participation
20
45
Kills
8
8
Deaths
45
113
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Ah Muzen Cab
BizzleMaNizzle
Ah Muzen Cab
1
10
3
0.25
W
15
1
20
25
L
Thor
Magakrd
Thor
2
9
2
0.33
L
Olorun
0
12
1
0.04
L
Kali
PostL
Kali
3
10
3
0.45
L
Cthulhu
Snirboy
Cthulhu
2
4
3
0.88
W
9
3
23
6.83
W
Horus
Wrency
Horus
5
0
34
22
W
Medusa
avaluna13
Medusa
3
4
12
2.25
W
Ah Puch
jin1soul
Ah Puch
13
0
24
25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

90,005
Damage
55,479
59,785
Taken
99,025
35,165
Mitigated
45,943
17,342
Healing
10,030
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Muzen Cab
BizzleMaNizzle
Ah Muzen Cab
11,548
3,864
0
1,551
19,760
6,008
0
11,175
8,013
0
42,866
W
25,693
8,835
0
3,031
18,301
8,077
0
5,521
12,780
0
52,360
L
Thor
Magakrd
Thor
13,496
1,891
0
1,848
18,880
5,931
0
5,933
12,581
0
37,056
L
Olorun
7,008
3,506
622
1,831
20,566
6,532
0
11,320
8,654
22,762
0
L
Kali
PostL
Kali
11,818
4,961
0
1,312
20,446
7,764
0
8,482
11,422
0
17,443
L
Cthulhu
Snirboy
Cthulhu
11,609
523
718
2,148
19,373
19,708
0
9,826
8,753
36,407
0
W
11,927
546
0
0
9,520
4,443
0
3,167
6,353
21,802
0
W
Horus
Wrency
Horus
13,292
5,170
2,872
9,144
17,247
16,055
0
6,405
10,842
8,480
16,188
W
Medusa
avaluna13
Medusa
4,675
2,009
0
681
8,952
4,248
0
1,662
7,290
0
26,582
W
Ah Puch
jin1soul
Ah Puch
34,418
657
0
1,614
5,765
2,342
0
1,862
3,903
52,589
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,801
Gold Earned
52,822
235
Minions Killed
211
8
Camps Cleared
6
1,175,481
Distance Traveled
1,068,176
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Muzen Cab
10,541
878
65
5
0
211,612
0
W
Ne Zha
14,197
1,183
40
3
4
246,828
0
L
Thor
11,266
939
49
4
5
219,374
0
L
Olorun
9,710
809
39
3
0
171,006
0
L
Kali
10,475
873
8
1
1
236,947
0
L
Cthulhu
10,830
903
50
4
0
229,237
0
W
Nox
12,718
1,060
42
4
2
234,578
0
W
Horus
13,089
1,091
34
3
0
248,564
0
W
Medusa
11,068
922
60
5
1
209,629
1
W
Ah Puch
13,729
1,144
59
5
1
235,882
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role