Player Matchup

Yemoja
Yemoja
BoricMeteor2
Yemoja
Level 21
God Stats
2W - 1L
1,500 SR
Queue Stats
105W - 129L
1,308 Elo+
Party 1
Horus
Horus
JA1JAN
Horus
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
76W - 88L
1,316 Elo+
Party 2
Medusa
Medusa
MDLR_uk_bob
Medusa
Level 18
God Stats
2W - 1L
1,681 SR
Queue Stats
28W - 25L
1,407 Elo+
Party 2
Olorun
Olorun
OliverMiSi_RDCS
Olorun
Level 18
God Stats
1W - 1L
1,311 SR
Queue Stats
24W - 25L
1,358 Elo+
Party 2
Arachne
Arachne
dangerkiller140
Arachne
Level 27
God Stats
1W - 1L
1,500 SR
Queue Stats
184W - 228L
1,346 Elo+
Party 1
Team Averages
Level 20
1,498 SR
1,347 Elo+

VS

Team Averages
Level 20
1,446 SR
1,404 Elo+
Danzaburou
Danzaburou
DutyDNB
Danzaburou
Level 16
God Stats
15W - 25L
1,539 SR
Queue Stats
153W - 179L
1,252 Elo+
Solo
Discordia
Discordia
MEDUZALIA
Discordia
Level 29
God Stats
4W - 5L
1,160 SR
Queue Stats
165W - 185L
1,379 Elo+
Solo
Ullr
Ullr
Rapha76b
Ullr
Level 22
God Stats
1W - 1L
1,500 SR
Queue Stats
46W - 37L
1,505 Elo+
Party 3
Fenrir
Fenrir
Xxbum3r4ngxX
Fenrir
Level 6
God Stats
0W - 1L
1,746 SR
Queue Stats
1W - 2L
1,450 Elo+
Solo
Kali
Kali
charly1001s8
Kali
Level 25
God Stats
1W - 7L
1,284 SR
Queue Stats
45W - 42L
1,434 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
14
0 / 0 / 7
8,592
505
2,409
8,499
9,794
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Horus
JA1JAN
Horus
12
3 / 4 / 5
7,857
462
4,256
10,866
9,282
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Medusa
13
8 / 2 / 7
8,442
497
9,184
9,213
3,172
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

15
7 / 1 / 8
10,001
588
10,841
11,398
4,675
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

16
16 / 0 / 7
10,816
636
15,139
9,050
6,672
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
DutyDNB
Danzaburou
9
0 / 7 / 3
6,512
383
6,717
10,606
3,688
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Discordia
MEDUZALIA
Discordia
13
1 / 4 / 2
7,629
449
3,018
8,796
3,597
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ullr
8
0 / 9 / 3
6,138
361
3,064
12,616
3,708
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fenrir
8
0 / 10 / 1
5,826
343
2,405
10,485
2,885
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Morningstar

Morningstar

+7
Physical Power
+50
Mana

14
6 / 4 / 1
8,841
520
8,768
14,976
7,760
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
17
34
Kills
7
7
Deaths
34
34
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Yemoja
0
0
7
3.5
L
Danzaburou
DutyDNB
Danzaburou
0
7
3
0.21
W
Horus
JA1JAN
Horus
3
4
5
1.38
W
Medusa
8
2
7
5.75
L
Discordia
MEDUZALIA
Discordia
1
4
2
0.5
W
7
1
8
11
L
Ullr
0
9
3
0.17
L
Fenrir
0
10
1
0.05
L
6
4
1
1.63
W
16
0
7
19.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,829
Damage
23,972
49,026
Taken
57,479
33,595
Mitigated
21,638
15,558
Healing
10,173
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
2,409
1,059
664
801
8,499
9,794
996
264
8,235
29,274
0
L
Danzaburou
DutyDNB
Danzaburou
6,717
2,965
0
1,760
10,606
3,688
506
3,785
6,821
0
28,002
W
Horus
JA1JAN
Horus
4,256
2,234
318
945
10,866
9,282
834
1,295
9,571
0
26,331
W
Medusa
9,184
4,918
0
2,579
9,213
3,172
418
638
8,575
0
44,459
L
Discordia
MEDUZALIA
Discordia
3,018
351
32
1,614
8,796
3,597
618
546
8,250
35,012
0
W
10,841
5,795
170
4,871
11,398
4,675
1,472
320
11,078
57,853
0
L
Ullr
3,064
911
0
888
12,616
3,708
0
2,771
9,845
0
15,430
L
Fenrir
2,405
724
0
279
10,485
2,885
216
2,363
8,122
0
16,238
L
8,768
3,954
0
5,600
14,976
7,760
0
3,785
11,191
0
51,337
W
15,139
8,848
0
5,210
9,050
6,672
296
501
8,549
0
76,211

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,708
Gold Earned
34,946
381
Minions Killed
236
0
Camps Cleared
0
1,720,752
Distance Traveled
1,487,063
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
8,592
505
54
3
0
308,199
0
L
Danzaburou
6,512
383
45
3
0
277,556
0
W
Horus
7,857
462
46
3
0
359,391
0
W
Medusa
8,442
497
71
4
0
320,409
1
L
Discordia
7,629
449
53
3
0
290,134
6
W
Olorun
10,001
588
108
6
0
336,065
1
L
Ullr
6,138
361
28
2
0
286,493
0
L
Fenrir
5,826
343
19
1
0
269,990
0
L
Kali
8,841
520
91
5
0
362,890
1
W
Arachne
10,816
636
102
6
0
396,688
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role