Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Raijin
Raijin
BigDCharity
Raijin
Level 29
God Stats
0W - 1L
1,745 SR
Queue Stats
44W - 43L
1,539 Elo+
Solo
Ne Zha
Ne Zha
JAVIEEFROZE
Ne Zha
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
85W - 86L
1,682 Elo+
Solo
Neith
Neith
Vesperita
Neith
Level 16
God Stats
13W - 10L
1,512 SR
Queue Stats
18W - 21L
1,488 Elo+
Solo
Cerberus
Cerberus
nicetomeetme
Cerberus
Level 28
God Stats
0W - 1L
1,635 SR
Queue Stats
25W - 18L
1,710 Elo+
Solo
Team Averages
Level 24
1,578 SR
1,584 Elo+

VS

Team Averages
Level 21
1,659 SR
1,558 Elo+
Sol
Sol
ElEnzo007
Sol
Level 12
God Stats
16W - 2L
2,014 SR
Queue Stats
21W - 7L
1,712 Elo+
Solo
Ao Kuang
Ao Kuang
GWTelles
Ao Kuang
Level 20
God Stats
3W - 0L
1,819 SR
Queue Stats
44W - 28L
1,659 Elo+
Solo
Baron Samedi
Baron Samedi
LiquidMarmaduke
Baron Samedi
Level 28
God Stats
35W - 17L
1,657 SR
Queue Stats
126W - 131L
1,503 Elo+
Solo
Cthulhu
Cthulhu
Rome1234
Cthulhu
Level 28
God Stats
1W - 1L
1,500 SR
Queue Stats
82W - 99L
1,460 Elo+
Solo
Bakasura
Bakasura
Teaabag
Bakasura
Level 18
God Stats
5W - 4L
1,305 SR
Queue Stats
11W - 8L
1,455 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
10
5 / 4 / 0
6,489
499
3,142
9,544
3,241
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Raijin
11
0 / 3 / 3
6,019
463
7,246
4,897
1,655
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ne Zha
9
0 / 3 / 6
6,057
466
3,386
9,797
6,324
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Neith
Vesperita
Neith
11
5 / 1 / 2
6,992
538
6,083
3,857
1,323
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cerberus
nicetomeetme
Cerberus
9
0 / 4 / 0
5,821
448
3,103
10,004
6,487
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
6 / 0 / 1
8,482
652
9,330
7,848
1,954
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ao Kuang
GWTelles
Ao Kuang
12
5 / 2 / 2
7,733
595
5,884
8,688
2,520
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Baron Samedi
LiquidMarmaduke
Baron Samedi
11
2 / 2 / 4
7,005
539
4,326
6,932
4,011
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Cthulhu
Rome1234
Cthulhu
9
0 / 4 / 3
5,963
459
2,044
8,891
5,813
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Bakasura
Teaabag
Bakasura
11
2 / 2 / 5
6,698
515
4,610
6,397
2,298
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
30
10
Kills
15
15
Deaths
10
11
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
5
4
0
1.25
L
Raijin
0
3
3
0.5
W
6
0
1
6.5
W
Ao Kuang
GWTelles
Ao Kuang
5
2
2
3
L
Ne Zha
0
3
6
1
W
Baron Samedi
LiquidMarmaduke
Baron Samedi
2
2
4
2
W
Cthulhu
Rome1234
Cthulhu
0
4
3
0.38
W
Bakasura
Teaabag
Bakasura
2
2
5
2.25
L
Neith
Vesperita
Neith
5
1
2
6
L
Cerberus
nicetomeetme
Cerberus
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,960
Damage
26,194
38,099
Taken
38,756
19,030
Mitigated
16,596
8,723
Healing
14,324
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
3,142
430
0
1,371
9,544
3,241
0
3,075
6,072
0
29,309
L
Raijin
7,246
670
0
999
4,897
1,655
0
3,727
993
32,793
0
W
9,330
3,562
0
4,803
7,848
1,954
2,829
3,161
4,583
56,868
0
W
Ao Kuang
GWTelles
Ao Kuang
5,884
1,752
0
2,152
8,688
2,520
0
1,314
7,316
43,298
0
L
Ne Zha
3,386
806
0
1,543
9,797
6,324
0
5,876
3,749
0
18,419
W
Baron Samedi
LiquidMarmaduke
Baron Samedi
4,326
596
217
3,092
6,932
4,011
573
3,009
3,746
29,819
0
W
Cthulhu
Rome1234
Cthulhu
2,044
165
0
1,252
8,891
5,813
0
1,678
7,104
20,462
0
W
Bakasura
Teaabag
Bakasura
4,610
2,926
0
2,808
6,397
2,298
0
739
5,658
0
27,622
L
Neith
Vesperita
Neith
6,083
2,882
0
1,927
3,857
1,323
638
1,866
1,944
0
36,140
L
Cerberus
nicetomeetme
Cerberus
3,103
80
0
2,883
10,004
6,487
0
6,635
3,032
27,511
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,378
Gold Earned
35,881
295
Minions Killed
347
0
Camps Cleared
0
1,172,337
Distance Traveled
1,305,092
8
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
6,489
499
53
4
0
228,080
0
L
Raijin
6,019
463
67
5
0
222,956
3
W
Sol
8,482
652
113
9
0
246,594
2
W
Ao Kuang
7,733
595
77
6
0
279,653
3
L
Ne Zha
6,057
466
27
2
0
245,493
2
W
Baron Samedi
7,005
539
51
4
0
237,647
5
W
Cthulhu
5,963
459
36
3
0
247,478
0
W
Bakasura
6,698
515
70
5
0
293,720
3
L
Neith
6,992
538
72
6
0
239,206
1
L
Cerberus
5,821
448
76
6
0
236,602
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role