Player Matchup

Merlin
Merlin
III N3O llI
Merlin
Level 99
God Stats
22W - 14L
1,722 SR
Queue Stats
1,179W - 1,171L
1,474 Elo+
Party 4
Da Ji
Da Ji
L AGS L
Da Ji
Level 148
God Stats
2W - 0L
1,863 SR
Queue Stats
100W - 89L
1,563 Elo+
Party 2
Yemoja
Yemoja
Xx itzyoboy xX
Yemoja
Level 127
God Stats
2W - 4L
1,302 SR
Queue Stats
60W - 43L
1,540 Elo+
Party 2
Jormungandr
Jormungandr
XxBroV20xX
Jormungandr
Level 145
God Stats
5W - 1L
1,710 SR
Queue Stats
384W - 382L
1,528 Elo+
Party 4
Chiron
Chiron
iTz puRe death
Chiron
Level 109
God Stats
30W - 19L
1,555 SR
Queue Stats
373W - 329L
1,557 Elo+
Solo
Team Averages
Level 126
1,630 SR
1,532 Elo+

VS

Team Averages
Level 120
1,475 SR
1,519 Elo+
Cthulhu
Cthulhu
Baron_Sitzkrieg
Cthulhu
Level 129
God Stats
4W - 7L
1,537 SR
Queue Stats
38W - 43L
1,501 Elo+
Party 3
Athena
Athena
DoctaIllandCrazy
Athena
Level 133
God Stats
11W - 11L
1,722 SR
Queue Stats
68W - 67L
1,498 Elo+
Party 3
Osiris
Osiris
Exiled Hate
Osiris
Level 83
God Stats
1W - 3L
1,250 SR
Queue Stats
71W - 49L
1,532 Elo+
Solo
Charybdis
Charybdis
TH3 Z3NPAI
Charybdis
Level 148
God Stats
3W - 7L
1,330 SR
Queue Stats
293W - 269L
1,556 Elo+
Party 1
Xbalanque
Xbalanque
TheGooonie
Xbalanque
Level 109
God Stats
14W - 10L
1,539 SR
Queue Stats
258W - 231L
1,507 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
13
1 / 0 / 1
7,016
638
3,434
3,669
1,242
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Da Ji
L AGS L
Da Ji
11
6 / 1 / 2
6,748
613
6,352
6,108
2,496
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

9
0 / 1 / 6
5,292
481
3,190
5,625
3,096
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Jormungandr
XxBroV20xX
Jormungandr
13
2 / 0 / 1
7,229
657
3,737
4,767
4,091
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

11
5 / 0 / 3
6,510
592
6,001
6,056
1,856
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 2 / 0
5,286
481
4,363
6,732
4,258
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

9
0 / 4 / 2
5,408
492
2,623
9,832
3,349
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Osiris
10
0 / 3 / 0
5,242
477
1,492
6,800
4,596
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Charybdis
TH3 Z3NPAI
Charybdis
11
0 / 3 / 0
5,784
526
2,890
6,833
2,151
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Xbalanque
TheGooonie
Xbalanque
8
0 / 3 / 0
4,595
418
1,878
5,204
1,299
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
3
14
Kills
1
2
Deaths
15
13
Assists
2
Player
Kills
Deaths
Assists
KDA
L
1
2
0
0.5
L
0
4
2
0.25
L
Osiris
0
3
0
0
W
Merlin
1
0
1
1.5
W
Da Ji
L AGS L
Da Ji
6
1
2
7
L
Charybdis
TH3 Z3NPAI
Charybdis
0
3
0
0
L
Xbalanque
TheGooonie
Xbalanque
0
3
0
0
W
0
1
6
3
W
Jormungandr
XxBroV20xX
Jormungandr
2
0
1
2.5
W
5
0
3
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,714
Damage
13,246
26,225
Taken
35,401
12,781
Mitigated
15,653
9,573
Healing
7,939
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,363
66
0
1,536
6,732
4,258
0
1,474
5,258
23,260
0
L
2,623
354
52
2,965
9,832
3,349
0
1,134
8,698
25,771
0
L
Osiris
1,492
482
0
1,169
6,800
4,596
0
3,505
3,295
0
28,838
W
Merlin
3,434
392
0
1,926
3,669
1,242
308
452
3,177
47,929
0
W
Da Ji
L AGS L
Da Ji
6,352
1,361
0
1,108
6,108
2,496
0
959
5,053
0
33,658
L
Charybdis
TH3 Z3NPAI
Charybdis
2,890
1,502
0
1,119
6,833
2,151
0
3,474
3,359
0
35,226
L
Xbalanque
TheGooonie
Xbalanque
1,878
730
0
1,098
5,204
1,299
0
774
4,430
0
20,159
W
3,190
352
1,051
1,001
5,625
3,096
110
2,413
3,210
13,454
0
W
Jormungandr
XxBroV20xX
Jormungandr
3,737
1,554
0
1,920
4,767
4,091
0
265
4,478
45,172
0
W
6,001
2,029
745
1,822
6,056
1,856
0
2,709
3,269
0
41,188

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,795
Gold Earned
26,315
352
Minions Killed
268
0
Camps Cleared
0
1,005,078
Distance Traveled
986,638
15
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
5,286
481
29
3
0
215,560
1
L
Athena
5,408
492
59
5
0
204,555
3
L
Osiris
5,242
477
55
5
0
211,309
3
W
Merlin
7,016
638
96
9
0
195,387
3
W
Da Ji
6,748
613
58
5
0
217,821
3
L
Charybdis
5,784
526
73
7
0
178,773
1
L
Xbalanque
4,595
418
52
5
0
176,441
2
W
Yemoja
5,292
481
20
2
0
176,687
4
W
Jormungandr
7,229
657
94
9
0
208,033
1
W
Chiron
6,510
592
84
8
0
207,150
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role