Player Matchup

Thoth
Thoth
Mycah
Thoth
Level 26
God Stats
0W - 1L
1,535 SR
Queue Stats
12W - 14L
1,432 Elo+
Solo
Da Ji
Da Ji
SSMarku
Da Ji
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 33L
1,530 Elo+
Solo
Cthulhu
Cthulhu
Zeuseon
Cthulhu
Level 29
God Stats
114W - 79L
1,734 SR
Queue Stats
207W - 206L
1,625 Elo+
Solo
Fenrir
Fenrir
asfoltosimp
Fenrir
Level 4
God Stats
1W - 1L
1,359 SR
Queue Stats
2W - 1L
1,752 Elo+
Solo
Nemesis
Nemesis
ghwenhyer
Nemesis
Level 15
God Stats
0W - 2L
1,500 SR
Queue Stats
45W - 26L
1,558 Elo+
Solo
Team Averages
Level 17
1,526 SR
1,580 Elo+

VS

Team Averages
Level 20
1,614 SR
1,528 Elo+
Ares
Ares
DaxterBlue
Ares
Level 25
God Stats
20W - 13L
1,481 SR
Queue Stats
161W - 160L
1,473 Elo+
Solo
Hun Batz
Hun Batz
DrPiccoloMD
Hun Batz
Level 20
God Stats
8W - 5L
1,855 SR
Queue Stats
176W - 129L
1,581 Elo+
Solo
Anubis
Anubis
Laurendle
Anubis
Level 23
God Stats
15W - 12L
1,476 SR
Queue Stats
108W - 95L
1,562 Elo+
Solo
Fenrir
Fenrir
PlinkoPlanko
Fenrir
Level 6
God Stats
2W - 0L
1,693 SR
Queue Stats
12W - 7L
1,500 Elo+
Solo
Artemis
Artemis
ankren
Artemis
Level 28
God Stats
58W - 42L
1,566 SR
Queue Stats
147W - 143L
1,527 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
Mycah
Thoth
18
0 / 8 / 14
10,755
978
13,523
15,741
5,392
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Da Ji
SSMarku
Da Ji
18
4 / 11 / 10
11,720
1,065
10,473
21,681
8,487
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cthulhu
Zeuseon
Cthulhu
18
9 / 9 / 10
13,446
1,222
22,816
29,973
27,457
Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fenrir
18
1 / 14 / 10
10,300
936
7,473
23,686
9,343
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Nemesis
ghwenhyer
Nemesis
18
7 / 9 / 7
13,124
1,193
13,200
22,652
7,701
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Team 1 Tickets

0

VS

Team 2 Tickets

197

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
5 / 7 / 33
12,536
1,140
17,601
19,557
26,025
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Hun Batz
DrPiccoloMD
Hun Batz
20
10 / 3 / 23
13,772
1,252
17,502
12,833
5,967
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Anubis
Laurendle
Anubis
20
15 / 3 / 22
13,792
1,254
28,062
17,830
11,721
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
20
10 / 4 / 26
13,017
1,183
19,142
15,003
16,002
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Artemis
ankren
Artemis
20
11 / 4 / 24
13,298
1,209
23,474
8,905
3,828
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
179
21
Kills
51
51
Deaths
21
51
Assists
128
Player
Kills
Deaths
Assists
KDA
W
5
7
33
3.07
W
Hun Batz
DrPiccoloMD
Hun Batz
10
3
23
7.17
W
Anubis
Laurendle
Anubis
15
3
22
8.67
L
Thoth
Mycah
Thoth
0
8
14
0.88
W
Fenrir
10
4
26
5.75
L
Da Ji
SSMarku
Da Ji
4
11
10
0.82
L
Cthulhu
Zeuseon
Cthulhu
9
9
10
1.56
W
Artemis
ankren
Artemis
11
4
24
5.75
L
Fenrir
1
14
10
0.43
L
Nemesis
ghwenhyer
Nemesis
7
9
7
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,485
Damage
105,781
113,733
Taken
74,128
58,380
Mitigated
63,543
7,337
Healing
10,728
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
17,601
763
0
0
19,557
26,025
0
8,908
10,649
22,167
0
W
Hun Batz
DrPiccoloMD
Hun Batz
17,502
3,616
0
270
12,833
5,967
0
6,763
6,070
0
37,360
W
Anubis
Laurendle
Anubis
28,062
1,012
0
7,643
17,830
11,721
0
8,769
9,061
43,909
0
L
Thoth
Mycah
Thoth
13,523
1,056
0
746
15,741
5,392
0
8,795
6,946
32,669
0
W
Fenrir
19,142
5,266
0
1,844
15,003
16,002
0
7,979
7,024
327
38,820
L
Da Ji
SSMarku
Da Ji
10,473
3,470
0
296
21,681
8,487
0
8,277
13,404
0
22,432
L
Cthulhu
Zeuseon
Cthulhu
22,816
1,837
448
1,968
29,973
27,457
0
12,136
17,837
53,192
0
W
Artemis
ankren
Artemis
23,474
14,282
491
480
8,905
3,828
0
3,920
4,985
0
55,096
L
Fenrir
7,473
3,368
0
792
23,686
9,343
0
9,001
14,685
0
14,214
L
Nemesis
ghwenhyer
Nemesis
13,200
8,631
0
3,087
22,652
7,701
0
7,623
15,029
0
33,137

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,345
Gold Earned
66,415
170
Minions Killed
192
4
Camps Cleared
6
1,035,591
Distance Traveled
993,220
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
12,536
1,140
8
1
0
197,043
1
W
Hun Batz
13,772
1,252
53
5
4
222,607
1
W
Anubis
13,792
1,254
34
3
1
188,021
0
L
Thoth
10,755
978
42
4
1
183,380
0
W
Fenrir
13,017
1,183
36
3
0
227,518
0
L
Da Ji
11,720
1,065
27
2
2
207,567
0
L
Cthulhu
13,446
1,222
58
5
0
237,372
2
W
Artemis
13,298
1,209
61
6
1
158,031
2
L
Fenrir
10,300
936
15
1
0
200,106
4
L
Nemesis
13,124
1,193
28
3
1
207,166
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role