Player Matchup

Loki
Loki
Black_W_ASS
Loki
Level 10
God Stats
2W - 1L
1,500 SR
Queue Stats
30W - 21L
1,499 Elo+
Party 1
Cthulhu
Cthulhu
DivineVenix
Cthulhu
Level 40
God Stats
3W - 2L
1,567 SR
Queue Stats
43W - 41L
1,481 Elo+
Party 1
Charybdis
Charybdis
sohitshiro
Charybdis
Level 17
God Stats
0W - 1L
1,723 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Team Averages
Level 22
1,597 SR
1,493 Elo+

VS

Team Averages
Level 44
1,588 SR
1,417 Elo+
Baron Samedi
Baron Samedi
Hort_Polly
Baron Samedi
Level 29
God Stats
51W - 43L
1,671 SR
Queue Stats
185W - 225L
1,424 Elo+
Party 2
Fenrir
Fenrir
Lyunara
Fenrir
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
45W - 47L
1,305 Elo+
Solo
Chang'e
Chang'e
WiesenExperte
Chang'e
Level 84
God Stats
4W - 2L
1,593 SR
Queue Stats
445W - 456L
1,522 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
11 / 7 / 6
15,345
731
18,156
15,110
5,614
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cthulhu
DivineVenix
Cthulhu
18
8 / 6 / 9
14,930
711
23,087
29,288
45,700
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Charybdis
sohitshiro
Charybdis
16
0 / 16 / 12
13,031
621
12,009
20,891
8,287
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Hort_Polly
Baron Samedi
19
9 / 7 / 15
15,893
757
12,742
20,252
10,684
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Fenrir
Lyunara
Fenrir
19
17 / 9 / 9
17,365
827
23,901
24,524
12,328
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Chang'e
17
2 / 3 / 21
14,193
676
13,967
24,444
22,744
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
73
19
Kills
28
29
Deaths
19
27
Assists
45
Player
Kills
Deaths
Assists
KDA
L
11
7
6
2
L
Cthulhu
DivineVenix
Cthulhu
8
6
9
2.08
W
Baron Samedi
Hort_Polly
Baron Samedi
9
7
15
2.36
W
Fenrir
Lyunara
Fenrir
17
9
9
2.39
W
Chang'e
2
3
21
4.17
L
Charybdis
sohitshiro
Charybdis
0
16
12
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,252
Damage
50,610
65,289
Taken
69,220
59,601
Mitigated
45,756
4,570
Healing
28,491
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
18,156
4,490
0
240
15,110
5,614
1,117
5,930
9,180
0
62,225
L
Cthulhu
DivineVenix
Cthulhu
23,087
1,271
626
2,988
29,288
45,700
422
13,740
15,548
53,841
0
W
Baron Samedi
Hort_Polly
Baron Samedi
12,742
1,075
1,796
3,646
20,252
10,684
527
5,618
14,634
54,883
0
W
Fenrir
Lyunara
Fenrir
23,901
8,141
467
6,472
24,524
12,328
1,596
8,361
16,163
0
58,054
W
Chang'e
13,967
1,660
4,852
11,258
24,444
22,744
657
9,571
14,873
40,426
0
L
Charybdis
sohitshiro
Charybdis
12,009
6,545
0
716
20,891
8,287
1,224
7,909
12,982
0
43,247

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,306
Gold Earned
47,451
213
Minions Killed
201
12
Camps Cleared
2
949,889
Distance Traveled
1,137,317
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
15,345
731
67
3
7
330,080
1
L
Cthulhu
14,930
711
75
4
1
348,421
0
W
Baron Samedi
15,893
757
107
5
0
352,390
2
W
Fenrir
17,365
827
34
2
1
380,753
4
W
Chang'e
14,193
676
60
3
1
404,174
2
L
Charybdis
13,031
621
71
3
4
271,388
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role