Player Matchup

Camazotz
Camazotz
Masters
 
Camazotz
Masters
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fenrir
Fenrir
Masters
Blitzkov
Fenrir
Masters
Level 160
God Stats
31W - 25L
1,607 SR
Queue Stats
562W - 521L
2,431 MMR
Solo
Izanami
Izanami
Diamond I
SaaxTheWizard
Izanami
Diamond I
Level 126
God Stats
3W - 4L
1,952 SR
Queue Stats
502W - 491L
2,417 MMR
Solo
Chang'e
Chang'e
Diamond III
makeupbysana
Chang'e
Diamond III
Level 46
God Stats
1W - 1L
1,826 SR
Queue Stats
13W - 28L
2,363 MMR
Solo
Yemoja
Yemoja
Diamond II
uaue
Yemoja
Diamond II
Level 94
God Stats
4W - 3L
1,494 SR
Queue Stats
60W - 33L
2,362 MMR
Solo
Team Averages
Diamond I
Diamond I
Average Tier
Level 117
1,676 SR
2,214 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 157
1,596 SR
2,056 MMR
Janus
Janus
Masters
 
Janus
Masters
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Guan Yu
Guan Yu
Diamond II
 
Guan Yu
Diamond II
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Horus
Horus
Masters
Austinii
Horus
Masters
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
573W - 562L
2,420 MMR
Solo
Sol
Sol
Diamond I
BrambIe
Sol
Diamond I
Level 159
God Stats
9W - 7L
1,716 SR
Queue Stats
146W - 125L
2,439 MMR
Party 1
Awilix
Awilix
Masters
JoeFromNewYork
Awilix
Masters
Level 160
God Stats
6W - 6L
1,767 SR
Queue Stats
279W - 253L
2,420 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Camazotz
 
Camazotz
13
1 / 0 / 1
7,120
712
4,423
8,076
3,528
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Fenrir
Blitzkov
Fenrir
10
3 / 1 / 3
6,364
636
3,877
5,390
2,564
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Izanami
11
0 / 1 / 3
6,332
633
3,022
3,724
1,040
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Chang'e
makeupbysana
Chang'e
11
3 / 1 / 3
6,756
676
5,874
6,630
2,363
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Yemoja
uaue
Yemoja
10
3 / 1 / 3
6,483
648
4,938
6,451
3,859
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
TiamatGilgameshPersephoneMorgan Le FayOdin

VS

Bans
OsirisArtemisArachneThe MorriganKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
11
1 / 1 / 1
5,933
593
3,081
4,742
1,899
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Guan Yu
 
Guan Yu
10
1 / 2 / 0
5,346
535
3,187
6,838
3,260
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Horus
Austinii
Horus
7
0 / 3 / 3
4,770
477
1,290
9,292
4,840
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Sol
10
0 / 1 / 2
5,496
550
4,019
4,799
1,491
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

9
2 / 3 / 2
5,516
552
3,364
6,817
2,103
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
12
10
Kills
4
4
Deaths
10
13
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Camazotz
 
Camazotz
1
0
1
1.5
L
Janus
 
Janus
1
1
1
1.5
L
Guan Yu
 
Guan Yu
1
2
0
0.5
L
Horus
Austinii
Horus
0
3
3
0.5
W
Fenrir
Blitzkov
Fenrir
3
1
3
4.5
L
Sol
0
1
2
1
L
2
3
2
1
W
Izanami
0
1
3
1.5
W
Chang'e
makeupbysana
Chang'e
3
1
3
4.5
W
Yemoja
uaue
Yemoja
3
1
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,134
Damage
14,941
30,271
Taken
32,488
13,354
Mitigated
13,593
15,881
Healing
10,288
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Camazotz
 
Camazotz
4,423
1,172
0
6,175
8,076
3,528
0
0
8,076
0
51,751
L
Janus
 
Janus
3,081
191
0
1,228
4,742
1,899
0
2,181
2,561
38,925
0
L
Guan Yu
 
Guan Yu
3,187
716
30
2,583
6,838
3,260
0
234
6,604
0
25,792
L
Horus
Austinii
Horus
1,290
611
420
2,221
9,292
4,840
0
4,243
5,049
0
8,039
W
Fenrir
Blitzkov
Fenrir
3,877
1,022
0
1,879
5,390
2,564
310
776
4,614
0
28,619
L
Sol
4,019
1,462
0
1,708
4,799
1,491
0
1,096
3,703
33,878
3,642
L
3,364
1,056
0
2,098
6,817
2,103
0
3,058
3,759
0
26,694
W
Izanami
3,022
2,127
0
1,395
3,724
1,040
808
1,175
2,549
0
54,963
W
Chang'e
makeupbysana
Chang'e
5,874
404
804
3,156
6,630
2,363
0
2,885
3,745
43,859
0
W
Yemoja
uaue
Yemoja
4,938
980
702
1,770
6,451
3,859
210
1,859
4,592
18,502
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,055
Gold Earned
27,061
392
Minions Killed
296
0
Camps Cleared
0
1,049,420
Distance Traveled
1,104,184
16
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Camazotz
7,120
712
103
10
0
218,526
1
L
Janus
5,933
593
89
9
0
223,038
1
L
Guan Yu
5,346
535
52
5
0
236,715
3
L
Horus
4,770
477
16
2
0
202,334
5
W
Fenrir
6,364
636
60
6
0
231,418
4
L
Sol
5,496
550
80
8
0
206,733
3
L
Awilix
5,516
552
59
6
0
235,364
2
W
Izanami
6,332
633
111
11
0
193,517
4
W
Chang'e
6,756
676
88
9
0
201,441
5
W
Yemoja
6,483
648
30
3
0
204,518
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role