Player Matchup

Anubis
Anubis
 
Anubis
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cerberus
Cerberus
Fergask7
Cerberus
Level 146
God Stats
24W - 23L
1,547 SR
Queue Stats
486W - 498L
1,516 Elo+
Solo
Ne Zha
Ne Zha
HarmlessTarget
Ne Zha
Level 89
God Stats
22W - 10L
1,825 SR
Queue Stats
127W - 117L
1,495 Elo+
Party 3
Da Ji
Da Ji
IStayLootin
Da Ji
Level 140
God Stats
0W - 4L
1,148 SR
Queue Stats
331W - 300L
1,543 Elo+
Party 3
Charybdis
Charybdis
Maspag1289
Charybdis
Level 160
God Stats
6W - 12L
1,500 SR
Queue Stats
254W - 252L
1,601 Elo+
Party 1
Team Averages
Level 139
1,504 SR
1,531 Elo+

VS

Team Averages
Level 102
1,667 SR
1,547 Elo+
Janus
Janus
ITZICYHOT
Janus
Level 160
God Stats
15W - 16L
1,506 SR
Queue Stats
205W - 187L
1,585 Elo+
Party 2
Cthulhu
Cthulhu
MADRADBRO7
Cthulhu
Level 85
God Stats
19W - 13L
1,507 SR
Queue Stats
299W - 288L
1,506 Elo+
Solo
Sylvanus
Sylvanus
MeSoThick
Sylvanus
Level 87
God Stats
3W - 0L
1,859 SR
Queue Stats
30W - 20L
1,563 Elo+
Party 2
Charybdis
Charybdis
MustBeDaWeed
Charybdis
Level 69
God Stats
11W - 10L
1,591 SR
Queue Stats
88W - 72L
1,562 Elo+
Party 2
Thor
Thor
Tropadelic
Thor
Level 111
God Stats
10W - 10L
1,871 SR
Queue Stats
344W - 317L
1,517 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
16
1 / 4 / 3
9,909
495
11,138
16,192
8,145
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cerberus
Fergask7
Cerberus
17
2 / 4 / 0
10,412
521
10,392
20,293
18,633
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Magic Focus

Magic Focus

+20
Magical Power

14
1 / 3 / 5
9,102
455
5,905
16,240
14,405
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

17
4 / 2 / 1
10,382
519
9,610
14,571
6,845
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Charybdis
Maspag1289
Charybdis
17
2 / 5 / 1
10,297
515
7,535
13,546
4,537
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
ITZICYHOT
Janus
20
11 / 0 / 5
12,670
634
24,102
11,134
4,608
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cthulhu
MADRADBRO7
Cthulhu
16
2 / 2 / 6
10,199
510
11,199
14,322
11,152
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sylvanus
MeSoThick
Sylvanus
13
1 / 3 / 7
8,114
406
7,201
18,617
23,448
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Charybdis
MustBeDaWeed
Charybdis
14
1 / 5 / 2
8,841
442
3,430
12,427
3,682
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

18
3 / 1 / 7
10,844
542
8,031
14,029
6,946
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
45
10
Kills
18
18
Deaths
11
10
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Anubis
 
Anubis
1
4
3
0.63
L
Cerberus
Fergask7
Cerberus
2
4
0
0.5
L
1
3
5
1.17
L
4
2
1
2.25
W
Janus
ITZICYHOT
Janus
11
0
5
13.5
W
Cthulhu
MADRADBRO7
Cthulhu
2
2
6
2.5
L
Charybdis
Maspag1289
Charybdis
2
5
1
0.5
W
Sylvanus
MeSoThick
Sylvanus
1
3
7
1.5
W
Charybdis
MustBeDaWeed
Charybdis
1
5
2
0.4
W
3
1
7
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,580
Damage
53,963
80,842
Taken
70,529
52,565
Mitigated
49,836
26,218
Healing
22,148
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
 
Anubis
11,138
80
285
8,125
16,192
8,145
142
12,060
3,624
70,801
0
L
Cerberus
Fergask7
Cerberus
10,392
1,308
0
8,127
20,293
18,633
162
11,613
8,506
74,095
0
L
5,905
1,303
0
2,238
16,240
14,405
440
8,896
7,066
680
26,553
L
9,610
2,119
0
2,950
14,571
6,845
0
4,948
9,464
0
90,440
W
Janus
ITZICYHOT
Janus
24,102
1,299
464
4,470
11,134
4,608
266
3,026
8,108
109,305
0
W
Cthulhu
MADRADBRO7
Cthulhu
11,199
1,313
969
2,140
14,322
11,152
0
8,505
5,817
60,820
0
L
Charybdis
Maspag1289
Charybdis
7,535
3,201
0
4,493
13,546
4,537
1,082
4,334
9,145
0
92,733
W
Sylvanus
MeSoThick
Sylvanus
7,201
1,368
2,629
5,820
18,617
23,448
297
4,497
14,120
25,346
0
W
Charybdis
MustBeDaWeed
Charybdis
3,430
2,254
0
2,360
12,427
3,682
0
2,952
9,475
0
62,361
W
8,031
1,303
0
3,296
14,029
6,946
611
2,806
11,223
0
86,773

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,102
Gold Earned
50,668
696
Minions Killed
590
0
Camps Cleared
0
1,899,284
Distance Traveled
1,974,000
20
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
9,909
495
161
8
0
345,594
5
L
Cerberus
10,412
521
207
10
0
368,337
0
L
Ne Zha
9,102
455
32
2
0
410,587
7
L
Da Ji
10,382
519
130
7
0
435,976
6
W
Janus
12,670
634
200
10
0
481,330
5
W
Cthulhu
10,199
510
117
6
0
377,141
14
L
Charybdis
10,297
515
166
8
0
338,790
2
W
Sylvanus
8,114
406
18
1
0
347,676
0
W
Charybdis
8,841
442
112
6
0
347,210
3
W
Thor
10,844
542
143
7
0
420,643
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role