Player Matchup

Ymir
Ymir
DumplingBoyo
Ymir
Level 29
God Stats
7W - 4L
1,645 SR
Queue Stats
10W - 8L
1,505 Elo+
Party 3
Sol
Sol
FrostyK1tty
Sol
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 2L
1,490 Elo+
Party 3
Nemesis
Nemesis
Gamerjc559
Nemesis
Level 7
God Stats
22W - 14L
1,230 SR
Queue Stats
44W - 43L
1,500 Elo+
Party 1
Baron Samedi
Baron Samedi
Sven ll
Baron Samedi
Level 106
God Stats
79W - 45L
1,667 SR
Queue Stats
490W - 348L
1,620 Elo+
Party 1
Ne Zha
Ne Zha
bshorts2628
Ne Zha
Level 24
God Stats
5W - 6L
1,552 SR
Queue Stats
16W - 15L
1,293 Elo+
Solo
Team Averages
Level 35
1,519 SR
1,482 Elo+

VS

Team Averages
Level 42
1,520 SR
1,454 Elo+
Kukulkan
Kukulkan
LockCORE_Delta
Kukulkan
Level 17
God Stats
2W - 5L
1,423 SR
Queue Stats
33W - 44L
1,294 Elo+
Solo
Bellona
Bellona
Lord Brach I
Bellona
Level 28
God Stats
10W - 3L
1,569 SR
Queue Stats
84W - 83L
1,226 Elo+
Solo
Sun Wukong
Sun Wukong
ProvokedOrphan3
Sun Wukong
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
98W - 80L
1,521 Elo+
Solo
Artemis
Artemis
cmore11984
Artemis
Level 129
God Stats
4W - 7L
1,606 SR
Queue Stats
916W - 565L
1,673 Elo+
Party 2
Yemoja
Yemoja
silhouette_ose
Yemoja
Level 9
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 11L
1,555 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 1 / 2
8,590
477
2,919
11,373
11,542
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

17
5 / 2 / 4
10,401
578
10,824
14,807
4,587
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Nemesis
Gamerjc559
Nemesis
15
6 / 3 / 8
9,794
544
3,839
10,525
7,224
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Baron Samedi
Sven ll
Baron Samedi
16
12 / 1 / 9
10,328
574
18,036
13,250
16,417
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ne Zha
14
2 / 3 / 10
8,768
487
9,268
10,252
4,560
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
8
1 / 4 / 1
6,818
379
3,891
4,729
1,447
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bellona
Lord Brach I
Bellona
9
0 / 10 / 1
6,386
355
3,201
14,353
8,059
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Sun Wukong
ProvokedOrphan3
Sun Wukong
13
2 / 7 / 2
8,340
463
5,457
16,293
7,666
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Artemis
cmore11984
Artemis
16
3 / 3 / 2
9,516
529
11,112
11,473
4,615
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
2 / 4 / 4
8,607
478
4,705
13,505
10,982
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
18
28
Kills
8
10
Deaths
28
33
Assists
10
Player
Kills
Deaths
Assists
KDA
W
3
1
2
4
W
5
2
4
3.5
W
Nemesis
Gamerjc559
Nemesis
6
3
8
3.33
L
Kukulkan
1
4
1
0.38
L
Bellona
Lord Brach I
Bellona
0
10
1
0.05
L
Sun Wukong
ProvokedOrphan3
Sun Wukong
2
7
2
0.43
W
Baron Samedi
Sven ll
Baron Samedi
12
1
9
16.5
W
Ne Zha
2
3
10
2.33
L
Artemis
cmore11984
Artemis
3
3
2
1.33
L
2
4
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,886
Damage
28,366
60,207
Taken
60,353
44,330
Mitigated
32,769
26,225
Healing
11,368
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,919
539
0
2,446
11,373
11,542
654
1,603
9,770
19,940
0
W
10,824
4,412
0
9,261
14,807
4,587
2,763
1,469
13,338
88,954
0
W
Nemesis
Gamerjc559
Nemesis
3,839
1,194
0
3,418
10,525
7,224
2,021
1,055
9,470
0
49,819
L
Kukulkan
3,891
731
0
330
4,729
1,447
0
1,968
2,542
21,235
0
L
Bellona
Lord Brach I
Bellona
3,201
1,205
0
1,169
14,353
8,059
0
7,165
6,415
0
20,853
L
Sun Wukong
ProvokedOrphan3
Sun Wukong
5,457
1,203
0
3,942
16,293
7,666
0
5,129
10,699
0
46,520
W
Baron Samedi
Sven ll
Baron Samedi
18,036
2,347
2,066
7,873
13,250
16,417
960
2,301
10,949
53,753
0
W
Ne Zha
9,268
2,489
0
1,161
10,252
4,560
2,100
2,391
7,861
0
41,061
L
Artemis
cmore11984
Artemis
11,112
6,511
0
3,306
11,473
4,615
1,148
7,369
3,856
0
78,739
L
4,705
438
1,080
1,541
13,505
10,982
0
8,193
5,062
19,368
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,881
Gold Earned
39,667
403
Minions Killed
357
0
Camps Cleared
0
1,602,758
Distance Traveled
1,253,049
6
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
8,590
477
33
2
0
327,964
0
W
Sol
10,401
578
143
8
0
296,420
2
W
Nemesis
9,794
544
76
4
0
359,520
1
L
Kukulkan
6,818
379
45
3
0
165,676
3
L
Bellona
6,386
355
47
3
0
254,749
0
L
Sun Wukong
8,340
463
84
5
0
279,663
1
W
Baron Samedi
10,328
574
71
4
0
298,456
2
W
Ne Zha
8,768
487
80
4
0
320,398
1
L
Artemis
9,516
529
159
9
0
256,816
4
L
Yemoja
8,607
478
22
1
0
296,145
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role