Player Matchup

Set
Set
Gold III
 
Set
Gold III
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Danzaburou
Danzaburou
Gold II
AlexEvilSnowman
Danzaburou
Gold II
Level 120
God Stats
5W - 2L
1,858 SR
Queue Stats
120W - 110L
1,633 MMR
Solo
Freya
Freya
Gold II
AlvaroZ
Freya
Gold II
Level 158
God Stats
104W - 83L
1,573 SR
Queue Stats
336W - 353L
1,664 MMR
Solo
Xing Tian
Xing Tian
Gold I
BlackJoker360
Xing Tian
Gold I
Level 160
God Stats
1W - 2L
1,582 SR
Queue Stats
263W - 286L
1,619 MMR
Solo
Hel
Hel
Platinum V
karncoppergolem
Hel
Platinum V
Level 159
God Stats
3W - 6L
1,438 SR
Queue Stats
544W - 558L
1,635 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 144
1,590 SR
1,610 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 100
1,581 SR
1,643 MMR
Anhur
Anhur
Bronze III
Brasterd
Anhur
Bronze III
Level 32
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 14L
1,626 MMR
Solo
Janus
Janus
Gold IV
GOLDENGALAXY8766
Janus
Gold IV
Level 138
God Stats
9W - 6L
1,596 SR
Queue Stats
30W - 27L
1,684 MMR
Solo
Izanami
Izanami
Platinum IV
LyricVI
Izanami
Platinum IV
Level 100
God Stats
68W - 60L
1,595 SR
Queue Stats
578W - 565L
1,657 MMR
Party 1
Da Ji
Da Ji
Gold I
OIHUNTERZ
Da Ji
Gold I
Level 146
God Stats
1W - 0L
1,713 SR
Queue Stats
116W - 113L
1,629 MMR
Party 1
Horus
Horus
Platinum III
WAVEYGABE
Horus
Platinum III
Level 84
God Stats
1W - 0L
1,500 SR
Queue Stats
95W - 87L
1,617 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
 
Set
13
1 / 8 / 0
7,852
462
6,215
14,318
7,737
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Danzaburou
AlexEvilSnowman
Danzaburou
12
1 / 8 / 0
7,618
448
3,702
12,691
3,361
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Freya
AlvaroZ
Freya
13
0 / 4 / 1
7,806
459
3,990
7,886
3,008
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Xing Tian
BlackJoker360
Xing Tian
11
1 / 2 / 0
7,034
414
3,798
12,804
6,418
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

11
0 / 4 / 0
7,139
420
5,101
9,195
8,206
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Bans
Morgan Le FayGilgameshAthenaArtemisTiamat

VS

Bans
TsukuyomiApolloKhepriChironGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Brasterd
Anhur
19
10 / 1 / 1
11,664
686
13,257
13,971
6,156
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

18
4 / 0 / 2
11,613
683
4,259
5,997
2,208
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Izanami
LyricVI
Izanami
18
4 / 1 / 3
10,982
646
6,480
8,623
2,908
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Da Ji
OIHUNTERZ
Da Ji
16
6 / 1 / 5
10,234
602
9,942
12,865
5,687
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Horus
WAVEYGABE
Horus
14
2 / 1 / 12
8,652
509
7,266
11,670
7,641
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
49
3
Kills
26
26
Deaths
4
1
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Set
 
Set
1
8
0
0.13
L
Danzaburou
AlexEvilSnowman
Danzaburou
1
8
0
0.13
L
Freya
AlvaroZ
Freya
0
4
1
0.13
L
Xing Tian
BlackJoker360
Xing Tian
1
2
0
0.5
W
Anhur
Brasterd
Anhur
10
1
1
10.5
W
4
0
2
5
W
Izanami
LyricVI
Izanami
4
1
3
5.5
W
Da Ji
OIHUNTERZ
Da Ji
6
1
5
8.5
W
Horus
WAVEYGABE
Horus
2
1
12
8
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,806
Damage
41,204
56,894
Taken
53,126
28,730
Mitigated
24,600
9,768
Healing
23,847
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Set
 
Set
6,215
2,660
0
1,638
14,318
7,737
0
1,190
12,899
0
48,278
L
Danzaburou
AlexEvilSnowman
Danzaburou
3,702
2,261
0
1,640
12,691
3,361
775
786
11,286
0
35,893
L
Freya
AlvaroZ
Freya
3,990
1,256
0
2,146
7,886
3,008
0
1,988
5,628
43,157
4,554
L
Xing Tian
BlackJoker360
Xing Tian
3,798
193
0
641
12,804
6,418
0
0
12,592
28,980
0
W
Anhur
Brasterd
Anhur
13,257
7,474
0
6,739
13,971
6,156
596
6,739
7,232
0
99,112
W
4,259
628
0
1,987
5,997
2,208
692
2,748
3,249
82,514
0
W
Izanami
LyricVI
Izanami
6,480
4,216
0
2,483
8,623
2,908
2,331
881
7,658
0
103,388
W
Da Ji
OIHUNTERZ
Da Ji
9,942
2,697
0
5,454
12,865
5,687
252
2,698
10,140
0
70,599
W
Horus
WAVEYGABE
Horus
7,266
3,306
2,131
5,053
11,670
7,641
0
2,522
8,924
117
16,626
L
5,101
283
131
3,572
9,195
8,206
0
0
8,995
39,335
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,449
Gold Earned
53,145
396
Minions Killed
631
0
Camps Cleared
0
1,407,322
Distance Traveled
1,691,532
21
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
7,852
462
89
5
0
316,786
5
L
Danzaburou
7,618
448
74
4
0
279,515
5
L
Freya
7,806
459
106
6
0
272,447
6
L
Xing Tian
7,034
414
43
3
0
304,429
3
W
Anhur
11,664
686
149
9
0
308,762
2
W
Janus
11,613
683
186
11
0
364,325
7
W
Izanami
10,982
646
176
10
0
300,719
3
W
Da Ji
10,234
602
105
6
0
351,818
11
W
Horus
8,652
509
15
1
0
365,908
4
L
Hel
7,139
420
84
5
0
234,145
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role