Player Matchup

Ravana
Ravana
CheeseBlue
Ravana
Level 68
God Stats
3W - 4L
1,115 SR
Queue Stats
465W - 447L
1,567 Elo+
Solo
Artio
Artio
Lasquigi
Artio
Level 144
God Stats
1W - 1L
1,883 SR
Queue Stats
58W - 53L
1,578 Elo+
Solo
Sobek
Sobek
SwiggedySwoody
Sobek
Level 120
God Stats
2W - 0L
1,736 SR
Queue Stats
19W - 25L
1,660 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
TariffscK
Morgan Le Fay
Level 154
God Stats
2W - 3L
1,405 SR
Queue Stats
163W - 164L
1,588 Elo+
Solo
Neith
Neith
Violen
Neith
Level 155
God Stats
4W - 3L
1,540 SR
Queue Stats
586W - 612L
1,575 Elo+
Solo
Team Averages
Level 128
1,536 SR
1,594 Elo+

VS

Team Averages
Level 113
1,616 SR
1,583 Elo+
Achilles
Achilles
AlexDelPiero
Achilles
Level 123
God Stats
2W - 6L
1,399 SR
Queue Stats
319W - 292L
1,603 Elo+
Solo
Charybdis
Charybdis
EnormousTaco
Charybdis
Level 109
God Stats
3W - 3L
1,660 SR
Queue Stats
392W - 347L
1,597 Elo+
Party 2
Awilix
Awilix
Jadinkoh
Awilix
Level 149
God Stats
1W - 2L
1,768 SR
Queue Stats
56W - 60L
1,674 Elo+
Party 1
Baron Samedi
Baron Samedi
NebulousPower
Baron Samedi
Level 68
God Stats
4W - 4L
1,621 SR
Queue Stats
7W - 14L
1,412 Elo+
Party 1
Ymir
Ymir
YoungSandwichHD
Ymir
Level 118
God Stats
10W - 10L
1,632 SR
Queue Stats
540W - 499L
1,628 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
CheeseBlue
Ravana
20
10 / 4 / 15
12,999
619
22,111
18,230
17,567
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Artio
Lasquigi
Artio
20
5 / 2 / 10
12,641
602
18,442
23,947
34,410
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

16
2 / 2 / 14
10,418
496
6,478
18,388
21,087
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Morgan Le Fay
TariffscK
Morgan Le Fay
20
10 / 4 / 9
12,601
600
15,149
14,340
6,915
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Neith
Violen
Neith
18
4 / 5 / 8
11,257
536
17,096
15,112
5,426
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
AlexDelPiero
Achilles
16
0 / 7 / 4
10,364
494
12,919
24,066
18,333
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Charybdis
EnormousTaco
Charybdis
16
3 / 5 / 2
10,223
487
11,176
18,885
6,251
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Awilix
Jadinkoh
Awilix
17
9 / 5 / 3
11,114
529
13,817
18,217
7,213
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Baron Samedi
NebulousPower
Baron Samedi
18
4 / 10 / 3
11,655
555
11,867
18,665
7,991
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

13
1 / 4 / 7
9,410
448
4,687
17,756
18,394
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

87
Kill Participation
36
31
Kills
17
17
Deaths
31
56
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Achilles
AlexDelPiero
Achilles
0
7
4
0.29
W
Ravana
CheeseBlue
Ravana
10
4
15
4.38
L
Charybdis
EnormousTaco
Charybdis
3
5
2
0.8
L
Awilix
Jadinkoh
Awilix
9
5
3
2.1
W
Artio
Lasquigi
Artio
5
2
10
5
L
Baron Samedi
NebulousPower
Baron Samedi
4
10
3
0.55
W
2
2
14
4.5
W
Morgan Le Fay
TariffscK
Morgan Le Fay
10
4
9
3.63
W
Neith
Violen
Neith
4
5
8
1.6
L
1
4
7
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

79,276
Damage
54,466
90,017
Taken
97,589
85,405
Mitigated
58,182
32,037
Healing
22,509
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
AlexDelPiero
Achilles
12,919
5,369
0
5,818
24,066
18,333
0
11,558
12,504
517
64,139
W
Ravana
CheeseBlue
Ravana
22,111
7,878
0
4,647
18,230
17,567
704
4,039
14,015
0
98,203
L
Charybdis
EnormousTaco
Charybdis
11,176
7,939
0
8,230
18,885
6,251
0
4,154
14,471
0
87,247
L
Awilix
Jadinkoh
Awilix
13,817
6,314
0
450
18,217
7,213
0
6,807
11,224
0
71,151
W
Artio
Lasquigi
Artio
18,442
1,879
1,210
11,315
23,947
34,410
573
2,491
21,382
86,782
0
L
Baron Samedi
NebulousPower
Baron Samedi
11,867
1,214
580
3,841
18,665
7,991
0
8,765
9,456
61,488
0
W
6,478
420
0
5,446
18,388
21,087
0
4,450
13,716
21,590
0
W
Morgan Le Fay
TariffscK
Morgan Le Fay
15,149
862
756
3,783
14,340
6,915
1,180
3,529
10,591
90,091
0
W
Neith
Violen
Neith
17,096
8,742
0
4,880
15,112
5,426
5,611
1,818
13,248
0
92,727
L
4,687
658
0
3,590
17,756
18,394
0
7,249
9,534
19,716
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,916
Gold Earned
52,766
625
Minions Killed
492
0
Camps Cleared
0
2,035,459
Distance Traveled
1,826,533
15
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
10,364
494
122
6
0
334,350
4
W
Ravana
12,999
619
139
7
0
430,276
2
L
Charybdis
10,223
487
144
7
0
355,718
4
L
Awilix
11,114
529
106
5
0
435,710
1
W
Artio
12,641
602
163
8
0
410,153
2
L
Baron Samedi
11,655
555
104
5
0
338,438
3
W
Sobek
10,418
496
33
2
0
424,431
5
W
Morgan Le Fay
12,601
600
140
7
0
403,781
3
W
Neith
11,257
536
150
7
0
366,818
3
L
Ymir
9,410
448
16
1
0
362,317
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role