Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
IrksomeLime
Fenrir
Level 84
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 8L
1,512 Elo+
Party 1
Xbalanque
Xbalanque
ToxiccEnvy
Xbalanque
Level 128
God Stats
4W - 2L
1,781 SR
Queue Stats
127W - 127L
1,408 Elo+
Solo
Nu Wa
Nu Wa
WonkyWoof
Nu Wa
Level 160
God Stats
6W - 9L
1,605 SR
Queue Stats
540W - 605L
1,501 Elo+
Solo
Cupid
Cupid
dalegonqui
Cupid
Level 121
God Stats
2W - 0L
1,715 SR
Queue Stats
43W - 35L
1,555 Elo+
Party 1
Team Averages
Level 127
1,620 SR
1,495 Elo+

VS

Team Averages
Level 107
1,475 SR
1,454 Elo+
Persephone
Persephone
Allverine
Persephone
Level 81
God Stats
2W - 17L
1,100 SR
Queue Stats
334W - 378L
1,451 Elo+
Solo
Kuzenbo
Kuzenbo
BroTwiggEarth
Kuzenbo
Level 144
God Stats
1W - 12L
1,446 SR
Queue Stats
325W - 320L
1,458 Elo+
Solo
Merlin
Merlin
Karley88
Merlin
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 59L
1,473 Elo+
Solo
Jormungandr
Jormungandr
ShadowOfThePig
Jormungandr
Level 143
God Stats
4W - 3L
1,623 SR
Queue Stats
249W - 250L
1,460 Elo+
Solo
Da Ji
Da Ji
Suicidal Rodent
Da Ji
Level 100
God Stats
1W - 1L
1,705 SR
Queue Stats
55W - 67L
1,430 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
19
7 / 3 / 15
11,372
812
11,336
12,365
16,884
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Fenrir
17
2 / 5 / 19
10,692
764
7,160
23,077
17,648
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Xbalanque
ToxiccEnvy
Xbalanque
17
6 / 7 / 11
11,403
815
16,077
14,588
7,253
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Nu Wa
WonkyWoof
Nu Wa
19
5 / 5 / 21
11,593
828
17,269
14,993
7,597
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cupid
19
9 / 3 / 13
11,845
846
15,216
15,529
8,036
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
Allverine
Persephone
17
4 / 5 / 9
10,565
755
16,600
13,569
5,641
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Kuzenbo
17
4 / 3 / 12
9,794
700
9,712
12,807
18,991
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Merlin
Karley88
Merlin
17
5 / 10 / 11
10,356
740
11,921
15,614
6,462
Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jormungandr
ShadowOfThePig
Jormungandr
18
5 / 5 / 9
11,129
795
10,813
17,799
21,588
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

16
5 / 6 / 9
9,988
713
13,088
14,258
6,579
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

108
Kill Participation
73
29
Kills
23
23
Deaths
29
79
Assists
50
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
7
3
15
4.83
L
Persephone
Allverine
Persephone
4
5
9
1.7
L
Kuzenbo
4
3
12
3.33
W
Fenrir
2
5
19
2.3
L
Merlin
Karley88
Merlin
5
10
11
1.05
L
Jormungandr
ShadowOfThePig
Jormungandr
5
5
9
1.9
L
5
6
9
1.58
W
Xbalanque
ToxiccEnvy
Xbalanque
6
7
11
1.64
W
Nu Wa
WonkyWoof
Nu Wa
5
5
21
3.1
W
Cupid
9
3
13
5.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,058
Damage
62,134
80,552
Taken
74,047
57,418
Mitigated
59,261
32,216
Healing
19,406
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
11,336
376
579
1,915
12,365
16,884
308
6,059
6,214
18,770
0
L
Persephone
Allverine
Persephone
16,600
643
698
3,372
13,569
5,641
0
6,163
7,401
36,439
0
L
Kuzenbo
9,712
2,419
3,416
4,004
12,807
18,991
138
4,765
8,042
20,258
0
W
Fenrir
7,160
1,924
1,072
7,604
23,077
17,648
700
14,159
8,666
0
13,927
L
Merlin
Karley88
Merlin
11,921
901
0
0
15,614
6,462
0
6,607
9,007
29,650
0
L
Jormungandr
ShadowOfThePig
Jormungandr
10,813
1,940
1,135
1,775
17,799
21,588
90
4,642
13,157
34,462
0
L
13,088
2,156
1,944
3,062
14,258
6,579
0
6,426
7,832
0
20,213
W
Xbalanque
ToxiccEnvy
Xbalanque
16,077
4,508
2,146
2,621
14,588
7,253
1,019
10,130
4,304
0
31,909
W
Nu Wa
WonkyWoof
Nu Wa
17,269
6,411
2,094
4,413
14,993
7,597
1,399
8,540
6,332
37,983
0
W
Cupid
15,216
7,617
3,176
6,596
15,529
8,036
2,402
9,389
5,990
0
46,181

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,905
Gold Earned
51,832
172
Minions Killed
146
0
Camps Cleared
0
1,263,419
Distance Traveled
1,124,190
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
11,372
812
15
1
0
302,633
0
L
Persephone
10,565
755
48
3
0
211,805
0
L
Kuzenbo
9,794
700
17
1
0
255,481
0
W
Fenrir
10,692
764
11
1
0
264,635
0
L
Merlin
10,356
740
33
2
0
185,138
0
L
Jormungandr
11,129
795
38
3
0
234,316
1
L
Da Ji
9,988
713
10
1
0
237,450
0
W
Xbalanque
11,403
815
46
3
0
223,151
2
W
Nu Wa
11,593
828
30
2
0
233,781
0
W
Cupid
11,845
846
70
5
0
239,219
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role