Player Matchup

Odin
Odin
 
Odin
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sol
Sol
Holy Saver
Sol
Level 36
God Stats
7W - 3L
1,633 SR
Queue Stats
20W - 12L
1,619 Elo+
Party 2
Cerberus
Cerberus
SwordsmanMihawk
Cerberus
Level 157
God Stats
5W - 3L
1,720 SR
Queue Stats
258W - 252L
1,527 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
The War Grizzly
Morgan Le Fay
Level 158
God Stats
13W - 4L
1,785 SR
Queue Stats
487W - 330L
1,792 Elo+
Party 2
Loki
Loki
TwuMikasa
Loki
Level 107
God Stats
11W - 9L
1,605 SR
Queue Stats
216W - 203L
1,524 Elo+
Party 2
Team Averages
Level 109
1,649 SR
1,592 Elo+

VS

Team Averages
Level 67
1,535 SR
1,489 Elo+
Arachne
Arachne
ElistsYao
Arachne
Level 109
God Stats
10W - 11L
1,552 SR
Queue Stats
369W - 348L
1,512 Elo+
Party 1
Janus
Janus
Issai15
Janus
Level 106
God Stats
6W - 10L
1,405 SR
Queue Stats
365W - 354L
1,428 Elo+
Party 1
Chronos
Chronos
Jaxschult
Chronos
Level 38
God Stats
16W - 10L
1,613 SR
Queue Stats
67W - 68L
1,510 Elo+
Solo
Charybdis
Charybdis
StrongerL
Charybdis
Level 44
God Stats
5W - 11L
1,566 SR
Queue Stats
308W - 279L
1,528 Elo+
Party 1
Kuzenbo
Kuzenbo
YamSession
Kuzenbo
Level 37
God Stats
36W - 36L
1,538 SR
Queue Stats
211W - 215L
1,465 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
17
5 / 1 / 7
10,855
517
10,253
18,131
18,000
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

7
0 / 2 / 1
6,919
329
1,800
3,711
773
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Cerberus
17
5 / 3 / 3
10,942
521
14,138
19,986
14,111
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Morgan Le Fay
The War Grizzly
Morgan Le Fay
20
11 / 0 / 4
13,182
628
21,424
12,127
5,176
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Loki
17
5 / 1 / 6
10,647
507
6,941
11,765
4,400
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
ElistsYao
Arachne
15
3 / 5 / 0
9,693
462
10,791
17,493
7,065
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Janus
Issai15
Janus
16
0 / 6 / 1
9,938
473
5,267
13,061
4,704
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chronos
Jaxschult
Chronos
16
2 / 5 / 0
10,232
487
8,890
14,950
6,135
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charybdis
StrongerL
Charybdis
14
1 / 7 / 4
9,490
452
7,175
16,258
5,247
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Kuzenbo
YamSession
Kuzenbo
13
1 / 3 / 1
8,732
416
6,361
14,976
20,637
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
13
26
Kills
7
7
Deaths
26
21
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Odin
 
Odin
5
1
7
8.5
L
Arachne
ElistsYao
Arachne
3
5
0
0.6
W
0
2
1
0.25
L
Janus
Issai15
Janus
0
6
1
0.08
L
Chronos
Jaxschult
Chronos
2
5
0
0.4
L
Charybdis
StrongerL
Charybdis
1
7
4
0.43
W
Cerberus
5
3
3
2.17
W
Morgan Le Fay
The War Grizzly
Morgan Le Fay
11
0
4
13
W
Loki
5
1
6
8
L
Kuzenbo
YamSession
Kuzenbo
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,556
Damage
38,484
65,720
Taken
76,738
42,460
Mitigated
43,788
19,300
Healing
17,575
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Odin
 
Odin
10,253
1,647
219
1,330
18,131
18,000
576
5,530
12,467
9,975
55,408
L
Arachne
ElistsYao
Arachne
10,791
7,714
0
5,522
17,493
7,065
0
8,401
8,814
0
75,814
W
1,800
1,073
0
1,382
3,711
773
166
874
2,837
18,665
0
L
Janus
Issai15
Janus
5,267
169
0
1,633
13,061
4,704
160
8,058
4,775
69,404
0
L
Chronos
Jaxschult
Chronos
8,890
2,251
246
3,227
14,950
6,135
0
9,369
5,545
63,680
0
L
Charybdis
StrongerL
Charybdis
7,175
2,506
0
4,712
16,258
5,247
429
7,402
8,712
0
64,399
W
Cerberus
14,138
1,419
0
7,156
19,986
14,111
278
6,916
13,036
69,215
0
W
Morgan Le Fay
The War Grizzly
Morgan Le Fay
21,424
901
0
3,475
12,127
5,176
1,272
5,681
6,206
125,387
0
W
Loki
6,941
3,496
0
5,738
11,765
4,400
0
1,504
10,261
0
72,055
L
Kuzenbo
YamSession
Kuzenbo
6,361
3,374
0
2,235
14,976
20,637
259
5,814
9,077
29,343
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,545
Gold Earned
48,085
610
Minions Killed
562
0
Camps Cleared
0
1,905,734
Distance Traveled
2,023,362
10
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
10,855
517
88
4
0
449,726
0
L
Arachne
9,693
462
119
6
0
467,568
6
W
Sol
6,919
329
44
2
0
132,854
2
L
Janus
9,938
473
157
7
0
422,720
1
L
Chronos
10,232
487
133
6
0
384,108
2
L
Charybdis
9,490
452
113
5
0
352,574
1
W
Cerberus
10,942
521
149
7
0
404,935
1
W
Morgan Le Fay
13,182
628
214
10
0
448,474
6
W
Loki
10,647
507
115
5
0
469,745
1
L
Kuzenbo
8,732
416
40
2
0
396,392
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role