Player Matchup

Artemis
Artemis
Fabe84
Artemis
Level 129
God Stats
4W - 4L
1,680 SR
Queue Stats
541W - 514L
1,533 Elo+
Solo
Tyr
Tyr
Geckosaurus10KX
Tyr
Level 145
God Stats
2W - 5L
1,464 SR
Queue Stats
204W - 190L
1,625 Elo+
Solo
Scylla
Scylla
Purewells
Scylla
Level 156
God Stats
9W - 6L
1,769 SR
Queue Stats
781W - 614L
1,588 Elo+
Party 1
Ao Kuang
Ao Kuang
SVThunderhammer
Ao Kuang
Level 59
God Stats
16W - 11L
1,610 SR
Queue Stats
244W - 247L
1,543 Elo+
Solo
Athena
Athena
Squirtle_Blue_Go
Athena
Level 67
God Stats
62W - 30L
1,720 SR
Queue Stats
411W - 297L
1,576 Elo+
Party 1
Team Averages
Level 111
1,649 SR
1,573 Elo+

VS

Team Averages
Level 108
1,470 SR
1,550 Elo+
Izanami
Izanami
Foxynak
Izanami
Level 124
God Stats
5W - 3L
1,555 SR
Queue Stats
772W - 717L
1,568 Elo+
Party 2
Thanatos
Thanatos
NicSpasty
Thanatos
Level 62
God Stats
7W - 8L
1,538 SR
Queue Stats
203W - 187L
1,565 Elo+
Solo
Merlin
Merlin
Scafre
Merlin
Level 99
God Stats
3W - 3L
1,236 SR
Queue Stats
390W - 353L
1,568 Elo+
Party 2
Zhong Kui
Zhong Kui
hot rod 5x5
Zhong Kui
Level 139
God Stats
2W - 0L
1,693 SR
Queue Stats
275W - 249L
1,573 Elo+
Solo
Guan Yu
Guan Yu
kinda_normal420
Guan Yu
Level 116
God Stats
1W - 1L
1,326 SR
Queue Stats
9W - 14L
1,479 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Fabe84
Artemis
13
1 / 3 / 2
7,570
473
8,469
10,571
2,463
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

14
0 / 3 / 4
7,992
500
5,703
16,437
11,505
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Scylla
Purewells
Scylla
12
1 / 6 / 1
7,350
459
5,722
9,535
2,501
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ao Kuang
11
4 / 6 / 0
7,404
463
9,027
12,859
4,006
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Magic Focus

Magic Focus

+20
Magical Power

11
1 / 6 / 3
7,170
448
3,675
15,671
10,876
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Foxynak
Izanami
15
3 / 2 / 7
9,324
583
7,762
10,217
3,479
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Thanatos
NicSpasty
Thanatos
16
13 / 0 / 5
10,208
638
12,148
16,200
6,128
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Merlin
Scafre
Merlin
15
2 / 1 / 9
9,228
577
8,521
7,251
2,522
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Zhong Kui
hot rod 5x5
Zhong Kui
16
4 / 2 / 6
10,102
631
14,134
15,599
16,558
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

12
2 / 3 / 12
8,359
522
4,879
15,208
9,854
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
63
7
Kills
24
24
Deaths
8
10
Assists
39
Player
Kills
Deaths
Assists
KDA
L
Artemis
Fabe84
Artemis
1
3
2
0.67
W
Izanami
Foxynak
Izanami
3
2
7
3.25
L
0
3
4
0.67
W
Thanatos
NicSpasty
Thanatos
13
0
5
15.5
L
Scylla
Purewells
Scylla
1
6
1
0.25
L
Ao Kuang
4
6
0
0.67
W
Merlin
Scafre
Merlin
2
1
9
6.5
L
1
6
3
0.42
W
Zhong Kui
hot rod 5x5
Zhong Kui
4
2
6
3.5
W
2
3
12
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,596
Damage
47,444
65,073
Taken
64,475
31,351
Mitigated
38,541
17,613
Healing
39,079
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
Fabe84
Artemis
8,469
4,222
0
3,746
10,571
2,463
0
1,564
9,007
0
48,676
W
Izanami
Foxynak
Izanami
7,762
4,548
0
4,058
10,217
3,479
2,454
1,946
8,271
0
77,555
L
5,703
841
0
8,173
16,437
11,505
0
10,609
5,828
0
51,924
W
Thanatos
NicSpasty
Thanatos
12,148
4,454
0
16,731
16,200
6,128
66
2,384
13,768
0
72,978
L
Scylla
Purewells
Scylla
5,722
500
0
722
9,535
2,501
0
3,815
5,720
48,791
0
L
Ao Kuang
9,027
3,053
0
1,595
12,859
4,006
0
4,413
8,446
40,197
0
W
Merlin
Scafre
Merlin
8,521
489
0
1,155
7,251
2,522
102
4,296
2,697
60,706
0
L
3,675
1,246
494
2,883
15,671
10,876
0
4,388
11,283
14,683
0
W
Zhong Kui
hot rod 5x5
Zhong Kui
14,134
1,747
0
7,890
15,599
16,558
2,261
3,188
12,385
72,236
0
W
4,879
405
2,410
6,835
15,208
9,854
126
6,260
8,864
8,764
17,229

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,486
Gold Earned
47,221
362
Minions Killed
551
0
Camps Cleared
0
1,392,627
Distance Traveled
1,501,093
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
7,570
473
83
5
0
284,008
5
W
Izanami
9,324
583
145
9
0
290,175
2
L
Tyr
7,992
500
99
6
0
297,382
1
W
Thanatos
10,208
638
109
7
0
343,840
1
L
Scylla
7,350
459
79
5
0
256,602
0
L
Ao Kuang
7,404
463
71
4
0
273,065
2
W
Merlin
9,228
577
120
8
0
289,145
2
L
Athena
7,170
448
30
2
0
281,570
1
W
Zhong Kui
10,102
631
144
9
0
250,681
2
W
Guan Yu
8,359
522
33
2
0
327,252
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role