Player Matchup

Neith
Neith
BBJai
Neith
Level 5
God Stats
7W - 7L
1,434 SR
Queue Stats
7W - 14L
1,351 Elo+
Solo
Gilgamesh
Gilgamesh
bobzambo
Gilgamesh
Level 87
God Stats
2W - 5L
1,452 SR
Queue Stats
6W - 13L
1,525 Elo+
Party 1
Ymir
Ymir
wrangler21
Ymir
Level 5
God Stats
1W - 6L
1,243 SR
Queue Stats
4W - 13L
1,305 Elo+
Party 1
Team Averages
Level 32
1,377 SR
1,394 Elo+

VS

Team Averages
Level 58
1,484 SR
1,485 Elo+
Merlin
Merlin
BeanObi
Merlin
Level 63
God Stats
5W - 0L
1,626 SR
Queue Stats
169W - 134L
1,557 Elo+
Party 2
Cerberus
Cerberus
LoliKisser
Cerberus
Level 86
God Stats
3W - 10L
1,343 SR
Queue Stats
365W - 336L
1,461 Elo+
Party 2
Medusa
Medusa
Sweeettss3
Medusa
Level 25
God Stats
11W - 7L
1,481 SR
Queue Stats
21W - 24L
1,437 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
BBJai
Neith
13
2 / 7 / 7
9,763
651
10,026
14,635
4,757
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gilgamesh
bobzambo
Gilgamesh
15
8 / 8 / 5
11,306
754
20,400
21,029
19,228
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heavy Mace

Heavy Mace

+30
Physical Power

13
4 / 8 / 4
10,052
670
3,960
19,412
11,321
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
BeanObi
Merlin
16
11 / 5 / 11
12,240
816
23,345
10,289
4,324
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cerberus
LoliKisser
Cerberus
15
7 / 3 / 14
12,084
806
15,476
22,190
28,258
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Medusa
Sweeettss3
Medusa
14
5 / 6 / 11
10,856
724
10,095
10,454
3,878
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
59
14
Kills
23
23
Deaths
14
16
Assists
36
Player
Kills
Deaths
Assists
KDA
L
Neith
BBJai
Neith
2
7
7
0.79
W
Merlin
BeanObi
Merlin
11
5
11
3.3
W
Cerberus
LoliKisser
Cerberus
7
3
14
4.67
W
Medusa
Sweeettss3
Medusa
5
6
11
1.75
L
Gilgamesh
bobzambo
Gilgamesh
8
8
5
1.31
L
4
8
4
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,386
Damage
48,916
55,076
Taken
42,933
35,306
Mitigated
36,460
2,276
Healing
10,994
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
BBJai
Neith
10,026
5,930
0
1,122
14,635
4,757
0
11,132
3,503
0
31,642
W
Merlin
BeanObi
Merlin
23,345
1,558
0
2,065
10,289
4,324
872
1,154
9,135
56,306
0
W
Cerberus
LoliKisser
Cerberus
15,476
746
960
6,989
22,190
28,258
393
2,314
19,876
37,977
0
W
Medusa
Sweeettss3
Medusa
10,095
5,258
0
980
10,454
3,878
1,629
885
9,569
0
30,493
L
Gilgamesh
bobzambo
Gilgamesh
20,400
5,023
0
328
21,029
19,228
0
14,662
6,367
0
38,953
L
3,960
1,331
0
826
19,412
11,321
0
13,268
6,144
8,532
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,121
Gold Earned
35,180
105
Minions Killed
183
3
Camps Cleared
9
704,231
Distance Traveled
764,511
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
9,763
651
57
4
2
199,142
0
W
Merlin
12,240
816
78
5
5
261,840
2
W
Cerberus
12,084
806
55
4
1
253,151
2
W
Medusa
10,856
724
50
3
3
249,520
0
L
Gilgamesh
11,306
754
33
2
1
262,467
1
L
Ymir
10,052
670
15
1
0
242,622
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role