Player Matchup

Olorun
Olorun
Diamond V
 
Olorun
Diamond V
Level 45
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bacchus
Bacchus
Diamond V
BigJoe98
Bacchus
Diamond V
Level 160
God Stats
7W - 3L
1,373 SR
Queue Stats
218W - 200L
1,984 MMR
Solo
Chronos
Chronos
Diamond IV
Røмaη
Chronos
Diamond IV
Level 128
God Stats
7W - 3L
1,667 SR
Queue Stats
90W - 95L
2,101 MMR
Solo
Set
Set
Platinum I
Zenta
Set
Platinum I
Level 158
God Stats
1W - 1L
1,287 SR
Queue Stats
129W - 123L
1,906 MMR
Solo
Artemis
Artemis
Diamond IV
sadarns
Artemis
Diamond IV
Level 96
God Stats
12W - 19L
1,491 SR
Queue Stats
447W - 427L
2,078 MMR
Solo
Team Averages
Diamond V
Diamond V
Average Tier
Level 117
1,464 SR
1,914 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 134
1,671 SR
1,956 MMR
Nu Wa
Nu Wa
Platinum IV
 
Nu Wa
Platinum IV
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Guan Yu
Guan Yu
Diamond IV
LonelyPercival
Guan Yu
Diamond IV
Level 149
God Stats
24W - 21L
1,656 SR
Queue Stats
370W - 383L
2,107 MMR
Solo
Ares
Ares
Diamond V
OneLittleFool
Ares
Diamond V
Level 49
God Stats
2W - 1L
1,836 SR
Queue Stats
138W - 120L
2,027 MMR
Solo
Xbalanque
Xbalanque
Platinum II
Vulpeen
Xbalanque
Platinum II
Level 160
God Stats
8W - 7L
1,703 SR
Queue Stats
215W - 229L
2,098 MMR
Solo
Gilgamesh
Gilgamesh
Platinum I
mandax
Gilgamesh
Platinum I
Level 157
God Stats
2W - 2L
1,660 SR
Queue Stats
119W - 109L
2,048 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
6
0 / 1 / 1
3,609
722
1,752
3,181
1,030
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Bacchus
BigJoe98
Bacchus
5
0 / 0 / 1
3,109
622
1,236
2,127
880
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Chronos
Røмaη
Chronos
5
0 / 1 / 0
3,387
677
1,479
4,130
637
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Set
Zenta
Set
5
1 / 1 / 0
3,566
713
363
2,706
848
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Artemis
sadarns
Artemis
6
0 / 0 / 0
3,407
681
840
1,808
414
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Bans
OdinTiamatAthenaPersephoneKali

VS

Bans
Morgan Le FayTsukuyomiSobekMercurySol
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
6
1 / 0 / 1
3,745
749
1,927
1,208
304
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

7
1 / 0 / 0
3,819
764
3,021
3,116
1,512
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

1
0 / 0 / 0
2,502
500
0
356
109
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Xbalanque
Vulpeen
Xbalanque
7
0 / 0 / 0
3,492
698
1,129
2,270
446
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Gilgamesh
mandax
Gilgamesh
5
1 / 1 / 1
3,455
691
1,689
3,685
1,252
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
5
1
Kills
3
3
Deaths
1
2
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Olorun
 
Olorun
0
1
1
0.5
L
Nu Wa
 
Nu Wa
1
0
1
1.5
W
Bacchus
BigJoe98
Bacchus
0
0
1
0.5
L
1
0
0
1
L
0
0
0
0
W
Chronos
Røмaη
Chronos
0
1
0
0
L
Xbalanque
Vulpeen
Xbalanque
0
0
0
0
W
Set
Zenta
Set
1
1
0
1
L
Gilgamesh
mandax
Gilgamesh
1
1
1
1.5
W
Artemis
sadarns
Artemis
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,670
Damage
7,766
13,952
Taken
10,635
3,809
Mitigated
3,623
5,128
Healing
4,179
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
 
Olorun
1,752
594
0
1,307
3,181
1,030
0
768
2,349
16,513
2,309
L
Nu Wa
 
Nu Wa
1,927
508
0
430
1,208
304
0
626
582
13,583
0
W
Bacchus
BigJoe98
Bacchus
1,236
211
0
250
2,127
880
135
189
1,918
6,703
0
L
3,021
691
0
1,780
3,116
1,512
0
1,704
1,412
0
13,627
L
0
0
0
0
356
109
0
0
356
740
0
W
Chronos
Røмaη
Chronos
1,479
463
0
1,673
4,130
637
0
89
3,896
13,157
0
L
Xbalanque
Vulpeen
Xbalanque
1,129
361
0
1,182
2,270
446
0
529
1,741
0
15,457
W
Set
Zenta
Set
363
143
0
910
2,706
848
0
560
2,042
0
14,574
L
Gilgamesh
mandax
Gilgamesh
1,689
632
0
787
3,685
1,252
0
1,441
2,244
0
10,270
W
Artemis
sadarns
Artemis
840
436
0
988
1,808
414
0
89
1,697
0
14,319

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,078
Gold Earned
17,013
161
Minions Killed
119
0
Camps Cleared
0
463,555
Distance Traveled
418,427
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
3,609
722
44
9
0
90,996
1
L
Nu Wa
3,745
749
34
7
0
100,830
3
W
Bacchus
3,109
622
5
1
0
99,258
1
L
Guan Yu
3,819
764
35
7
0
102,834
1
L
Ares
2,502
500
2
0
0
11,534
0
W
Chronos
3,387
677
36
7
0
96,862
2
L
Xbalanque
3,492
698
27
5
0
87,459
2
W
Set
3,566
713
39
8
0
94,840
1
L
Gilgamesh
3,455
691
21
4
0
115,770
1
W
Artemis
3,407
681
37
7
0
81,599
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role