Player Matchup

Anhur
Anhur
Austheboss454
Anhur
Level 18
God Stats
5W - 9L
1,366 SR
Queue Stats
26W - 37L
1,285 Elo+
Party 1
Ymir
Ymir
SpryMage5611987
Ymir
Level 45
God Stats
12W - 12L
1,320 SR
Queue Stats
77W - 71L
1,358 Elo+
Solo
Olorun
Olorun
Stickynick6
Olorun
Level 39
God Stats
5W - 13L
1,524 SR
Queue Stats
86W - 143L
1,305 Elo+
Solo
Cerberus
Cerberus
sky-soldier20
Cerberus
Level 61
God Stats
4W - 7L
1,453 SR
Queue Stats
156W - 209L
1,376 Elo+
Party 1
Da Ji
Da Ji
theploopmeister
Da Ji
Level 48
God Stats
21W - 21L
1,519 SR
Queue Stats
104W - 106L
1,440 Elo+
Solo
Team Averages
Level 42
1,436 SR
1,353 Elo+

VS

Team Averages
Level 71
1,466 SR
1,394 Elo+
Charybdis
Charybdis
HvSxRoyal_
Charybdis
Level 69
God Stats
19W - 21L
1,399 SR
Queue Stats
434W - 565L
1,334 Elo+
Party 2
Achilles
Achilles
OgSlothShady
Achilles
Level 29
God Stats
2W - 0L
1,547 SR
Queue Stats
167W - 189L
1,452 Elo+
Party 3
Nu Wa
Nu Wa
SirHenry1900
Nu Wa
Level 101
God Stats
180W - 180L
1,465 SR
Queue Stats
749W - 822L
1,363 Elo+
Solo
Osiris
Osiris
Tmastergamer
Osiris
Level 110
God Stats
6W - 6L
1,493 SR
Queue Stats
366W - 371L
1,463 Elo+
Party 3
Sobek
Sobek
celines5
Sobek
Level 47
God Stats
26W - 30L
1,425 SR
Queue Stats
222W - 265L
1,356 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 7 / 2
6,801
400
5,521
9,788
2,701
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

11
2 / 7 / 0
7,404
436
6,476
13,830
6,438
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Magic Focus

Magic Focus

+20
Magical Power

Olorun
14
1 / 4 / 0
8,843
520
4,987
12,101
5,323
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cerberus
sky-soldier20
Cerberus
15
8 / 4 / 0
9,551
562
11,845
19,032
21,284
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

14
4 / 8 / 2
8,645
509
7,488
14,426
4,772
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
HvSxRoyal_
Charybdis
16
17 / 1 / 2
10,475
616
14,498
9,779
3,117
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Achilles
OgSlothShady
Achilles
13
2 / 5 / 1
8,478
499
3,236
13,282
9,689
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

16
3 / 2 / 6
9,778
575
8,260
7,799
3,226
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Osiris
17
7 / 5 / 2
10,451
615
16,533
13,584
7,649
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Sobek
celines5
Sobek
13
1 / 2 / 17
8,746
514
8,035
16,693
13,510
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
58
15
Kills
30
30
Deaths
15
4
Assists
28
Player
Kills
Deaths
Assists
KDA
L
0
7
2
0.14
W
Charybdis
HvSxRoyal_
Charybdis
17
1
2
18
W
Achilles
OgSlothShady
Achilles
2
5
1
0.5
W
3
2
6
3
L
2
7
0
0.29
L
Olorun
1
4
0
0.25
W
Osiris
7
5
2
1.6
W
Sobek
celines5
Sobek
1
2
17
4.75
L
Cerberus
sky-soldier20
Cerberus
8
4
0
2
L
4
8
2
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,317
Damage
50,562
69,177
Taken
61,137
40,518
Mitigated
37,191
10,032
Healing
14,609
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,521
2,698
0
0
9,788
2,701
0
2,911
6,725
0
34,833
W
Charybdis
HvSxRoyal_
Charybdis
14,498
7,132
665
2,258
9,779
3,117
2,810
4,034
5,745
0
54,340
W
Achilles
OgSlothShady
Achilles
3,236
1,688
0
2,704
13,282
9,689
2,146
4,540
8,742
0
33,510
W
8,260
1,384
311
1,160
7,799
3,226
1,474
2,794
5,005
64,045
0
L
6,476
1,188
0
1,560
13,830
6,438
0
4,533
9,149
27,210
0
L
Olorun
4,987
2,377
45
2,749
12,101
5,323
622
3,639
8,207
53,913
6,899
W
Osiris
16,533
6,658
0
2,939
13,584
7,649
645
5,617
7,967
0
80,730
W
Sobek
celines5
Sobek
8,035
973
314
4,258
16,693
13,510
453
5,704
10,989
27,378
0
L
Cerberus
sky-soldier20
Cerberus
11,845
930
0
4,034
19,032
21,284
228
1,082
17,806
56,347
0
L
7,488
1,414
0
1,644
14,426
4,772
140
3,439
10,815
0
37,594

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,244
Gold Earned
47,928
437
Minions Killed
427
0
Camps Cleared
0
1,415,390
Distance Traveled
1,590,387
2
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
6,801
400
52
3
0
243,754
0
W
Charybdis
10,475
616
75
4
0
316,122
1
W
Achilles
8,478
499
58
3
0
327,697
3
W
Nu Wa
9,778
575
142
8
0
292,139
4
L
Ymir
7,404
436
48
3
0
284,834
0
L
Olorun
8,843
520
135
8
0
286,992
1
W
Osiris
10,451
615
124
7
0
327,534
3
W
Sobek
8,746
514
28
2
0
326,895
0
L
Cerberus
9,551
562
137
8
0
293,952
0
L
Da Ji
8,645
509
65
4
0
305,858
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role