Player Matchup

Medusa
Medusa
Astroturf290
Medusa
Level 99
God Stats
24W - 24L
1,510 SR
Queue Stats
554W - 540L
1,506 Elo+
Party 2
Odin
Odin
Digglett
Odin
Level 96
God Stats
25W - 13L
1,664 SR
Queue Stats
855W - 793L
1,527 Elo+
Solo
Ymir
Ymir
SplizZ_Elle
Ymir
Level 68
God Stats
8W - 5L
1,426 SR
Queue Stats
253W - 225L
1,486 Elo+
Solo
Da Ji
Da Ji
Tucik03
Da Ji
Level 77
God Stats
28W - 28L
1,460 SR
Queue Stats
243W - 251L
1,492 Elo+
Solo
Chronos
Chronos
laurenceelliottt
Chronos
Level 108
God Stats
25W - 23L
1,524 SR
Queue Stats
857W - 843L
1,498 Elo+
Party 2
Team Averages
Level 90
1,517 SR
1,502 Elo+

VS

Team Averages
Level 133
1,534 SR
1,483 Elo+
Merlin
Merlin
 
Merlin
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Mercury
Mercury
CallePalos
Mercury
Level 149
God Stats
5W - 6L
1,520 SR
Queue Stats
624W - 610L
1,490 Elo+
Party 3
Charybdis
Charybdis
Djovakiin
Charybdis
Level 104
God Stats
3W - 6L
1,339 SR
Queue Stats
264W - 287L
1,456 Elo+
Party 1
Cthulhu
Cthulhu
JR-LaPoutre
Cthulhu
Level 124
God Stats
7W - 9L
1,586 SR
Queue Stats
396W - 424L
1,483 Elo+
Party 1
Tiamat
Tiamat
metzzz93
Tiamat
Level 160
God Stats
57W - 31L
1,721 SR
Queue Stats
380W - 347L
1,488 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
10
3 / 2 / 3
6,103
555
4,720
7,224
2,286
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Odin
11
1 / 0 / 0
6,527
593
1,481
5,600
2,307
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

9
3 / 2 / 6
6,071
552
3,461
9,134
4,054
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Da Ji
Tucik03
Da Ji
11
8 / 1 / 2
7,178
653
5,465
6,899
2,973
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
0 / 2 / 4
6,647
604
4,756
7,590
2,646
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
10
1 / 3 / 1
5,940
540
2,763
6,006
1,759
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Mercury
CallePalos
Mercury
10
2 / 2 / 2
6,137
558
4,559
5,750
1,963
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Charybdis
Djovakiin
Charybdis
7
0 / 4 / 1
4,566
415
2,596
5,464
1,241
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cthulhu
JR-LaPoutre
Cthulhu
9
1 / 5 / 3
5,503
500
5,806
9,321
4,264
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Tiamat
metzzz93
Tiamat
12
2 / 1 / 0
6,626
602
4,920
5,929
4,457
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
13
15
Kills
6
7
Deaths
15
15
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
1
3
1
0.5
W
Medusa
3
2
3
2.25
L
Mercury
CallePalos
Mercury
2
2
2
1.5
W
Odin
1
0
0
1
L
Charybdis
Djovakiin
Charybdis
0
4
1
0.13
L
Cthulhu
JR-LaPoutre
Cthulhu
1
5
3
0.5
W
3
2
6
3
W
Da Ji
Tucik03
Da Ji
8
1
2
9
W
0
2
4
1
L
Tiamat
metzzz93
Tiamat
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,883
Damage
20,644
36,447
Taken
32,470
14,266
Mitigated
13,684
11,110
Healing
9,184
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
2,763
216
0
1,885
6,006
1,759
0
3,374
2,632
32,004
0
W
Medusa
4,720
2,256
0
2,431
7,224
2,286
129
2,467
4,757
0
36,420
L
Mercury
CallePalos
Mercury
4,559
2,210
0
1,561
5,750
1,963
0
762
4,988
0
35,849
W
Odin
1,481
621
0
2,053
5,600
2,307
0
3,480
2,120
0
33,325
L
Charybdis
Djovakiin
Charybdis
2,596
1,062
0
1,433
5,464
1,241
0
868
4,596
0
15,806
L
Cthulhu
JR-LaPoutre
Cthulhu
5,806
784
46
1,033
9,321
4,264
0
2,593
6,728
20,004
0
W
3,461
1,165
238
1,847
9,134
4,054
0
3,084
6,050
19,254
0
W
Da Ji
Tucik03
Da Ji
5,465
2,018
0
1,509
6,899
2,973
0
887
6,012
0
32,569
W
4,756
566
0
3,032
7,590
2,646
0
3,631
3,959
36,957
0
L
Tiamat
metzzz93
Tiamat
4,920
953
0
3,226
5,929
4,457
129
620
5,309
35,441
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,526
Gold Earned
28,772
331
Minions Killed
273
0
Camps Cleared
0
1,077,645
Distance Traveled
1,052,255
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
5,940
540
62
6
0
217,190
1
W
Medusa
6,103
555
64
6
0
200,220
2
L
Mercury
6,137
558
73
7
0
262,493
5
W
Odin
6,527
593
92
8
0
228,613
1
L
Charybdis
4,566
415
32
3
0
164,752
0
L
Cthulhu
5,503
500
26
2
0
211,140
2
W
Ymir
6,071
552
41
4
0
213,482
0
W
Da Ji
7,178
653
55
5
0
228,813
3
W
Chronos
6,647
604
79
7
0
206,517
1
L
Tiamat
6,626
602
80
7
0
196,680
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role