Player Matchup

King Arthur
King Arthur
Asaminuo
King Arthur
Level 7
God Stats
2W - 2L
1,573 SR
Queue Stats
31W - 36L
1,503 Elo+
Solo
Cthulhu
Cthulhu
FasteningGold3
Cthulhu
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,635 Elo+
Solo
Danzaburou
Danzaburou
Metramanthis
Danzaburou
Level 10
God Stats
4W - 1L
1,728 SR
Queue Stats
14W - 20L
1,219 Elo+
Solo
Cerberus
Cerberus
Selachimorpa
Cerberus
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,056 Elo+
Solo
Zeus
Zeus
stephsniper
Zeus
Level 16
God Stats
3W - 9L
1,294 SR
Queue Stats
12W - 17L
1,455 Elo+
Solo
Team Averages
Level 10
1,519 SR
1,374 Elo+

VS

Team Averages
Level 13
1,499 SR
1,363 Elo+
Tiamat
Tiamat
 
Tiamat
Level 21
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bakasura
Bakasura
CyborgKi2006
Bakasura
Level 15
God Stats
10W - 16L
1,376 SR
Queue Stats
74W - 73L
1,428 Elo+
Solo
Susano
Susano
Kelton Llama
Susano
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,303 Elo+
Solo
Danzaburou
Danzaburou
Stef2timez
Danzaburou
Level 21
God Stats
5W - 4L
1,619 SR
Queue Stats
76W - 64L
1,347 Elo+
Solo
Ra
Ra
tjkizz15
Ra
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,237 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Asaminuo
King Arthur
19
4 / 9 / 5
13,148
939
9,962
32,930
41,064
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

19
4 / 12 / 5
12,905
922
11,910
34,672
33,279
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Breastplate

Breastplate

+20
Physical Protection

Danzaburou
Metramanthis
Danzaburou
18
2 / 1 / 4
11,725
838
3,135
3,882
1,604
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cerberus
Selachimorpa
Cerberus
19
0 / 14 / 6
11,711
837
9,643
35,843
48,870
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

20
4 / 7 / 9
13,417
958
11,500
17,689
7,499
Team 1 Tickets

0

VS

Team 2 Tickets

165

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
20
7 / 1 / 28
15,403
1,100
14,542
9,620
12,421
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Bakasura
CyborgKi2006
Bakasura
20
17 / 3 / 12
16,145
1,153
31,915
15,661
6,974
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Susano
20
2 / 8 / 14
12,925
923
13,924
16,218
7,344
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Danzaburou
Stef2timez
Danzaburou
20
15 / 0 / 23
18,121
1,294
50,570
10,417
4,454
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

17
2 / 2 / 3
11,326
809
3,740
2,530
824
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
123
14
Kills
43
43
Deaths
14
29
Assists
80
Player
Kills
Deaths
Assists
KDA
W
Tiamat
 
Tiamat
7
1
28
21
L
King Arthur
Asaminuo
King Arthur
4
9
5
0.72
W
Bakasura
CyborgKi2006
Bakasura
17
3
12
7.67
L
4
12
5
0.54
W
Susano
2
8
14
1.13
L
Danzaburou
Metramanthis
Danzaburou
2
1
4
4
L
Cerberus
Selachimorpa
Cerberus
0
14
6
0.21
W
Danzaburou
Stef2timez
Danzaburou
15
0
23
26.5
L
4
7
9
1.21
W
2
2
3
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,150
Damage
114,691
125,016
Taken
54,446
132,316
Mitigated
32,017
8,946
Healing
10,110
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
 
Tiamat
14,542
3,378
484
4,484
9,620
12,421
0
5,613
4,007
27,328
0
L
King Arthur
Asaminuo
King Arthur
9,962
1,579
0
4,142
32,930
41,064
0
5,528
26,511
0
40,920
W
Bakasura
CyborgKi2006
Bakasura
31,915
19,323
0
2,672
15,661
6,974
0
9,427
6,234
0
49,436
L
11,910
682
605
0
34,672
33,279
0
2,518
30,700
26,146
0
W
Susano
13,924
4,506
0
522
16,218
7,344
0
8,910
7,308
0
38,879
L
Danzaburou
Metramanthis
Danzaburou
3,135
1,364
0
404
3,882
1,604
0
1,406
2,426
0
16,349
L
Cerberus
Selachimorpa
Cerberus
9,643
1,301
0
2,441
35,843
48,870
0
6,537
28,073
27,076
0
W
Danzaburou
Stef2timez
Danzaburou
50,570
24,191
0
1,822
10,417
4,454
0
7,800
2,617
0
74,925
L
11,500
1,643
746
608
17,689
7,499
0
2,293
14,433
32,885
0
W
3,740
1,248
51
75
2,530
824
0
1,303
1,227
6,469
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,906
Gold Earned
73,920
228
Minions Killed
213
1
Camps Cleared
8
1,181,948
Distance Traveled
1,074,861
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
15,403
1,100
23
2
0
230,442
1
L
King Arthur
13,148
939
66
5
1
290,672
0
W
Bakasura
16,145
1,153
65
5
3
310,195
0
L
Cthulhu
12,905
922
47
3
0
262,472
4
W
Susano
12,925
923
54
4
5
218,222
0
L
Danzaburou
11,725
838
31
2
0
149,758
0
L
Cerberus
11,711
837
51
4
0
248,082
0
W
Danzaburou
18,121
1,294
68
5
0
249,419
0
L
Zeus
13,417
958
33
2
0
230,964
0
W
Ra
11,326
809
3
0
0
66,583
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role