Player Matchup

Cthulhu
Cthulhu
Platinum I
B4LOMARD
Cthulhu
Platinum I
Level 152
God Stats
20W - 12L
1,713 SR
Queue Stats
193W - 187L
1,812 MMR
Solo
Mulan
Mulan
Gold II
EX_FATE_010010
Mulan
Gold II
Level 58
God Stats
17W - 15L
1,623 SR
Queue Stats
54W - 60L
1,653 MMR
Party 1
Scylla
Scylla
Gold II
Hendosplendo22
Scylla
Gold II
Level 66
God Stats
2W - 0L
1,553 SR
Queue Stats
26W - 14L
1,841 MMR
Solo
Gilgamesh
Gilgamesh
Platinum II
ReclusiveHunter_
Gilgamesh
Platinum II
Level 44
God Stats
1W - 1L
1,626 SR
Queue Stats
36W - 33L
1,853 MMR
Party 1
Rama
Rama
Platinum IV
Tflesher21
Rama
Platinum IV
Level 103
God Stats
8W - 4L
1,715 SR
Queue Stats
135W - 125L
1,798 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 85
1,646 SR
1,792 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 131
1,592 SR
1,792 MMR
Artio
Artio
Platinum V
BLINKxONCE
Artio
Platinum V
Level 157
God Stats
2W - 4L
1,692 SR
Queue Stats
121W - 122L
1,747 MMR
Solo
Nu Wa
Nu Wa
Gold I
CrankyAir
Nu Wa
Gold I
Level 123
God Stats
1W - 2L
1,683 SR
Queue Stats
106W - 97L
1,778 MMR
Solo
Ratatoskr
Ratatoskr
Platinum V
Kyuukami
Ratatoskr
Platinum V
Level 126
God Stats
0W - 2L
1,293 SR
Queue Stats
206W - 204L
1,818 MMR
Solo
Eset
Eset
Gold I
MintyLemon_
Eset
Gold I
Level 125
God Stats
4W - 6L
1,474 SR
Queue Stats
328W - 300L
1,797 MMR
Solo
Artemis
Artemis
Gold I
Peev Shalpatine
Artemis
Gold I
Level 125
God Stats
1W - 2L
1,819 SR
Queue Stats
92W - 91L
1,817 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
B4LOMARD
Cthulhu
17
4 / 3 / 16
11,682
556
13,722
21,296
21,146
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

16
2 / 4 / 6
10,979
523
7,201
16,819
12,783
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

19
9 / 0 / 10
12,450
593
18,786
13,730
5,521
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Gilgamesh
20
9 / 4 / 9
12,955
617
13,587
20,135
15,045
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Cudgel

Cudgel

+10
Physical Power
+50
Health

20
4 / 3 / 5
13,006
619
12,574
13,877
5,856
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bans
PersephoneMorgan Le FayApolloTiamatAthena

VS

Bans
SetKhepriZhong KuiArachneJanus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
14
1 / 8 / 4
8,788
418
3,832
20,356
18,814
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Nu Wa
CrankyAir
Nu Wa
17
6 / 5 / 3
11,044
526
13,526
15,717
6,800
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ratatoskr
Kyuukami
Ratatoskr
16
2 / 4 / 4
9,857
469
5,248
14,966
5,615
Bristlebush Acorn

Bristlebush Acorn

+45
Physical Power
+6%
Movement Speed
+25
Critical Strike Chance

PASSIVE: Dart deals 40% increased damage and can Critically Strike. When Dart damages an enemy Ratatoskr gains 22.5% Physical Lifesteal and 20% Basic Attack damage for 6s.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

16
3 / 5 / 4
10,605
505
14,693
17,016
19,427
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

16
2 / 6 / 2
10,057
479
10,621
14,720
5,558
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
31
28
Kills
14
14
Deaths
28
46
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
B4LOMARD
Cthulhu
4
3
16
4
L
Artio
1
8
4
0.38
L
Nu Wa
CrankyAir
Nu Wa
6
5
3
1.5
W
2
4
6
1.25
W
9
0
10
14
L
Ratatoskr
Kyuukami
Ratatoskr
2
4
4
1
L
3
5
4
1
L
2
6
2
0.5
W
Gilgamesh
9
4
9
3.38
W
4
3
5
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,870
Damage
47,920
85,857
Taken
82,775
60,351
Mitigated
56,214
22,883
Healing
20,875
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
B4LOMARD
Cthulhu
13,722
653
2,190
1,708
21,296
21,146
326
6,762
14,283
54,623
0
L
Artio
3,832
21
796
3,643
20,356
18,814
0
12,815
7,400
17,143
0
L
Nu Wa
CrankyAir
Nu Wa
13,526
2,538
142
1,456
15,717
6,800
508
7,103
8,614
80,259
0
W
7,201
631
0
4,929
16,819
12,783
246
7,503
9,163
0
46,383
W
18,786
1,680
494
5,716
13,730
5,521
1,173
6,490
6,968
97,790
0
L
Ratatoskr
Kyuukami
Ratatoskr
5,248
1,975
0
4,706
14,966
5,615
0
5,641
9,276
0
68,688
L
14,693
1,311
999
5,990
17,016
19,427
0
4,001
12,459
66,311
0
L
10,621
3,906
0
3,143
14,720
5,558
305
3,368
11,304
0
72,361
W
Gilgamesh
13,587
3,606
0
3,336
20,135
15,045
751
8,531
11,352
0
99,583
W
12,574
8,326
0
4,510
13,877
5,856
3,834
3,514
10,229
0
126,900

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,072
Gold Earned
50,351
617
Minions Killed
565
0
Camps Cleared
0
1,998,883
Distance Traveled
1,881,091
29
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
11,682
556
59
3
0
424,375
8
L
Artio
8,788
418
33
2
0
389,059
4
L
Nu Wa
11,044
526
155
7
0
367,259
0
W
Mulan
10,979
523
100
5
0
377,290
0
W
Scylla
12,450
593
148
7
0
413,170
5
L
Ratatoskr
9,857
469
113
5
0
391,394
9
L
Eset
10,605
505
132
6
0
372,096
4
L
Artemis
10,057
479
132
6
0
361,283
5
W
Gilgamesh
12,955
617
127
6
0
418,878
6
W
Rama
13,006
619
183
9
0
365,170
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role