Player Matchup

Neith
Neith
 
Neith
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ao Kuang
Ao Kuang
Azaroth97
Ao Kuang
Level 92
God Stats
12W - 16L
1,542 SR
Queue Stats
738W - 694L
1,480 Elo+
Solo
Baron Samedi
Baron Samedi
Dovahkiiin63
Baron Samedi
Level 104
God Stats
15W - 11L
1,765 SR
Queue Stats
385W - 399L
1,440 Elo+
Solo
Bacchus
Bacchus
JoeSlaymey
Bacchus
Level 67
God Stats
2W - 0L
1,893 SR
Queue Stats
11W - 14L
1,433 Elo+
Solo
Susano
Susano
Nomen99Pl
Susano
Level 68
God Stats
12W - 10L
1,608 SR
Queue Stats
71W - 74L
1,283 Elo+
Solo
Team Averages
Level 87
1,662 SR
1,427 Elo+

VS

Team Averages
Level 91
1,555 SR
1,422 Elo+
Chaac
Chaac
 
Chaac
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Puch
Ah Puch
DueDilligence
Ah Puch
Level 90
God Stats
11W - 12L
1,425 SR
Queue Stats
192W - 196L
1,387 Elo+
Solo
Danzaburou
Danzaburou
Garazeb
Danzaburou
Level 69
God Stats
31W - 33L
1,508 SR
Queue Stats
470W - 518L
1,465 Elo+
Party 1
Bastet
Bastet
Lokomofeilov
Bastet
Level 84
God Stats
46W - 35L
1,845 SR
Queue Stats
289W - 253L
1,525 Elo+
Party 1
Sylvanus
Sylvanus
Spellwall
Sylvanus
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 27L
1,233 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
12
4 / 0 / 5
7,713
514
7,335
6,556
2,400
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Ao Kuang
Azaroth97
Ao Kuang
14
1 / 2 / 0
7,994
533
7,536
12,136
10,955
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Baron Samedi
Dovahkiiin63
Baron Samedi
15
3 / 1 / 3
8,903
594
4,217
10,082
5,897
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bacchus
JoeSlaymey
Bacchus
10
3 / 1 / 5
6,964
464
3,903
9,273
9,783
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Susano
Nomen99Pl
Susano
12
3 / 1 / 3
7,978
532
4,474
9,274
4,205
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
13
2 / 1 / 0
7,402
493
5,253
9,054
7,145
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Ah Puch
13
0 / 3 / 1
7,472
498
9,877
8,412
2,720
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
Garazeb
Danzaburou
9
1 / 6 / 0
6,040
403
1,718
8,427
2,444
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bastet
12
2 / 3 / 2
7,355
490
7,194
9,626
3,105
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sylvanus
Spellwall
Sylvanus
9
0 / 1 / 1
5,881
392
2,712
7,189
5,301
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
9
14
Kills
5
5
Deaths
14
16
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
4
0
5
6.5
L
Chaac
 
Chaac
2
1
0
2
W
Ao Kuang
Azaroth97
Ao Kuang
1
2
0
0.5
W
Baron Samedi
Dovahkiiin63
Baron Samedi
3
1
3
4.5
L
Ah Puch
0
3
1
0.17
L
Danzaburou
Garazeb
Danzaburou
1
6
0
0.17
W
Bacchus
JoeSlaymey
Bacchus
3
1
5
5.5
L
Bastet
2
3
2
1
W
Susano
Nomen99Pl
Susano
3
1
3
4.5
L
Sylvanus
Spellwall
Sylvanus
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,465
Damage
26,754
47,321
Taken
42,708
33,240
Mitigated
20,715
19,017
Healing
11,156
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
7,335
2,582
0
4,708
6,556
2,400
570
2,924
3,632
0
35,082
L
Chaac
 
Chaac
5,253
1,386
0
3,294
9,054
7,145
0
6,356
2,698
0
39,320
W
Ao Kuang
Azaroth97
Ao Kuang
7,536
2,101
0
6,232
12,136
10,955
0
351
11,785
41,762
0
W
Baron Samedi
Dovahkiiin63
Baron Samedi
4,217
298
256
3,601
10,082
5,897
0
4,826
5,256
61,520
0
L
Ah Puch
9,877
278
181
3,315
8,412
2,720
0
2,385
5,778
56,287
0
L
Danzaburou
Garazeb
Danzaburou
1,718
754
0
926
8,427
2,444
0
2,398
5,983
0
26,269
W
Bacchus
JoeSlaymey
Bacchus
3,903
752
0
2,547
9,273
9,783
290
2,833
6,440
16,447
0
L
Bastet
7,194
2,884
0
360
9,626
3,105
0
2,511
6,947
0
51,141
W
Susano
Nomen99Pl
Susano
4,474
575
0
1,673
9,274
4,205
0
1,655
7,619
0
42,855
L
Sylvanus
Spellwall
Sylvanus
2,712
882
590
2,490
7,189
5,301
0
2,006
5,138
15,282
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,552
Gold Earned
34,150
359
Minions Killed
315
0
Camps Cleared
0
1,421,609
Distance Traveled
1,387,623
18
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
7,713
514
66
4
0
270,509
2
L
Chaac
7,402
493
57
4
0
264,771
7
W
Ao Kuang
7,994
533
81
5
0
283,029
3
W
Baron Samedi
8,903
594
121
8
0
272,438
6
L
Ah Puch
7,472
498
102
7
0
286,790
5
L
Danzaburou
6,040
403
49
3
0
270,076
1
W
Bacchus
6,964
464
14
1
0
296,158
5
L
Bastet
7,355
490
82
5
0
305,648
3
W
Susano
7,978
532
77
5
0
299,475
2
L
Sylvanus
5,881
392
25
2
0
260,338
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role