Player Matchup

Chiron
Chiron
Gold V
FRESH CADAVER
Chiron
Gold V
Level 125
God Stats
149W - 107L
1,639 SR
Queue Stats
588W - 635L
1,371 MMR
Solo
Osiris
Osiris
Bronze III
GETEMKOBE
Osiris
Bronze III
Level 49
God Stats
1W - 2L
1,391 SR
Queue Stats
1W - 5L
1,298 MMR
Party 2
Agni
Agni
Bronze III
sosa_Tra
Agni
Bronze III
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,239 MMR
Party 2
Team Averages
Silver V
Silver V
Average Tier
Level 79
1,510 SR
1,303 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 114
1,461 SR
1,307 MMR
Medusa
Medusa
Gold II
BOOMERANG-PR
Medusa
Gold II
Level 143
God Stats
14W - 9L
1,503 SR
Queue Stats
102W - 136L
1,596 MMR
Party 1
Thoth
Thoth
Gold I
Pi11MaN
Thoth
Gold I
Level 148
God Stats
13W - 11L
1,440 SR
Queue Stats
368W - 315L
1,388 MMR
Solo
Cthulhu
Cthulhu
Silver IV
Ralickpr
Cthulhu
Silver IV
Level 52
God Stats
19W - 22L
1,441 SR
Queue Stats
222W - 298L
938 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
6 / 4 / 2
10,223
682
14,052
13,929
4,289
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Osiris
GETEMKOBE
Osiris
11
1 / 8 / 7
9,568
638
10,478
17,470
14,891
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Agni
12
1 / 10 / 4
8,692
579
6,325
14,210
6,708
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Bans
AthenaMerlinGilgameshMorgan Le FayAphrodite

VS

Bans
ChaacArtemisHadesDanzaburouZeus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
14
12 / 5 / 9
12,035
802
15,576
13,061
5,399
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Thoth
Pi11MaN
Thoth
14
8 / 0 / 10
10,852
723
14,993
5,800
1,988
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cthulhu
Ralickpr
Cthulhu
12
2 / 3 / 15
9,574
638
8,206
21,423
15,458
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
56
8
Kills
22
22
Deaths
8
13
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Medusa
12
5
9
3.3
L
6
4
2
1.75
L
Osiris
GETEMKOBE
Osiris
1
8
7
0.56
W
Thoth
Pi11MaN
Thoth
8
0
10
13
W
Cthulhu
Ralickpr
Cthulhu
2
3
15
3.17
L
Agni
1
10
4
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,855
Damage
38,775
45,609
Taken
40,284
25,888
Mitigated
22,845
5,502
Healing
14,697
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
15,576
5,854
0
3,416
13,061
5,399
648
3,093
9,968
0
40,870
L
14,052
5,978
716
3,153
13,929
4,289
658
7,355
6,204
0
48,472
L
Osiris
GETEMKOBE
Osiris
10,478
4,141
0
518
17,470
14,891
278
8,950
8,067
0
20,606
W
Thoth
Pi11MaN
Thoth
14,993
630
350
3,646
5,800
1,988
1,543
713
5,087
45,846
0
W
Cthulhu
Ralickpr
Cthulhu
8,206
561
602
6,683
21,423
15,458
186
2,839
18,584
15,515
0
L
Agni
6,325
1,304
262
853
14,210
6,708
0
6,571
7,376
20,938
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,483
Gold Earned
32,461
146
Minions Killed
158
6
Camps Cleared
4
725,515
Distance Traveled
808,358
11
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
12,035
802
38
3
2
248,302
2
L
Chiron
10,223
682
104
7
2
241,791
4
L
Osiris
9,568
638
22
1
2
259,240
6
W
Thoth
10,852
723
98
7
1
277,173
0
W
Cthulhu
9,574
638
22
1
1
282,883
1
L
Agni
8,692
579
20
1
2
224,484
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role