Player Matchup

Anhur
Anhur
Ironmanss0n
Anhur
Level 17
God Stats
13W - 4L
1,694 SR
Queue Stats
125W - 96L
1,600 Elo+
Solo
Erlang Shen
Erlang Shen
SpeedRunToGMM
Erlang Shen
Level 4
God Stats
12W - 2L
1,939 SR
Queue Stats
13W - 4L
1,673 Elo+
Solo
Neith
Neith
YUNOKING
Neith
Level 15
God Stats
1W - 1L
1,323 SR
Queue Stats
17W - 17L
1,576 Elo+
Solo
Yemoja
Yemoja
vayar4000
Yemoja
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 2L
1,679 Elo+
Solo
He Bo
He Bo
zXzZuuri27zXz
He Bo
Level 28
God Stats
1W - 1L
1,287 SR
Queue Stats
266W - 259L
1,564 Elo+
Solo
Team Averages
Level 16
1,549 SR
1,618 Elo+

VS

Team Averages
Level 18
1,563 SR
1,573 Elo+
Izanami
Izanami
 
Izanami
Level 17
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Arandeanned
Cthulhu
Level 22
God Stats
3W - 8L
1,364 SR
Queue Stats
88W - 97L
1,422 Elo+
Solo
Chronos
Chronos
He6aPrivet
Chronos
Level 14
God Stats
3W - 3L
1,631 SR
Queue Stats
87W - 55L
1,631 Elo+
Solo
Ares
Ares
Yehenito
Ares
Level 28
God Stats
17W - 11L
1,820 SR
Queue Stats
180W - 139L
1,712 Elo+
Solo
Loki
Loki
greenlion4uk
Loki
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 6L
1,597 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 3 / 6
8,080
622
4,848
8,362
2,844
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Erlang Shen
SpeedRunToGMM
Erlang Shen
16
10 / 0 / 6
9,876
760
9,907
6,339
3,935
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Neith
YUNOKING
Neith
11
3 / 3 / 1
6,633
510
6,857
8,782
2,684
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Yemoja
vayar4000
Yemoja
10
0 / 4 / 4
6,442
496
1,794
10,305
5,623
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

14
12 / 1 / 5
8,727
671
7,973
5,662
1,952
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
9
2 / 6 / 4
6,084
468
8,001
10,503
2,320
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Cthulhu
Arandeanned
Cthulhu
8
1 / 5 / 4
5,496
423
4,859
10,531
4,375
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Chronos
He6aPrivet
Chronos
12
4 / 7 / 0
7,585
583
4,498
9,285
2,738
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Ares
12
2 / 2 / 0
7,062
543
4,504
6,948
6,105
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

8
2 / 6 / 3
5,844
450
2,465
7,383
1,801
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
22
26
Kills
11
11
Deaths
26
22
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
2
6
4
0.67
L
Cthulhu
Arandeanned
Cthulhu
1
5
4
0.6
L
Chronos
He6aPrivet
Chronos
4
7
0
0.57
W
1
3
6
1.33
W
Erlang Shen
SpeedRunToGMM
Erlang Shen
10
0
6
13
W
Neith
YUNOKING
Neith
3
3
1
1.17
L
Ares
2
2
0
1
L
2
6
3
0.58
W
Yemoja
vayar4000
Yemoja
0
4
4
0.5
W
12
1
5
14.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,379
Damage
24,327
39,450
Taken
44,650
17,038
Mitigated
17,339
16,655
Healing
7,804
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
8,001
5,927
0
991
10,503
2,320
691
2,010
8,395
0
35,644
L
Cthulhu
Arandeanned
Cthulhu
4,859
305
0
2,662
10,531
4,375
171
3,270
7,159
19,433
0
L
Chronos
He6aPrivet
Chronos
4,498
1,494
0
866
9,285
2,738
0
2,087
7,004
39,587
0
W
4,848
2,798
0
3,446
8,362
2,844
2,408
4,412
3,950
0
48,040
W
Erlang Shen
SpeedRunToGMM
Erlang Shen
9,907
5,364
0
3,480
6,339
3,935
0
322
6,017
0
78,266
W
Neith
YUNOKING
Neith
6,857
3,834
0
3,640
8,782
2,684
1,362
2,209
6,573
0
36,031
L
Ares
4,504
56
0
1,875
6,948
6,105
0
453
6,455
36,452
0
L
2,465
677
0
1,410
7,383
1,801
0
1,461
5,870
0
16,539
W
Yemoja
vayar4000
Yemoja
1,794
938
664
3,262
10,305
5,623
676
4,040
6,265
14,236
0
W
7,973
467
0
2,163
5,662
1,952
0
2,878
2,784
32,675
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,758
Gold Earned
32,071
378
Minions Killed
269
0
Camps Cleared
0
1,200,599
Distance Traveled
1,171,188
17
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
6,084
468
60
5
0
205,610
0
L
Cthulhu
5,496
423
24
2
0
229,356
0
L
Chronos
7,585
583
70
5
0
232,581
3
W
Anhur
8,080
622
96
7
0
226,623
3
W
Erlang Shen
9,876
760
130
10
0
303,117
3
W
Neith
6,633
510
64
5
0
201,351
1
L
Ares
7,062
543
75
6
0
257,830
0
L
Loki
5,844
450
40
3
0
245,811
0
W
Yemoja
6,442
496
23
2
0
209,034
1
W
He Bo
8,727
671
65
5
0
260,474
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role