Player Matchup

Agni
Agni
EkkoFreshh
Agni
Level 33
God Stats
3W - 2L
1,650 SR
Queue Stats
28W - 28L
1,480 Elo+
Party 1
Zhong Kui
Zhong Kui
Panzy_Matty
Zhong Kui
Level 4
God Stats
2W - 0L
1,500 SR
Queue Stats
4W - 1L
1,722 Elo+
Solo
Nemesis
Nemesis
SeVn I Vario
Nemesis
Level 29
God Stats
3W - 3L
1,553 SR
Queue Stats
35W - 31L
1,476 Elo+
Party 1
Charybdis
Charybdis
kaf6647
Charybdis
Level 23
God Stats
6W - 6L
1,342 SR
Queue Stats
73W - 51L
1,493 Elo+
Solo
Ymir
Ymir
unread_homonym8
Ymir
Level 18
God Stats
2W - 0L
1,705 SR
Queue Stats
76W - 59L
1,619 Elo+
Solo
Team Averages
Level 21
1,550 SR
1,558 Elo+

VS

Team Averages
Level 18
1,549 SR
1,544 Elo+
Amaterasu
Amaterasu
 
Amaterasu
Level 3
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
Furiiuux_
Fenrir
Level 26
God Stats
2W - 3L
1,572 SR
Queue Stats
19W - 19L
1,381 Elo+
Solo
Kali
Kali
SamuNawaro
Kali
Level 3
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 2L
1,609 Elo+
Solo
Heimdallr
Heimdallr
deathmen906
Heimdallr
Level 29
God Stats
8W - 9L
1,671 SR
Queue Stats
149W - 133L
1,617 Elo+
Solo
Achilles
Achilles
xsdffreewsw2
Achilles
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
87W - 56L
1,612 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
12 / 1 / 13
13,597
647
20,606
9,780
4,036
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Zhong Kui
Panzy_Matty
Zhong Kui
19
5 / 2 / 7
12,991
619
19,374
18,576
29,400
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Nemesis
SeVn I Vario
Nemesis
19
10 / 3 / 6
12,697
605
7,699
16,160
8,369
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Charybdis
kaf6647
Charybdis
20
5 / 3 / 5
13,311
634
6,819
14,435
5,763
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

18
7 / 1 / 16
13,247
631
13,490
20,107
32,324
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
 
Amaterasu
9
0 / 16 / 2
6,941
331
2,913
19,750
13,585
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Fenrir
Furiiuux_
Fenrir
7
1 / 4 / 0
6,644
316
1,710
6,712
2,119
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

10
0 / 8 / 1
6,990
333
1,385
14,845
6,283
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heimdallr
deathmen906
Heimdallr
17
5 / 5 / 2
10,737
511
18,838
19,308
6,236
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Achilles
xsdffreewsw2
Achilles
17
3 / 7 / 1
10,641
507
12,287
26,800
23,513
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

86
Kill Participation
15
39
Kills
9
10
Deaths
40
47
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Amaterasu
 
Amaterasu
0
16
2
0.06
W
12
1
13
18.5
L
Fenrir
Furiiuux_
Fenrir
1
4
0
0.25
W
Zhong Kui
Panzy_Matty
Zhong Kui
5
2
7
4.25
L
0
8
1
0.06
W
Nemesis
SeVn I Vario
Nemesis
10
3
6
4.33
L
Heimdallr
deathmen906
Heimdallr
5
5
2
1.2
W
Charybdis
kaf6647
Charybdis
5
3
5
2.5
W
7
1
16
15
L
Achilles
xsdffreewsw2
Achilles
3
7
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,988
Damage
37,133
79,058
Taken
87,415
79,892
Mitigated
51,736
33,838
Healing
15,946
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Amaterasu
 
Amaterasu
2,913
1,209
0
1,213
19,750
13,585
0
11,695
8,055
0
11,404
W
20,606
2,505
663
3,653
9,780
4,036
2,151
361
9,277
100,091
0
L
Fenrir
Furiiuux_
Fenrir
1,710
199
0
960
6,712
2,119
0
2,671
4,041
0
15,174
W
Zhong Kui
Panzy_Matty
Zhong Kui
19,374
2,938
0
11,063
18,576
29,400
3,423
623
16,985
78,733
0
L
1,385
541
0
2,012
14,845
6,283
0
8,099
6,746
0
20,114
W
Nemesis
SeVn I Vario
Nemesis
7,699
3,863
0
1,790
16,160
8,369
215
680
15,306
0
85,124
L
Heimdallr
deathmen906
Heimdallr
18,838
9,775
0
4,556
19,308
6,236
343
11,922
7,386
0
79,925
W
Charybdis
kaf6647
Charybdis
6,819
3,632
0
5,578
14,435
5,763
2,652
347
14,088
0
117,751
W
13,490
3,222
503
10,588
20,107
32,324
328
1,524
18,381
65,058
0
L
Achilles
xsdffreewsw2
Achilles
12,287
3,809
0
7,205
26,800
23,513
0
19,083
7,717
0
64,568

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,843
Gold Earned
41,953
669
Minions Killed
340
0
Camps Cleared
0
2,101,268
Distance Traveled
1,557,274
13
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Amaterasu
6,941
331
14
1
0
282,859
0
W
Agni
13,597
647
147
7
0
427,972
2
L
Fenrir
6,644
316
31
1
0
189,615
1
W
Zhong Kui
12,991
619
154
7
0
376,168
2
L
Kali
6,990
333
31
1
0
336,332
0
W
Nemesis
12,697
605
110
5
0
488,569
6
L
Heimdallr
10,737
511
126
6
0
358,917
4
W
Charybdis
13,311
634
168
8
0
399,714
1
W
Ymir
13,247
631
90
4
0
408,845
2
L
Achilles
10,641
507
138
7
0
389,551
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role