Player Matchup

Nike
Nike
Hunterma1n1196
Nike
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,231 Elo+
Solo
King Arthur
King Arthur
Kossu_Tonttu
King Arthur
Level 128
God Stats
0W - 5L
1,627 SR
Queue Stats
147W - 119L
1,620 Elo+
Party 2
Tiamat
Tiamat
MrRuma
Tiamat
Level 141
God Stats
2W - 3L
1,749 SR
Queue Stats
306W - 260L
1,600 Elo+
Party 2
Izanami
Izanami
RavenBw
Izanami
Level 34
God Stats
0W - 2L
1,397 SR
Queue Stats
28W - 19L
1,637 Elo+
Party 2
Osiris
Osiris
notmyoriginalAC
Osiris
Level 145
God Stats
2W - 3L
1,586 SR
Queue Stats
198W - 163L
1,616 Elo+
Party 2
Team Averages
Level 94
1,572 SR
1,541 Elo+

VS

Team Averages
Level 105
1,483 SR
1,500 Elo+
Merlin
Merlin
 
Merlin
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hun Batz
Hun Batz
Ezard2
Hun Batz
Level 88
God Stats
4W - 2L
1,500 SR
Queue Stats
355W - 351L
1,545 Elo+
Solo
Terra
Terra
LordDevil_666
Terra
Level 87
God Stats
1W - 0L
1,268 SR
Queue Stats
44W - 39L
1,463 Elo+
Solo
Xing Tian
Xing Tian
Nakdimon
Xing Tian
Level 88
God Stats
4W - 0L
1,586 SR
Queue Stats
53W - 51L
1,476 Elo+
Party 1
Janus
Janus
Saesenthessiss
Janus
Level 156
God Stats
4W - 0L
1,563 SR
Queue Stats
158W - 158L
1,517 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 5 / 2
6,246
625
4,116
8,670
7,683
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

King Arthur
Kossu_Tonttu
King Arthur
15
1 / 2 / 3
7,171
717
6,024
13,543
13,075
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Tiamat
MrRuma
Tiamat
14
0 / 4 / 2
6,973
697
13,281
7,417
4,988
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Izanami
RavenBw
Izanami
13
2 / 5 / 1
7,360
736
8,722
7,075
2,606
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
1 / 7 / 1
6,720
672
7,169
11,803
6,585
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
15
6 / 0 / 16
8,870
887
11,514
7,971
3,988
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hun Batz
Ezard2
Hun Batz
14
6 / 3 / 13
8,628
863
8,813
10,293
5,138
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hidden Dagger

Hidden Dagger

+15
Physical Power

14
4 / 0 / 17
8,633
863
5,530
11,538
10,886
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Xing Tian
Nakdimon
Xing Tian
14
3 / 1 / 19
8,328
833
6,361
11,565
14,404
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

16
4 / 0 / 17
9,108
911
10,672
8,639
4,423
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
105
4
Kills
23
23
Deaths
4
9
Assists
82
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
6
0
16
14
W
Hun Batz
Ezard2
Hun Batz
6
3
13
4.17
L
0
5
2
0.2
L
King Arthur
Kossu_Tonttu
King Arthur
1
2
3
1.25
W
4
0
17
12.5
L
Tiamat
MrRuma
Tiamat
0
4
2
0.25
W
Xing Tian
Nakdimon
Xing Tian
3
1
19
12.5
L
Izanami
RavenBw
Izanami
2
5
1
0.5
W
4
0
17
12.5
L
1
7
1
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,312
Damage
42,890
48,508
Taken
50,006
34,937
Mitigated
38,839
12,220
Healing
19,557
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
11,514
1,305
1,844
1,571
7,971
3,988
670
2,095
5,763
23,646
0
W
Hun Batz
Ezard2
Hun Batz
8,813
2,348
2,163
1,070
10,293
5,138
716
2,449
7,664
0
18,869
L
4,116
221
0
580
8,670
7,683
0
5,588
2,777
0
8,269
L
King Arthur
Kossu_Tonttu
King Arthur
6,024
605
186
5,573
13,543
13,075
0
9,813
3,392
0
10,579
W
5,530
732
4,565
2,497
11,538
10,886
420
2,914
8,481
10,353
0
L
Tiamat
MrRuma
Tiamat
13,281
411
817
1,834
7,417
4,988
0
5,165
2,140
29,802
0
W
Xing Tian
Nakdimon
Xing Tian
6,361
908
2,753
1,598
11,565
14,404
386
1,690
9,708
7,971
0
L
Izanami
RavenBw
Izanami
8,722
4,717
0
539
7,075
2,606
0
4,248
2,698
0
16,254
W
10,672
1,108
269
1,227
8,639
4,423
962
3,334
5,109
25,619
0
L
7,169
3,071
846
1,845
11,803
6,585
0
8,134
3,424
0
12,596

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,470
Gold Earned
43,567
91
Minions Killed
113
0
Camps Cleared
0
899,666
Distance Traveled
1,043,900
20
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
8,870
887
31
3
0
207,466
0
W
Hun Batz
8,628
863
20
2
0
213,539
0
L
Nike
6,246
625
5
1
0
156,488
5
L
King Arthur
7,171
717
14
1
0
211,691
5
W
Terra
8,633
863
7
1
0
210,222
0
L
Tiamat
6,973
697
37
4
0
185,565
4
W
Xing Tian
8,328
833
9
1
0
213,363
0
L
Izanami
7,360
736
21
2
0
176,218
4
W
Janus
9,108
911
46
5
0
199,310
0
L
Osiris
6,720
672
14
1
0
169,704
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role