Player Matchup

Loki
Loki
GrimReapper123
Loki
Level 29
God Stats
12W - 12L
1,565 SR
Queue Stats
94W - 123L
1,309 Elo+
Party 2
Bellona
Bellona
Lancelotx07
Bellona
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Olorun
Olorun
SpiderSharingan
Olorun
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 3L
1,500 Elo+
Solo
Agni
Agni
Tarteso
Agni
Level 19
God Stats
1W - 4L
1,432 SR
Queue Stats
2W - 9L
1,318 Elo+
Solo
Izanami
Izanami
andreisorin918
Izanami
Level 23
God Stats
45W - 49L
1,510 SR
Queue Stats
87W - 121L
1,284 Elo+
Party 2
Team Averages
Level 15
1,502 SR
1,382 Elo+

VS

Team Averages
Level 21
1,424 SR
1,407 Elo+
Athena
Athena
 
Athena
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Cthulhu
Cthulhu
Jewkut
Cthulhu
Level 12
God Stats
2W - 1L
1,317 SR
Queue Stats
2W - 1L
1,500 Elo+
Solo
Vamana
Vamana
Letaliz
Vamana
Level 16
God Stats
4W - 2L
1,272 SR
Queue Stats
27W - 12L
1,538 Elo+
Party 3
Skadi
Skadi
Monteqila
Skadi
Level 25
God Stats
10W - 1L
1,532 SR
Queue Stats
72W - 73L
1,271 Elo+
Party 1
Thanatos
Thanatos
Worajev
Thanatos
Level 23
God Stats
18W - 13L
1,500 SR
Queue Stats
45W - 52L
1,227 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
3 / 1 / 2
4,859
540
2,722
4,482
1,141
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bellona
Lancelotx07
Bellona
1
0 / 0 / 0
1,677
186
0
0
0
6
1 / 4 / 1
4,478
498
4,226
4,183
1,481
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Agni
Tarteso
Agni
8
0 / 0 / 0
4,427
492
574
1,741
985
Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

8
2 / 2 / 2
4,713
524
2,599
4,084
988
Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
 
Athena
7
0 / 1 / 1
4,486
498
1,437
4,205
2,120
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Cthulhu
Jewkut
Cthulhu
8
3 / 2 / 1
5,107
567
2,988
5,195
2,929
Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Vamana
Letaliz
Vamana
8
0 / 0 / 0
4,844
538
1,202
3,064
1,688
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Skadi
Monteqila
Skadi
7
1 / 3 / 0
4,403
489
2,419
4,661
847
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Thanatos
Worajev
Thanatos
9
3 / 0 / 0
5,349
594
1,093
5,008
1,865
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
9
6
Kills
7
7
Deaths
6
5
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Athena
 
Athena
0
1
1
0.5
L
3
1
2
4
W
Cthulhu
Jewkut
Cthulhu
3
2
1
1.75
L
Bellona
Lancelotx07
Bellona
0
0
0
0
W
Vamana
Letaliz
Vamana
0
0
0
0
W
Skadi
Monteqila
Skadi
1
3
0
0.33
L
1
4
1
0.38
L
Agni
Tarteso
Agni
0
0
0
0
W
Thanatos
Worajev
Thanatos
3
0
0
3
L
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,121
Damage
9,139
14,490
Taken
22,133
4,595
Mitigated
9,449
1,533
Healing
8,351
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Athena
 
Athena
1,437
623
0
906
4,205
2,120
109
0
4,205
8,693
0
L
2,722
1,085
0
958
4,482
1,141
17
1,016
3,466
0
13,720
W
Cthulhu
Jewkut
Cthulhu
2,988
324
0
355
5,195
2,929
220
3,093
2,102
12,219
0
L
Bellona
Lancelotx07
Bellona
0
0
0
0
0
0
0
0
0
0
0
W
Vamana
Letaliz
Vamana
1,202
233
0
803
3,064
1,688
115
574
2,490
0
22,250
W
Skadi
Monteqila
Skadi
2,419
1,160
91
1,169
4,661
847
582
0
4,661
0
18,196
L
4,226
2,158
0
575
4,183
1,481
0
2,489
1,694
9,839
1,991
L
Agni
Tarteso
Agni
574
0
0
0
1,741
985
0
0
1,741
13,534
0
W
Thanatos
Worajev
Thanatos
1,093
206
0
5,027
5,008
1,865
0
408
4,600
0
31,449
L
2,599
2,181
0
0
4,084
988
0
920
3,164
0
17,680

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,154
Gold Earned
24,189
109
Minions Killed
192
0
Camps Cleared
0
586,645
Distance Traveled
802,307
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
4,486
498
17
2
0
164,936
1
L
Loki
4,859
540
33
4
0
183,580
3
W
Cthulhu
5,107
567
30
3
0
156,994
0
L
Bellona
1,677
186
0
0
0
0
0
W
Vamana
4,844
538
41
5
0
165,335
0
W
Skadi
4,403
489
37
4
0
150,138
1
L
Olorun
4,478
498
18
2
0
95,544
0
L
Agni
4,427
492
24
3
0
145,421
0
W
Thanatos
5,349
594
67
7
0
164,904
0
L
Izanami
4,713
524
34
4
0
162,100
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role