Player Matchup

Pele
Pele
HaywireSiren311
Pele
Level 18
God Stats
3W - 1L
1,837 SR
Queue Stats
80W - 27L
1,734 Elo+
Party 2
Fenrir
Fenrir
Lady8Dimitrescu
Fenrir
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
50W - 31L
1,663 Elo+
Solo
Sol
Sol
MI-CEMENTAL
Sol
Level 20
God Stats
4W - 6L
1,275 SR
Queue Stats
62W - 51L
1,611 Elo+
Solo
Ne Zha
Ne Zha
Reach For Godz
Ne Zha
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
123W - 48L
1,737 Elo+
Party 2
Charybdis
Charybdis
Sir_Whetzalot
Charybdis
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
97W - 80L
1,619 Elo+
Solo
Team Averages
Level 22
1,522 SR
1,673 Elo+

VS

Team Averages
Level 18
1,632 SR
1,607 Elo+
Khepri
Khepri
Jemelle
Khepri
Level 28
God Stats
7W - 1L
1,972 SR
Queue Stats
201W - 178L
1,624 Elo+
Solo
Fenrir
Fenrir
MaSaToN_sb
Fenrir
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 11L
1,529 Elo+
Party 1
Kukulkan
Kukulkan
NakaTaku111414
Kukulkan
Level 8
God Stats
1W - 3L
1,500 SR
Queue Stats
20W - 21L
1,615 Elo+
Party 1
Baba Yaga
Baba Yaga
Sinister_burst36
Baba Yaga
Level 29
God Stats
16W - 16L
1,570 SR
Queue Stats
164W - 142L
1,585 Elo+
Solo
Charybdis
Charybdis
Vero_DMA
Charybdis
Level 18
God Stats
12W - 7L
1,619 SR
Queue Stats
34W - 19L
1,681 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
7 / 4 / 5
12,011
601
16,927
16,346
7,066
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

13
1 / 3 / 4
8,855
443
5,430
13,950
10,970
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

18
11 / 3 / 4
12,255
613
25,902
15,020
6,031
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

15
3 / 2 / 3
10,029
501
8,933
14,585
7,662
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Charybdis
Sir_Whetzalot
Charybdis
19
6 / 1 / 2
11,705
585
9,444
10,581
3,763
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
Jemelle
Khepri
15
3 / 4 / 8
10,744
537
8,076
23,074
24,761
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fenrir
MaSaToN_sb
Fenrir
14
2 / 6 / 7
9,326
466
6,133
18,668
7,616
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Kukulkan
13
2 / 9 / 4
8,687
434
3,357
12,176
4,559
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Baba Yaga
18
4 / 7 / 5
11,766
588
10,982
15,829
8,253
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Charybdis
Vero_DMA
Charybdis
18
2 / 2 / 9
11,159
558
10,254
14,097
5,308
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
46
28
Kills
13
13
Deaths
28
18
Assists
33
Player
Kills
Deaths
Assists
KDA
L
7
4
5
2.38
W
Khepri
Jemelle
Khepri
3
4
8
1.75
L
1
3
4
1
L
11
3
4
4.33
W
Fenrir
MaSaToN_sb
Fenrir
2
6
7
0.92
W
Kukulkan
2
9
4
0.44
L
3
2
3
2.25
W
Baba Yaga
4
7
5
0.93
L
Charybdis
Sir_Whetzalot
Charybdis
6
1
2
7
W
Charybdis
Vero_DMA
Charybdis
2
2
9
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,636
Damage
38,802
70,482
Taken
83,844
35,492
Mitigated
50,497
23,642
Healing
15,784
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
16,927
3,165
0
3,969
16,346
7,066
190
7,175
9,171
0
101,683
W
Khepri
Jemelle
Khepri
8,076
1,921
0
1,324
23,074
24,761
31
9,872
13,202
26,551
0
L
5,430
741
0
2,385
13,950
10,970
0
4,411
9,539
0
36,708
L
25,902
10,401
0
7,742
15,020
6,031
5,995
4,015
11,005
89,325
10,234
W
Fenrir
MaSaToN_sb
Fenrir
6,133
859
0
4,803
18,668
7,616
0
3,256
15,412
0
46,631
W
Kukulkan
3,357
570
0
590
12,176
4,559
50
5,532
6,644
37,369
0
L
8,933
2,343
0
6,392
14,585
7,662
178
4,633
9,952
0
51,488
W
Baba Yaga
10,982
921
0
4,454
15,829
8,253
68
1,717
14,112
64,742
4,815
L
Charybdis
Sir_Whetzalot
Charybdis
9,444
5,312
0
3,154
10,581
3,763
0
1,777
8,804
0
88,287
W
Charybdis
Vero_DMA
Charybdis
10,254
5,568
0
4,613
14,097
5,308
483
3,408
10,689
0
89,009

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,855
Gold Earned
51,682
603
Minions Killed
468
0
Camps Cleared
0
1,852,737
Distance Traveled
1,780,507
10
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
12,011
601
169
8
0
432,795
3
W
Khepri
10,744
537
34
2
0
369,197
1
L
Fenrir
8,855
443
46
2
0
381,319
3
L
Sol
12,255
613
148
7
0
318,703
0
W
Fenrir
9,326
466
80
4
0
391,949
6
W
Kukulkan
8,687
434
78
4
0
321,285
8
L
Ne Zha
10,029
501
90
5
0
337,831
1
W
Baba Yaga
11,766
588
119
6
0
337,193
0
L
Charybdis
11,705
585
150
8
0
382,089
3
W
Charybdis
11,159
558
157
8
0
360,883
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role