Player Matchup

Jing Wei
Jing Wei
Endacil
Jing Wei
Level 119
God Stats
0W - 2L
1,500 SR
Queue Stats
55W - 74L
1,388 Elo+
Solo
Ymir
Ymir
Laura2809
Ymir
Level 40
God Stats
8W - 6L
1,653 SR
Queue Stats
23W - 22L
1,521 Elo+
Party 2
Achilles
Achilles
MrDutchhh
Achilles
Level 62
God Stats
1W - 1L
1,500 SR
Queue Stats
71W - 61L
1,217 Elo+
Party 2
Nemesis
Nemesis
Nakdimon
Nemesis
Level 88
God Stats
35W - 30L
1,595 SR
Queue Stats
134W - 129L
1,541 Elo+
Party 1
Persephone
Persephone
Saesenthessiss
Persephone
Level 156
God Stats
4W - 9L
1,678 SR
Queue Stats
145W - 155L
1,529 Elo+
Party 1
Team Averages
Level 93
1,585 SR
1,439 Elo+

VS

Team Averages
Level 100
1,463 SR
1,413 Elo+
Janus
Janus
Danniz92
Janus
Level 106
God Stats
18W - 25L
1,427 SR
Queue Stats
292W - 326L
1,355 Elo+
Solo
Arachne
Arachne
Flickel
Arachne
Level 121
God Stats
3W - 1L
1,522 SR
Queue Stats
88W - 82L
1,424 Elo+
Solo
Artemis
Artemis
Khesag
Artemis
Level 85
God Stats
88W - 69L
1,608 SR
Queue Stats
196W - 193L
1,511 Elo+
Solo
Ymir
Ymir
stormasus
Ymir
Level 87
God Stats
1W - 1L
1,256 SR
Queue Stats
31W - 48L
1,351 Elo+
Solo
Sun Wukong
Sun Wukong
xXBYJAIMEXx
Sun Wukong
Level 99
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 23L
1,427 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Endacil
Jing Wei
13
1 / 5 / 1
7,907
494
3,683
9,898
2,432
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ymir
8
0 / 8 / 0
6,019
376
2,222
15,121
9,647
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Achilles
MrDutchhh
Achilles
14
1 / 4 / 0
8,076
505
7,874
10,313
10,359
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Nemesis
Nakdimon
Nemesis
12
1 / 3 / 4
7,832
490
5,091
13,600
4,904
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Persephone
Saesenthessiss
Persephone
14
3 / 3 / 0
8,856
554
8,166
8,681
2,847
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Danniz92
Janus
15
2 / 2 / 3
9,302
581
4,873
5,192
1,513
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Arachne
Flickel
Arachne
16
4 / 1 / 2
10,053
628
6,891
12,522
5,414
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Artemis
Khesag
Artemis
16
11 / 1 / 5
10,042
628
18,159
9,003
3,132
Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ymir
13
3 / 1 / 8
8,691
543
4,738
9,003
8,305
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Sun Wukong
xXBYJAIMEXx
Sun Wukong
16
3 / 1 / 0
9,661
604
6,596
12,519
7,659
Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
41
6
Kills
23
23
Deaths
6
5
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Janus
Danniz92
Janus
2
2
3
1.75
L
Jing Wei
Endacil
Jing Wei
1
5
1
0.3
W
Arachne
Flickel
Arachne
4
1
2
5
W
Artemis
Khesag
Artemis
11
1
5
13.5
L
Ymir
0
8
0
0
L
Achilles
MrDutchhh
Achilles
1
4
0
0.25
L
Nemesis
Nakdimon
Nemesis
1
3
4
1
L
Persephone
Saesenthessiss
Persephone
3
3
0
1
W
Ymir
3
1
8
7
W
Sun Wukong
xXBYJAIMEXx
Sun Wukong
3
1
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,036
Damage
41,257
57,613
Taken
48,239
30,189
Mitigated
26,023
9,711
Healing
14,130
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
Danniz92
Janus
4,873
285
0
1,040
5,192
1,513
34
3,644
1,426
49,180
0
L
Jing Wei
Endacil
Jing Wei
3,683
2,366
0
1,833
9,898
2,432
0
1,293
8,579
0
35,540
W
Arachne
Flickel
Arachne
6,891
4,407
0
6,208
12,522
5,414
0
1,781
10,573
0
76,225
W
Artemis
Khesag
Artemis
18,159
9,067
0
2,600
9,003
3,132
2,868
2,007
6,948
0
76,842
L
Ymir
2,222
186
0
467
15,121
9,647
0
3,611
11,452
19,327
0
L
Achilles
MrDutchhh
Achilles
7,874
2,674
0
994
10,313
10,359
56
350
9,933
0
48,056
L
Nemesis
Nakdimon
Nemesis
5,091
1,970
0
5,452
13,600
4,904
0
1,636
11,954
0
44,116
L
Persephone
Saesenthessiss
Persephone
8,166
272
0
965
8,681
2,847
0
2,447
6,083
56,410
0
W
Ymir
4,738
629
209
649
9,003
8,305
438
1,024
7,975
34,393
0
W
Sun Wukong
xXBYJAIMEXx
Sun Wukong
6,596
1,187
0
3,424
12,519
7,659
165
1,570
10,929
0
54,006

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,690
Gold Earned
47,749
427
Minions Killed
523
0
Camps Cleared
0
1,482,577
Distance Traveled
1,593,784
19
Wards Purchased
30
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
9,302
581
103
6
0
331,837
7
L
Jing Wei
7,907
494
88
6
0
297,176
8
W
Arachne
10,053
628
127
8
0
384,925
0
W
Artemis
10,042
628
120
8
0
280,816
4
L
Ymir
6,019
376
25
2
0
253,846
4
L
Achilles
8,076
505
99
6
0
310,943
0
L
Nemesis
7,832
490
91
6
0
330,922
1
L
Persephone
8,856
554
124
8
0
289,690
6
W
Ymir
8,691
543
51
3
0
272,721
7
W
Sun Wukong
9,661
604
122
8
0
323,485
12

Distance Traveled

Minion Kills by Role

Gold Earned by Role