Player Matchup

Vulcan
Vulcan
Silver IV
 
Vulcan
Silver IV
Level 78
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Izanami
Izanami
Bronze I
Braindead wid0w
Izanami
Bronze I
Level 33
God Stats
12W - 4L
1,623 SR
Queue Stats
15W - 16L
1,100 MMR
Party 2
Bacchus
Bacchus
Silver V
Echo Jutsu
Bacchus
Silver V
Level 66
God Stats
9W - 3L
1,843 SR
Queue Stats
32W - 35L
707 MMR
Party 2
Arachne
Arachne
Silver V
GinoDePrins_
Arachne
Silver V
Level 77
God Stats
11W - 7L
1,661 SR
Queue Stats
80W - 101L
692 MMR
Party 1
Odin
Odin
Silver IV
XxDanManxX205
Odin
Silver IV
Level 64
God Stats
18W - 12L
1,697 SR
Queue Stats
179W - 197L
725 MMR
Solo
Team Averages
Silver V
Silver V
Average Tier
Level 64
1,665 SR
945 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 93
1,492 SR
797 MMR
Merlin
Merlin
Silver II
LT_kuscio-_-
Merlin
Silver II
Level 63
God Stats
21W - 32L
1,373 SR
Queue Stats
82W - 94L
1,075 MMR
Solo
Ao Kuang
Ao Kuang
Silver V
Stahl-_-Nacken
Ao Kuang
Silver V
Level 80
God Stats
1W - 8L
1,422 SR
Queue Stats
41W - 60L
764 MMR
Solo
Medusa
Medusa
Silver III
UrAnAndroid
Medusa
Silver III
Level 96
God Stats
3W - 2L
1,848 SR
Queue Stats
50W - 61L
920 MMR
Party 3
Sun Wukong
Sun Wukong
Silver III
iL-BaRoNe-10
Sun Wukong
Silver III
Level 95
God Stats
0W - 1L
1,272 SR
Queue Stats
31W - 48L
778 MMR
Solo
Ares
Ares
Bronze I
ħãčħìķð
Ares
Bronze I
Level 129
God Stats
132W - 128L
1,546 SR
Queue Stats
538W - 569L
447 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
 
Vulcan
17
5 / 5 / 5
10,719
596
8,272
8,326
3,102
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

17
3 / 3 / 10
10,534
585
17,683
11,029
5,198
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bacchus
Echo Jutsu
Bacchus
15
5 / 0 / 8
10,038
558
6,391
10,341
13,080
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Arachne
GinoDePrins_
Arachne
18
8 / 2 / 2
11,052
614
9,766
14,075
6,224
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

16
1 / 1 / 6
10,277
571
5,051
12,135
7,929
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bans
Morgan Le FayPersephoneTiamatYmirArtemis

VS

Bans
JanusZhong KuiAthenaGilgameshKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
14
3 / 4 / 3
8,780
488
3,894
10,712
3,798
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ao Kuang
13
4 / 6 / 2
8,282
460
9,209
15,464
5,210
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Medusa
14
3 / 5 / 0
8,558
475
6,124
10,426
3,381
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Sun Wukong
iL-BaRoNe-10
Sun Wukong
15
1 / 1 / 0
8,666
481
5,406
10,037
7,102
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

11
0 / 6 / 3
6,827
379
5,455
17,799
12,514
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
19
22
Kills
11
11
Deaths
22
31
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Vulcan
 
Vulcan
5
5
5
1.5
W
3
3
10
2.67
W
Bacchus
Echo Jutsu
Bacchus
5
0
8
9
W
Arachne
GinoDePrins_
Arachne
8
2
2
4.5
L
Merlin
3
4
3
1.13
L
Ao Kuang
4
6
2
0.83
L
Medusa
3
5
0
0.6
W
1
1
6
4
L
Sun Wukong
iL-BaRoNe-10
Sun Wukong
1
1
0
1
L
0
6
3
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,163
Damage
30,088
55,906
Taken
64,438
35,533
Mitigated
32,005
17,177
Healing
12,517
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vulcan
 
Vulcan
8,272
1,003
0
1,394
8,326
3,102
165
6,514
1,769
61,138
0
W
17,683
10,534
0
2,729
11,029
5,198
6,926
2,839
8,190
0
115,743
W
Bacchus
Echo Jutsu
Bacchus
6,391
939
0
2,792
10,341
13,080
819
2,432
7,909
17,887
0
W
Arachne
GinoDePrins_
Arachne
9,766
6,248
0
6,316
14,075
6,224
591
5,364
8,583
0
75,073
L
Merlin
3,894
193
0
1,598
10,712
3,798
0
2,291
8,303
56,220
0
L
Ao Kuang
9,209
1,969
0
2,703
15,464
5,210
0
5,044
10,138
50,408
0
L
Medusa
6,124
1,696
0
704
10,426
3,381
0
2,928
7,498
0
49,903
W
5,051
832
0
3,946
12,135
7,929
946
1,409
9,972
3,669
54,200
L
Sun Wukong
iL-BaRoNe-10
Sun Wukong
5,406
720
0
4,559
10,037
7,102
66
390
9,619
0
53,662
L
5,455
108
0
2,953
17,799
12,514
0
4,034
13,733
25,080
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,620
Gold Earned
41,113
571
Minions Killed
444
0
Camps Cleared
0
1,855,576
Distance Traveled
1,635,570
14
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vulcan
10,719
596
110
6
0
384,285
3
W
Izanami
10,534
585
183
10
0
323,625
4
W
Bacchus
10,038
558
19
1
0
357,429
5
W
Arachne
11,052
614
127
7
0
433,137
0
L
Merlin
8,780
488
118
7
0
310,419
12
L
Ao Kuang
8,282
460
82
5
0
306,579
1
L
Medusa
8,558
475
91
5
0
358,736
0
W
Odin
10,277
571
132
7
0
357,100
2
L
Sun Wukong
8,666
481
112
6
0
345,976
5
L
Ares
6,827
379
41
2
0
313,860
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role