Player Matchup

Geb
Geb
 
Geb
Level 135
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
 
Morgan Le Fay
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
zavarka25
Charybdis
Level 152
God Stats
0W - 1L
1,500 SR
Queue Stats
95W - 107L
1,549 Elo+
Solo
Team Averages
Level 138
1,500 SR
1,516 Elo+

VS

Team Averages
Level 107
1,485 SR
1,610 Elo+
Danzaburou
Danzaburou
Chillerkopf
Danzaburou
Level 129
God Stats
21W - 16L
1,607 SR
Queue Stats
46W - 40L
1,611 Elo+
Solo
Janus
Janus
IrohFisherman
Janus
Level 125
God Stats
1W - 0L
1,255 SR
Queue Stats
39W - 30L
1,620 Elo+
Party 1
Gilgamesh
Gilgamesh
RoyalMarnix
Gilgamesh
Level 66
God Stats
22W - 16L
1,592 SR
Queue Stats
30W - 25L
1,600 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
10
1 / 2 / 0
6,871
687
4,444
9,428
8,863
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Morgan Le Fay
 
Morgan Le Fay
8
0 / 5 / 2
5,974
597
6,248
7,618
2,864
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charybdis
zavarka25
Charybdis
9
0 / 3 / 1
6,020
602
4,030
6,394
2,319
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Chillerkopf
Danzaburou
11
4 / 2 / 6
7,764
776
6,685
5,718
2,010
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

11
3 / 0 / 5
7,263
726
7,145
5,810
1,856
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Gilgamesh
RoyalMarnix
Gilgamesh
11
3 / 0 / 7
7,287
729
6,291
7,704
4,839
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
28
1
Kills
10
10
Deaths
2
3
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Geb
 
Geb
1
2
0
0.5
L
Morgan Le Fay
 
Morgan Le Fay
0
5
2
0.2
W
Danzaburou
Chillerkopf
Danzaburou
4
2
6
3.5
W
3
0
5
5.5
W
Gilgamesh
RoyalMarnix
Gilgamesh
3
0
7
6.5
L
Charybdis
zavarka25
Charybdis
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,722
Damage
20,121
23,440
Taken
19,232
14,046
Mitigated
8,705
3,592
Healing
3,817
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Geb
 
Geb
4,444
714
0
2,566
9,428
8,863
0
3,287
6,141
9,985
0
L
Morgan Le Fay
 
Morgan Le Fay
6,248
525
76
365
7,618
2,864
0
2,967
4,651
17,031
0
W
Danzaburou
Chillerkopf
Danzaburou
6,685
2,284
0
1,989
5,718
2,010
1,757
3,108
2,610
0
25,195
W
7,145
714
138
1,667
5,810
1,856
615
3,127
2,683
27,122
0
W
Gilgamesh
RoyalMarnix
Gilgamesh
6,291
1,178
0
23
7,704
4,839
186
4,797
2,907
0
11,227
L
Charybdis
zavarka25
Charybdis
4,030
2,258
0
585
6,394
2,319
0
1,043
5,351
0
21,601

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,865
Gold Earned
22,314
78
Minions Killed
114
3
Camps Cleared
6
522,326
Distance Traveled
597,812
12
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
6,871
687
8
1
1
190,162
3
L
Morgan Le Fay
5,974
597
13
1
2
171,573
5
W
Danzaburou
7,764
776
57
6
1
170,979
3
W
Janus
7,263
726
48
5
3
213,851
3
W
Gilgamesh
7,287
729
9
1
2
212,982
1
L
Charybdis
6,020
602
57
6
0
160,591
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role