Player Matchup

Artemis
Artemis
HerrBratwurst
Artemis
Level 129
God Stats
5W - 5L
1,397 SR
Queue Stats
237W - 247L
1,362 Elo+
Solo
Khepri
Khepri
Stoned8
Khepri
Level 119
God Stats
6W - 4L
1,525 SR
Queue Stats
418W - 448L
1,416 Elo+
Party 2
Nox
Nox
Syranea
Nox
Level 160
God Stats
13W - 9L
1,510 SR
Queue Stats
812W - 807L
1,446 Elo+
Solo
Scylla
Scylla
Vayzell
Scylla
Level 28
God Stats
1W - 0L
1,544 SR
Queue Stats
26W - 30L
1,394 Elo+
Solo
King Arthur
King Arthur
Zibaz
King Arthur
Level 42
God Stats
1W - 2L
1,285 SR
Queue Stats
136W - 140L
1,419 Elo+
Party 2
Team Averages
Level 96
1,452 SR
1,407 Elo+

VS

Team Averages
Level 61
1,539 SR
1,320 Elo+
Fenrir
Fenrir
BadBossy
Fenrir
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 9L
1,101 Elo+
Party 1
Ao Kuang
Ao Kuang
MasterSpider5
Ao Kuang
Level 85
God Stats
1W - 1L
1,721 SR
Queue Stats
25W - 32L
1,372 Elo+
Solo
Danzaburou
Danzaburou
Teilo
Danzaburou
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 16L
1,203 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
vadarki
Morgan Le Fay
Level 101
God Stats
0W - 1L
1,426 SR
Queue Stats
19W - 17L
1,497 Elo+
Solo
Poseidon
Poseidon
小玛门善解人衣
Poseidon
Level 80
God Stats
1W - 2L
1,549 SR
Queue Stats
465W - 486L
1,426 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
18
12 / 4 / 8
11,495
766
20,485
12,776
6,299
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Khepri
Stoned8
Khepri
17
2 / 2 / 21
10,217
681
6,058
15,976
20,041
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Nox
19
4 / 4 / 22
11,325
755
15,687
14,652
7,644
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Scylla
Vayzell
Scylla
20
13 / 1 / 16
13,122
875
21,913
11,654
5,658
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

King Arthur
Zibaz
King Arthur
16
3 / 4 / 14
10,216
681
9,051
17,548
18,697
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
BadBossy
Fenrir
15
3 / 10 / 5
9,257
617
7,240
21,937
14,494
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Ao Kuang
MasterSpider5
Ao Kuang
17
3 / 4 / 6
9,799
653
11,785
14,459
7,013
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Danzaburou
Teilo
Danzaburou
16
4 / 8 / 7
10,099
673
14,534
16,507
7,056
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morgan Le Fay
vadarki
Morgan Le Fay
16
2 / 6 / 5
9,389
626
15,616
13,648
5,350
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
3 / 6 / 10
9,833
656
9,677
13,167
5,448
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

115
Kill Participation
48
34
Kills
15
15
Deaths
34
81
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Fenrir
BadBossy
Fenrir
3
10
5
0.55
W
Artemis
12
4
8
4
L
Ao Kuang
MasterSpider5
Ao Kuang
3
4
6
1.5
W
Khepri
Stoned8
Khepri
2
2
21
6.25
W
Nox
4
4
22
3.75
L
Danzaburou
Teilo
Danzaburou
4
8
7
0.94
W
Scylla
Vayzell
Scylla
13
1
16
21
W
King Arthur
Zibaz
King Arthur
3
4
14
2.5
L
Morgan Le Fay
vadarki
Morgan Le Fay
2
6
5
0.75
L
3
6
10
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,194
Damage
58,852
72,606
Taken
79,718
58,339
Mitigated
39,361
25,355
Healing
21,031
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
BadBossy
Fenrir
7,240
2,187
0
3,104
21,937
14,494
0
11,733
10,204
0
11,684
W
Artemis
20,485
9,878
1,300
3,239
12,776
6,299
1,923
8,193
4,583
0
34,827
L
Ao Kuang
MasterSpider5
Ao Kuang
11,785
3,508
1,251
5,446
14,459
7,013
0
6,635
7,824
18,843
1,350
W
Khepri
Stoned8
Khepri
6,058
423
2,652
3,445
15,976
20,041
0
9,438
6,538
13,996
0
W
Nox
15,687
1,120
3,279
4,077
14,652
7,644
1,279
6,216
8,436
32,557
0
L
Danzaburou
Teilo
Danzaburou
14,534
6,068
444
3,070
16,507
7,056
799
8,688
7,819
0
31,582
W
Scylla
Vayzell
Scylla
21,913
1,575
995
3,820
11,654
5,658
1,759
5,588
6,066
50,681
0
W
King Arthur
Zibaz
King Arthur
9,051
852
979
1,569
17,548
18,697
238
6,639
10,909
0
17,345
L
Morgan Le Fay
vadarki
Morgan Le Fay
15,616
2,093
1,118
3,051
13,648
5,350
0
8,526
5,122
34,944
0
L
9,677
747
956
2,591
13,167
5,448
72
8,076
5,091
21,202
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,375
Gold Earned
48,377
165
Minions Killed
130
0
Camps Cleared
0
1,344,460
Distance Traveled
1,151,284
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
9,257
617
8
1
0
225,589
0
W
Artemis
11,495
766
29
2
0
261,268
1
L
Ao Kuang
9,799
653
22
1
0
275,000
1
W
Khepri
10,217
681
15
1
0
245,226
0
W
Nox
11,325
755
40
3
0
286,046
2
L
Danzaburou
10,099
673
46
3
0
205,702
0
W
Scylla
13,122
875
64
4
0
277,047
0
W
King Arthur
10,216
681
17
1
0
274,873
0
L
Morgan Le Fay
9,389
626
24
2
0
248,727
0
L
Poseidon
9,833
656
30
2
0
196,266
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role