Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 18
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
Hangabur
Cerberus
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 3L
1,575 Elo+
Party 1
Sol
Sol
StayClasy7755
Sol
Level 104
God Stats
21W - 10L
1,668 SR
Queue Stats
80W - 66L
1,534 Elo+
Party 1
Artemis
Artemis
Velimath08
Artemis
Level 8
God Stats
1W - 2L
1,748 SR
Queue Stats
14W - 9L
1,590 Elo+
Solo
Ares
Ares
batoca
Ares
Level 5
God Stats
0W - 3L
1,500 SR
Queue Stats
4W - 6L
1,485 Elo+
Solo
Team Averages
Level 28
1,583 SR
1,537 Elo+

VS

Team Averages
Level 21
1,633 SR
1,543 Elo+
Izanami
Izanami
Fasedew
Izanami
Level 27
God Stats
10W - 3L
1,939 SR
Queue Stats
29W - 17L
1,561 Elo+
Party 2
Hades
Hades
Malick414
Hades
Level 5
God Stats
3W - 1L
1,538 SR
Queue Stats
9W - 5L
1,634 Elo+
Party 2
Thor
Thor
PainBaguette99
Thor
Level 18
God Stats
1W - 2L
1,290 SR
Queue Stats
89W - 56L
1,567 Elo+
Solo
Hera
Hera
ZeroxTime
Hera
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
53W - 47L
1,508 Elo+
Solo
Cthulhu
Cthulhu
kKyLiX
Cthulhu
Level 24
God Stats
3W - 2L
1,899 SR
Queue Stats
170W - 209L
1,446 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
10
1 / 1 / 0
5,738
522
1,171
5,826
2,556
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cerberus
Hangabur
Cerberus
6
1 / 4 / 2
5,158
469
1,971
6,918
2,567
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

12
4 / 1 / 0
7,475
680
4,427
5,988
1,764
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Artemis
Velimath08
Artemis
10
3 / 3 / 1
6,247
568
4,089
7,209
1,942
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ares
batoca
Ares
6
0 / 5 / 0
4,359
396
589
6,308
4,969
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Fasedew
Izanami
11
6 / 2 / 0
6,751
614
7,381
5,979
1,302
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hades
Malick414
Hades
9
0 / 1 / 3
5,448
495
2,101
4,898
1,401
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

12
6 / 2 / 0
7,225
657
5,425
5,772
3,298
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Hera
10
1 / 2 / 0
5,815
529
2,603
2,713
845
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cthulhu
kKyLiX
Cthulhu
7
0 / 3 / 3
5,204
473
2,887
7,925
2,675
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
19
9
Kills
13
14
Deaths
10
3
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
1
1
0
1
W
Izanami
Fasedew
Izanami
6
2
0
3
L
Cerberus
Hangabur
Cerberus
1
4
2
0.5
W
Hades
Malick414
Hades
0
1
3
1.5
W
6
2
0
3
L
4
1
0
4
L
Artemis
Velimath08
Artemis
3
3
1
1.17
W
Hera
1
2
0
0.5
L
Ares
batoca
Ares
0
5
0
0
W
Cthulhu
kKyLiX
Cthulhu
0
3
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,247
Damage
20,397
32,249
Taken
27,287
13,798
Mitigated
9,521
9,604
Healing
5,817
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
1,171
126
0
2,274
5,826
2,556
0
1,470
4,356
0
28,428
W
Izanami
Fasedew
Izanami
7,381
4,980
0
1,808
5,979
1,302
440
751
5,211
0
43,950
L
Cerberus
Hangabur
Cerberus
1,971
404
0
502
6,918
2,567
0
1,211
5,607
5,565
0
W
Hades
Malick414
Hades
2,101
865
108
1,831
4,898
1,401
0
257
4,641
27,595
0
W
5,425
1,670
0
2,050
5,772
3,298
0
868
4,904
0
35,262
L
4,427
2,279
0
3,823
5,988
1,764
1,032
2,619
3,369
45,045
0
L
Artemis
Velimath08
Artemis
4,089
2,209
0
2,845
7,209
1,942
0
1,195
6,014
0
36,238
W
Hera
2,603
733
0
20
2,713
845
0
1,604
1,109
31,731
0
L
Ares
batoca
Ares
589
32
0
160
6,308
4,969
0
1,143
5,165
6,126
0
W
Cthulhu
kKyLiX
Cthulhu
2,887
493
0
0
7,925
2,675
0
3,476
4,435
13,715
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,977
Gold Earned
30,443
263
Minions Killed
295
0
Camps Cleared
0
988,215
Distance Traveled
979,587
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
5,738
522
67
6
0
261,453
3
W
Izanami
6,751
614
84
8
0
184,697
1
L
Cerberus
5,158
469
12
1
0
197,945
3
W
Hades
5,448
495
57
5
0
215,193
0
W
Thor
7,225
657
67
6
0
158,680
4
L
Sol
7,475
680
112
10
0
215,681
0
L
Artemis
6,247
568
64
6
0
178,466
0
W
Hera
5,815
529
64
6
0
220,443
3
L
Ares
4,359
396
8
1
0
134,670
0
W
Cthulhu
5,204
473
23
2
0
200,574
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role