Player Matchup

Kuzenbo
Kuzenbo
Gold IV
Darrkski
Kuzenbo
Gold IV
Level 155
God Stats
3W - 4L
1,580 SR
Queue Stats
159W - 162L
1,314 MMR
Solo
Persephone
Persephone
Silver I
Haptics
Persephone
Silver I
Level 115
God Stats
0W - 1L
1,500 SR
Queue Stats
106W - 97L
1,199 MMR
Solo
Izanami
Izanami
Gold V
Myjn
Izanami
Gold V
Level 106
God Stats
12W - 13L
1,442 SR
Queue Stats
489W - 498L
1,314 MMR
Party 1
Achilles
Achilles
Silver I
ValkrunPC
Achilles
Silver I
Level 41
God Stats
10W - 10L
1,652 SR
Queue Stats
123W - 133L
1,321 MMR
Solo
Loki
Loki
Silver II
XenoHxckz
Loki
Silver II
Level 109
God Stats
11W - 8L
1,717 SR
Queue Stats
299W - 300L
1,162 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 105
1,578 SR
1,262 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 123
1,566 SR
1,358 MMR
Artio
Artio
Gold III
 
Artio
Gold III
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Raijin
Raijin
Gold III
 
Raijin
Gold III
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Pele
Pele
Silver I
CloudStrife117
Pele
Silver I
Level 148
God Stats
2W - 1L
1,650 SR
Queue Stats
435W - 442L
1,303 MMR
Solo
Anhur
Anhur
Silver II
Gaugs
Anhur
Silver II
Level 147
God Stats
1W - 1L
1,671 SR
Queue Stats
20W - 14L
1,325 MMR
Solo
Horus
Horus
Silver I
iBorealis
Horus
Silver I
Level 76
God Stats
43W - 51L
1,510 SR
Queue Stats
379W - 406L
1,162 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Darrkski
Kuzenbo
9
0 / 2 / 1
6,036
503
2,961
7,713
7,057
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Persephone
Haptics
Persephone
9
1 / 4 / 0
5,928
494
2,086
5,449
1,445
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Izanami
Myjn
Izanami
11
0 / 3 / 0
6,729
561
5,273
7,055
1,288
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Bow

Short Bow

+15%
Attack Speed

Achilles
ValkrunPC
Achilles
11
1 / 2 / 1
6,851
571
3,252
7,628
4,818
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Loki
10
1 / 3 / 0
6,024
502
1,839
5,713
1,924
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Bans
GilgameshTiamatMorgan Le FayArtemisSol

VS

Bans
YmirAthenaOdinSobekOsiris
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
12
4 / 1 / 2
7,430
619
6,222
7,932
7,115
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Raijin
 
Raijin
13
1 / 0 / 4
7,346
612
3,381
5,620
2,462
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

12
5 / 2 / 5
7,584
632
4,400
7,515
2,585
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Anhur
Gaugs
Anhur
13
2 / 0 / 0
7,053
588
4,018
7,799
1,978
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Horus
iBorealis
Horus
9
2 / 0 / 3
6,210
518
1,772
7,137
4,333
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
28
3
Kills
14
14
Deaths
3
2
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Artio
 
Artio
4
1
2
5
W
Raijin
 
Raijin
1
0
4
3
W
5
2
5
3.75
L
Kuzenbo
Darrkski
Kuzenbo
0
2
1
0.25
W
Anhur
Gaugs
Anhur
2
0
0
2
L
Persephone
Haptics
Persephone
1
4
0
0.25
L
Izanami
Myjn
Izanami
0
3
0
0
L
Achilles
ValkrunPC
Achilles
1
2
1
0.75
L
Loki
1
3
0
0.33
W
Horus
iBorealis
Horus
2
0
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,411
Damage
19,793
33,558
Taken
36,003
16,532
Mitigated
18,473
8,926
Healing
17,132
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artio
 
Artio
6,222
767
637
5,027
7,932
7,115
192
182
7,750
39,430
0
W
Raijin
 
Raijin
3,381
190
0
2,461
5,620
2,462
0
1,696
3,816
52,632
0
W
4,400
714
0
3,042
7,515
2,585
354
1,342
6,075
0
40,725
L
Kuzenbo
Darrkski
Kuzenbo
2,961
1,088
0
1,405
7,713
7,057
0
1,542
6,171
20,091
0
W
Anhur
Gaugs
Anhur
4,018
1,868
0
3,302
7,799
1,978
0
289
7,510
0
49,746
L
Persephone
Haptics
Persephone
2,086
44
0
997
5,449
1,445
0
1,876
3,569
24,869
0
L
Izanami
Myjn
Izanami
5,273
2,823
0
1,282
7,055
1,288
1,004
0
7,055
0
55,167
L
Achilles
ValkrunPC
Achilles
3,252
1,167
0
3,992
7,628
4,818
0
4,188
3,440
0
35,139
L
Loki
1,839
571
0
1,250
5,713
1,924
0
1,995
3,718
0
30,776
W
Horus
iBorealis
Horus
1,772
546
170
2,493
7,137
4,333
0
1,322
5,805
0
11,974

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,568
Gold Earned
35,623
326
Minions Killed
398
0
Camps Cleared
0
1,112,664
Distance Traveled
1,297,775
11
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artio
7,430
619
82
7
0
283,759
6
W
Raijin
7,346
612
119
10
0
253,763
6
W
Pele
7,584
632
90
8
0
289,487
6
L
Kuzenbo
6,036
503
29
2
0
258,864
2
W
Anhur
7,053
588
85
7
0
228,882
2
L
Persephone
5,928
494
49
4
0
177,179
3
L
Izanami
6,729
561
115
10
0
215,798
4
L
Achilles
6,851
571
72
6
0
235,680
1
L
Loki
6,024
502
61
5
0
225,143
1
W
Horus
6,210
518
22
2
0
241,884
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role