Player Matchup

Sylvanus
Sylvanus
FlaMinGoQo
Sylvanus
Level 6
God Stats
2W - 1L
1,238 SR
Queue Stats
4W - 10L
1,165 Elo+
Party 1
Mercury
Mercury
Jayshawn_YTalert
Mercury
Level 11
God Stats
1W - 1L
1,442 SR
Queue Stats
2W - 5L
1,331 Elo+
Solo
Fenrir
Fenrir
MrOlack
Fenrir
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Thor
Thor
StrayDogBoss
Thor
Level 4
God Stats
1W - 3L
1,068 SR
Queue Stats
1W - 4L
1,034 Elo+
Party 1
Merlin
Merlin
itsjue
Merlin
Level 14
God Stats
48W - 35L
1,461 SR
Queue Stats
106W - 84L
1,426 Elo+
Solo
Team Averages
Level 8
1,342 SR
1,291 Elo+

VS

Team Averages
Level 12
1,501 SR
1,405 Elo+
King Arthur
King Arthur
 
King Arthur
Level 22
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
CausticJoker524
Anubis
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 49L
1,193 Elo+
Solo
Charybdis
Charybdis
Minijulk
Charybdis
Level 15
God Stats
1W - 2L
1,500 SR
Queue Stats
51W - 57L
1,185 Elo+
Solo
Thor
Thor
griklonter
Thor
Level 6
God Stats
7W - 8L
1,507 SR
Queue Stats
9W - 12L
1,649 Elo+
Party 2
Nemesis
Nemesis
majin_poussin
Nemesis
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
FlaMinGoQo
Sylvanus
20
1 / 1 / 34
12,893
1,172
6,253
11,539
12,463
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

18
6 / 7 / 19
11,152
1,014
11,731
11,019
3,210
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fenrir
MrOlack
Fenrir
20
16 / 0 / 22
14,198
1,291
28,030
14,275
8,170
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

17
4 / 3 / 17
10,577
962
10,302
11,446
3,890
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Merlin
itsjue
Merlin
19
16 / 3 / 17
13,666
1,242
25,272
9,506
3,505
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Team 1 Tickets

284

VS

Team 2 Tickets

30

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
16
2 / 2 / 4
10,206
928
12,155
18,376
18,256
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

16
4 / 9 / 5
11,140
1,013
10,864
17,943
7,234
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Charybdis
Minijulk
Charybdis
16
1 / 7 / 5
9,642
877
4,800
13,639
3,815
17
5 / 12 / 6
11,285
1,026
15,331
20,917
6,788
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Nemesis
16
1 / 13 / 5
9,795
890
6,297
21,099
6,748
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

152
Kill Participation
38
43
Kills
13
14
Deaths
43
109
Assists
25
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
2
2
4
2
L
4
9
5
0.72
W
Sylvanus
FlaMinGoQo
Sylvanus
1
1
34
18
W
6
7
19
2.21
L
Charybdis
Minijulk
Charybdis
1
7
5
0.5
W
Fenrir
MrOlack
Fenrir
16
0
22
27
W
4
3
17
4.17
L
5
12
6
0.67
W
Merlin
itsjue
Merlin
16
3
17
8.17
L
Nemesis
1
13
5
0.27

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

81,588
Damage
49,447
57,785
Taken
91,974
31,238
Mitigated
42,841
8,709
Healing
3,622
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
12,155
852
0
1,227
18,376
18,256
0
5,148
13,228
0
33,994
L
10,864
1,022
0
1,697
17,943
7,234
0
6,783
11,160
23,938
0
W
Sylvanus
FlaMinGoQo
Sylvanus
6,253
2,614
2,633
4,249
11,539
12,463
0
2,029
9,510
17,508
0
W
11,731
8,907
0
0
11,019
3,210
0
2,351
7,516
0
17,183
L
Charybdis
Minijulk
Charybdis
4,800
754
0
56
13,639
3,815
0
5,839
7,800
0
11,757
W
Fenrir
MrOlack
Fenrir
28,030
11,796
0
1,827
14,275
8,170
0
1,697
12,578
0
45,938
W
10,302
2,121
0
0
11,446
3,890
0
2,665
8,781
0
26,088
L
15,331
4,415
0
360
20,917
6,788
0
7,012
13,905
0
36,173
W
Merlin
itsjue
Merlin
25,272
1,124
0
0
9,506
3,505
0
2,122
7,384
45,818
0
L
Nemesis
6,297
4,617
0
282
21,099
6,748
0
6,743
14,356
0
15,638

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,486
Gold Earned
52,068
145
Minions Killed
131
4
Camps Cleared
5
955,889
Distance Traveled
941,280
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
10,206
928
48
4
0
231,732
0
L
Anubis
11,140
1,013
31
3
1
152,149
1
W
Sylvanus
12,893
1,172
13
1
0
170,338
0
W
Mercury
11,152
1,014
10
1
1
150,432
0
L
Charybdis
9,642
877
12
1
0
174,224
0
W
Fenrir
14,198
1,291
29
3
3
234,210
1
W
Thor
10,577
962
46
4
0
201,378
2
L
Thor
11,285
1,026
27
2
4
170,228
1
W
Merlin
13,666
1,242
47
4
0
199,531
0
L
Nemesis
9,795
890
13
1
0
212,947
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role