Player Matchup

Sol
Sol
DukeofEarl97
Sol
Level 109
God Stats
121W - 179L
1,431 SR
Queue Stats
219W - 299L
1,357 Elo+
Solo
Cerberus
Cerberus
TishadaGod
Cerberus
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 8L
1,201 Elo+
Solo
Vulcan
Vulcan
TonyTuryaki
Vulcan
Level 92
God Stats
2W - 2L
1,563 SR
Queue Stats
45W - 50L
1,414 Elo+
Solo
Team Averages
Level 68
1,498 SR
1,324 Elo+

VS

Team Averages
Level 59
1,568 SR
1,355 Elo+
Sun Wukong
Sun Wukong
Grimreaper3400
Sun Wukong
Level 29
God Stats
9W - 9L
1,573 SR
Queue Stats
233W - 378L
1,256 Elo+
Party 1
Kukulkan
Kukulkan
HamInAWoodChiper
Kukulkan
Level 85
God Stats
2W - 0L
1,567 SR
Queue Stats
11W - 9L
1,440 Elo+
Solo
Chaac
Chaac
StepDaddyJes
Chaac
Level 62
God Stats
19W - 19L
1,565 SR
Queue Stats
373W - 492L
1,371 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 1 / 1
7,159
597
4,064
6,658
1,771
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Cerberus
TishadaGod
Cerberus
7
0 / 3 / 0
6,156
513
583
5,239
2,824
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Vulcan
12
1 / 4 / 1
7,464
622
5,879
6,795
2,268
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Grimreaper3400
Sun Wukong
10
1 / 0 / 6
7,561
630
2,531
8,419
4,786
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
1 / 1 / 5
7,999
667
6,510
5,355
1,877
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

11
6 / 1 / 1
8,574
715
4,564
8,736
5,086
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
20
2
Kills
8
8
Deaths
2
2
Assists
12
Player
Kills
Deaths
Assists
KDA
L
1
1
1
1.5
W
Sun Wukong
Grimreaper3400
Sun Wukong
1
0
6
4
W
1
1
5
3.5
W
6
1
1
6.5
L
Cerberus
TishadaGod
Cerberus
0
3
0
0
L
Vulcan
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,526
Damage
13,605
18,692
Taken
22,510
6,863
Mitigated
11,749
2,444
Healing
4,232
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,064
538
79
1,487
6,658
1,771
0
2,156
4,256
15,723
0
W
Sun Wukong
Grimreaper3400
Sun Wukong
2,531
326
0
515
8,419
4,786
67
3,277
5,026
0
24,037
W
6,510
619
0
1,482
5,355
1,877
1,373
3,121
1,998
29,653
0
W
4,564
866
0
2,235
8,736
5,086
432
3,965
4,613
0
14,071
L
Cerberus
TishadaGod
Cerberus
583
59
0
421
5,239
2,824
0
1,498
3,465
3,326
0
L
Vulcan
5,879
2,261
92
365
6,795
2,268
0
3,212
3,231
26,887
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,779
Gold Earned
24,134
77
Minions Killed
146
2
Camps Cleared
5
467,482
Distance Traveled
569,085
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
7,159
597
19
2
1
179,789
2
W
Sun Wukong
7,561
630
50
4
3
181,758
0
W
Kukulkan
7,999
667
72
6
2
216,045
1
W
Chaac
8,574
715
24
2
0
171,282
0
L
Cerberus
6,156
513
5
0
0
84,960
0
L
Vulcan
7,464
622
53
4
1
202,733
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role