Player Matchup

Nox
Nox
BreadCull
Nox
Level 148
God Stats
6W - 6L
1,548 SR
Queue Stats
120W - 116L
1,438 Elo+
Party 1
Susano
Susano
PulsiveEffect
Susano
Level 21
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 2
Ares
Ares
Xxonemanwolfpax
Ares
Level 146
God Stats
3W - 5L
1,375 SR
Queue Stats
291W - 278L
1,602 Elo+
Party 2
Loki
Loki
goodbye_megaton
Loki
Level 26
God Stats
1W - 1L
1,500 SR
Queue Stats
21W - 20L
1,560 Elo+
Party 1
Charybdis
Charybdis
manwithaface2
Charybdis
Level 159
God Stats
13W - 13L
1,563 SR
Queue Stats
148W - 151L
1,419 Elo+
Party 1
Team Averages
Level 100
1,497 SR
1,504 Elo+

VS

Team Averages
Level 105
1,615 SR
1,557 Elo+
Achilles
Achilles
CaptainLuffy237
Achilles
Level 87
God Stats
1W - 0L
1,870 SR
Queue Stats
18W - 12L
1,458 Elo+
Party 3
Sol
Sol
Jester Kami
Sol
Level 156
God Stats
190W - 122L
1,596 SR
Queue Stats
737W - 591L
1,604 Elo+
Party 3
Bakasura
Bakasura
Kuaishwa
Bakasura
Level 18
God Stats
7W - 2L
1,664 SR
Queue Stats
117W - 57L
1,598 Elo+
Party 3
Cthulhu
Cthulhu
Muuflu
Cthulhu
Level 140
God Stats
5W - 4L
1,445 SR
Queue Stats
51W - 38L
1,583 Elo+
Party 3
Charybdis
Charybdis
cTa Yayyo
Charybdis
Level 124
God Stats
6W - 2L
1,500 SR
Queue Stats
92W - 79L
1,542 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 3 / 0
4,474
447
908
3,519
1,085
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

7
1 / 8 / 1
4,874
487
2,205
6,656
1,759
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

7
1 / 1 / 1
5,115
512
1,981
6,110
4,030
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

9
1 / 2 / 0
5,421
542
1,630
4,510
1,310
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Charybdis
manwithaface2
Charybdis
9
1 / 1 / 1
5,473
547
4,170
5,824
1,583
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
12
9 / 2 / 0
6,979
698
5,112
6,828
5,272
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

12
3 / 0 / 1
6,869
687
3,806
4,379
1,202
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bakasura
Kuaishwa
Bakasura
11
1 / 0 / 1
6,021
602
1,960
5,623
1,628
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
Muuflu
Cthulhu
8
1 / 1 / 2
5,431
543
2,085
5,096
2,089
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Charybdis
cTa Yayyo
Charybdis
8
0 / 1 / 0
5,173
517
2,064
3,480
753
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
18
4
Kills
14
15
Deaths
4
3
Assists
4
Player
Kills
Deaths
Assists
KDA
L
0
3
0
0
W
Achilles
9
2
0
4.5
W
3
0
1
3.5
W
Bakasura
Kuaishwa
Bakasura
1
0
1
1.5
W
Cthulhu
Muuflu
Cthulhu
1
1
2
2
L
1
8
1
0.19
L
1
1
1
1.5
W
Charybdis
cTa Yayyo
Charybdis
0
1
0
0
L
1
2
0
0.5
L
Charybdis
manwithaface2
Charybdis
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,894
Damage
15,027
26,619
Taken
25,406
9,767
Mitigated
10,944
5,868
Healing
8,348
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
908
132
0
0
3,519
1,085
216
1,554
1,685
17,934
0
W
Achilles
5,112
1,896
0
1,796
6,828
5,272
0
238
6,560
4,283
25,042
W
3,806
1,486
0
3,149
4,379
1,202
1,032
693
3,642
45,942
0
W
Bakasura
Kuaishwa
Bakasura
1,960
1,440
0
1,469
5,623
1,628
15
312
5,311
0
34,591
W
Cthulhu
Muuflu
Cthulhu
2,085
288
0
1,184
5,096
2,089
0
1,300
3,788
12,229
0
L
2,205
702
82
282
6,656
1,759
0
246
6,031
0
12,746
L
1,981
304
0
756
6,110
4,030
0
1,234
4,851
12,433
0
W
Charybdis
cTa Yayyo
Charybdis
2,064
830
0
750
3,480
753
0
326
3,154
0
26,354
L
1,630
333
0
1,723
4,510
1,310
0
1,382
3,040
0
27,011
L
Charybdis
manwithaface2
Charybdis
4,170
1,540
0
3,025
5,824
1,583
0
1,895
3,879
0
34,776

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,357
Gold Earned
30,473
210
Minions Killed
312
0
Camps Cleared
0
884,666
Distance Traveled
990,680
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nox
4,474
447
45
5
0
150,622
0
W
Achilles
6,979
698
53
5
0
195,827
0
W
Sol
6,869
687
93
9
0
192,059
1
W
Bakasura
6,021
602
90
9
0
232,018
0
W
Cthulhu
5,431
543
18
2
0
204,852
4
L
Susano
4,874
487
23
2
0
177,013
0
L
Ares
5,115
512
9
1
0
180,073
2
W
Charybdis
5,173
517
58
6
0
165,924
5
L
Loki
5,421
542
63
6
0
215,751
0
L
Charybdis
5,473
547
70
7
0
161,207
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role