Player Matchup

Ymir
Ymir
GAMERLUKE624
Ymir
Level 20
God Stats
37W - 36L
1,444 SR
Queue Stats
43W - 47L
1,316 Elo+
Solo
Bakasura
Bakasura
Ivanechiki
Bakasura
Level 7
God Stats
2W - 3L
1,395 SR
Queue Stats
5W - 9L
1,333 Elo+
Solo
Cthulhu
Cthulhu
Woodrow457
Cthulhu
Level 3
God Stats
2W - 2L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Party 1
Gilgamesh
Gilgamesh
owashua
Gilgamesh
Level 27
God Stats
0W - 5L
1,240 SR
Queue Stats
28W - 42L
1,329 Elo+
Solo
Jormungandr
Jormungandr
riotous870salt
Jormungandr
Level 4
God Stats
2W - 2L
1,500 SR
Queue Stats
3W - 4L
1,500 Elo+
Party 1
Team Averages
Level 12
1,416 SR
1,396 Elo+

VS

Team Averages
Level 21
1,412 SR
1,311 Elo+
Baron Samedi
Baron Samedi
EndlezzSummah
Baron Samedi
Level 25
God Stats
3W - 5L
1,284 SR
Queue Stats
20W - 26L
1,359 Elo+
Party 2
Ao Kuang
Ao Kuang
Iztazihuatl-Mexi
Ao Kuang
Level 22
God Stats
7W - 2L
1,752 SR
Queue Stats
49W - 41L
1,351 Elo+
Solo
Kukulkan
Kukulkan
RavenAkBk88
Kukulkan
Level 29
God Stats
58W - 48L
1,457 SR
Queue Stats
208W - 225L
1,308 Elo+
Solo
Izanami
Izanami
poundedstikycake
Izanami
Level 7
God Stats
6W - 6L
1,165 SR
Queue Stats
23W - 33L
1,215 Elo+
Party 2
Nox
Nox
xXJG2798Xx
Nox
Level 24
God Stats
24W - 27L
1,403 SR
Queue Stats
92W - 104L
1,320 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
8 / 9 / 6
13,349
1,112
15,018
31,829
12,749
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Bakasura
Ivanechiki
Bakasura
18
0 / 9 / 6
11,398
950
424
18,156
8,071
Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Cthulhu
Woodrow457
Cthulhu
19
0 / 13 / 12
11,578
965
8,383
26,812
10,327
Gilgamesh
owashua
Gilgamesh
19
6 / 9 / 7
13,589
1,132
18,002
25,043
11,150
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Breastplate

Breastplate

+20
Physical Protection

Jormungandr
riotous870salt
Jormungandr
19
5 / 12 / 11
13,303
1,109
25,221
29,166
36,175
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Team 1 Tickets

0

VS

Team 2 Tickets

194

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
EndlezzSummah
Baron Samedi
20
5 / 3 / 32
13,436
1,120
21,281
13,243
5,259
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

20
25 / 3 / 16
16,184
1,349
36,782
19,099
7,760
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Lono's Mask (deprecated)

Lono's Mask (deprecated)

+300
Health
+40
Physical Protection
+40
Magical Protection
+20%
Crowd Control Reduction

PASSIVE - GAIN DEFENSE, SACRIFICE DAMAGE Only can be bought by Mages, Hunters, Assassins <font color='#42F46E'>-15% Damage Taken <font color='#F44242'>-15% Damage Dealt <font color='#F44242'>-15% Healing Done

Kukulkan
RavenAkBk88
Kukulkan
20
11 / 3 / 15
13,631
1,136
24,689
9,133
2,722
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

20
7 / 7 / 30
13,555
1,130
17,232
17,240
7,290
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

20
4 / 3 / 30
12,497
1,041
19,231
13,334
4,986
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
175
19
Kills
52
52
Deaths
19
42
Assists
123
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
EndlezzSummah
Baron Samedi
5
3
32
7
L
8
9
6
1.22
L
Bakasura
Ivanechiki
Bakasura
0
9
6
0.33
W
25
3
16
11
W
Kukulkan
RavenAkBk88
Kukulkan
11
3
15
6.17
L
Cthulhu
Woodrow457
Cthulhu
0
13
12
0.46
L
Gilgamesh
owashua
Gilgamesh
6
9
7
1.06
W
7
7
30
3.14
L
Jormungandr
riotous870salt
Jormungandr
5
12
11
0.88
W
4
3
30
6.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,048
Damage
119,215
131,006
Taken
72,049
78,472
Mitigated
28,017
5,674
Healing
15,164
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
EndlezzSummah
Baron Samedi
21,281
6,201
2,931
6,025
13,243
5,259
0
8,653
4,590
61,744
0
L
15,018
6,051
0
149
31,829
12,749
0
25,347
6,482
25,998
0
L
Bakasura
Ivanechiki
Bakasura
424
424
0
1,681
18,156
8,071
0
14,559
3,597
0
10,575
W
36,782
15,146
0
4,773
19,099
7,760
0
10,787
8,312
50,021
0
W
Kukulkan
RavenAkBk88
Kukulkan
24,689
4,395
0
802
9,133
2,722
0
5,927
3,206
45,405
0
L
Cthulhu
Woodrow457
Cthulhu
8,383
1,147
895
93
26,812
10,327
0
21,730
5,082
30,940
0
L
Gilgamesh
owashua
Gilgamesh
18,002
5,299
156
2,688
25,043
11,150
0
17,748
7,052
0
42,194
W
17,232
13,833
0
0
17,240
7,290
0
13,839
3,401
0
25,089
L
Jormungandr
riotous870salt
Jormungandr
25,221
6,849
0
12
29,166
36,175
0
22,599
6,567
46,533
0
W
19,231
3,031
0
633
13,334
4,986
0
9,416
3,918
26,598
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,217
Gold Earned
69,303
184
Minions Killed
207
9
Camps Cleared
7
1,051,156
Distance Traveled
1,040,610
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
13,436
1,120
80
7
2
184,357
0
L
Ymir
13,349
1,112
23
2
3
225,216
0
L
Bakasura
11,398
950
32
3
6
199,927
0
W
Ao Kuang
16,184
1,349
26
2
1
222,071
2
W
Kukulkan
13,631
1,136
59
5
4
200,511
0
L
Cthulhu
11,578
965
59
5
0
202,785
0
L
Gilgamesh
13,589
1,132
39
3
0
226,224
0
W
Izanami
13,555
1,130
23
2
0
181,904
0
L
Jormungandr
13,303
1,109
31
3
0
197,004
0
W
Nox
12,497
1,041
19
2
0
251,767
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role