Player Matchup

Merlin
Merlin
Dlew15
Merlin
Level 8
God Stats
2W - 0L
1,540 SR
Queue Stats
2W - 1L
1,742 Elo+
Solo
Ah Puch
Ah Puch
Steadied
Ah Puch
Level 26
God Stats
4W - 5L
1,348 SR
Queue Stats
85W - 169L
1,329 Elo+
Party 2
Achilles
Achilles
l JusSuper l
Achilles
Level 47
God Stats
1W - 0L
1,500 SR
Queue Stats
65W - 137L
1,307 Elo+
Party 2
Team Averages
Level 27
1,463 SR
1,459 Elo+

VS

Team Averages
Level 12
1,505 SR
1,302 Elo+
Neith
Neith
 
Neith
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
Clawd225
Cerberus
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 8L
1,202 Elo+
Party 1
Sun Wukong
Sun Wukong
DarkSoulDT
Sun Wukong
Level 5
God Stats
1W - 2L
1,515 SR
Queue Stats
1W - 8L
1,202 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Dlew15
Merlin
11
7 / 3 / 15
9,316
847
14,328
7,328
1,921
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ah Puch
Steadied
Ah Puch
13
12 / 0 / 11
10,227
930
18,313
8,779
2,864
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Achilles
l JusSuper l
Achilles
11
5 / 0 / 14
8,734
794
7,511
7,118
3,830
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
9
2 / 7 / 1
6,974
634
4,177
11,092
3,562
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cerberus
Clawd225
Cerberus
8
0 / 10 / 1
6,376
580
4,526
19,417
17,941
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Sun Wukong
DarkSoulDT
Sun Wukong
8
0 / 8 / 3
6,594
599
5,496
16,536
12,468
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
7
24
Kills
2
3
Deaths
25
40
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
2
7
1
0.36
L
Cerberus
Clawd225
Cerberus
0
10
1
0.05
L
Sun Wukong
DarkSoulDT
Sun Wukong
0
8
3
0.19
W
Merlin
Dlew15
Merlin
7
3
15
4.83
W
Ah Puch
Steadied
Ah Puch
12
0
11
17.5
W
Achilles
l JusSuper l
Achilles
5
0
14
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,152
Damage
14,199
23,225
Taken
47,045
8,615
Mitigated
33,971
5,051
Healing
1,324
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
4,177
3,126
0
130
11,092
3,562
0
8,681
2,411
0
14,068
L
Cerberus
Clawd225
Cerberus
4,526
670
0
601
19,417
17,941
11
14,348
5,069
9,363
0
L
Sun Wukong
DarkSoulDT
Sun Wukong
5,496
1,226
0
593
16,536
12,468
0
10,532
6,004
0
13,297
W
Merlin
Dlew15
Merlin
14,328
297
320
865
7,328
1,921
0
885
5,755
24,322
0
W
Ah Puch
Steadied
Ah Puch
18,313
2,402
0
3,782
8,779
2,864
716
1,840
6,939
40,810
0
W
Achilles
l JusSuper l
Achilles
7,511
4,047
0
84
7,118
3,830
735
2,118
5,000
0
20,510

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,277
Gold Earned
19,944
103
Minions Killed
37
3
Camps Cleared
2
642,361
Distance Traveled
459,274
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
6,974
634
15
1
1
105,440
2
L
Cerberus
6,376
580
10
1
0
149,962
1
L
Sun Wukong
6,594
599
12
1
1
203,872
0
W
Merlin
9,316
847
18
2
1
198,550
4
W
Ah Puch
10,227
930
65
6
1
220,765
2
W
Achilles
8,734
794
20
2
1
223,046
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role