Player Matchup

Neith
Neith
Eightbitgus11
Neith
Level 99
God Stats
10W - 12L
1,348 SR
Queue Stats
510W - 564L
1,406 Elo+
Solo
Medusa
Medusa
RicktyGee
Medusa
Level 58
God Stats
7W - 3L
1,928 SR
Queue Stats
265W - 283L
1,464 Elo+
Solo
Cthulhu
Cthulhu
Wattson6954
Cthulhu
Level 85
God Stats
8W - 7L
1,724 SR
Queue Stats
272W - 290L
1,467 Elo+
Solo
Osiris
Osiris
erick1996lopez
Osiris
Level 104
God Stats
1W - 2L
1,864 SR
Queue Stats
114W - 111L
1,481 Elo+
Solo
Scylla
Scylla
kiyoshi3
Scylla
Level 88
God Stats
6W - 14L
1,524 SR
Queue Stats
211W - 232L
1,449 Elo+
Solo
Team Averages
Level 87
1,677 SR
1,454 Elo+

VS

Team Averages
Level 118
1,522 SR
1,494 Elo+
Charybdis
Charybdis
 
Charybdis
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Olorun
Olorun
FacialNiNJA69
Olorun
Level 102
God Stats
1W - 1L
1,417 SR
Queue Stats
114W - 111L
1,490 Elo+
Solo
Cu Chulainn
Cu Chulainn
LronHubbard3445
Cu Chulainn
Level 67
God Stats
6W - 4L
1,500 SR
Queue Stats
193W - 179L
1,640 Elo+
Solo
Arachne
Arachne
kinda_normal420
Arachne
Level 116
God Stats
1W - 2L
1,500 SR
Queue Stats
9W - 14L
1,422 Elo+
Solo
Khepri
Khepri
sine2
Khepri
Level 146
God Stats
3W - 1L
1,692 SR
Queue Stats
138W - 135L
1,420 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 3 / 1
7,064
543
3,440
6,178
2,288
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Medusa
RicktyGee
Medusa
11
1 / 3 / 4
6,742
519
5,542
7,554
3,055
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cthulhu
Wattson6954
Cthulhu
11
1 / 5 / 3
6,676
514
4,984
9,544
6,012
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

13
4 / 4 / 3
7,765
597
11,137
11,230
9,595
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Scylla
kiyoshi3
Scylla
12
4 / 4 / 1
7,243
557
9,716
7,006
2,075
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
13
2 / 3 / 2
7,717
594
3,129
9,669
3,144
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

11
3 / 3 / 3
6,978
537
4,804
7,023
3,393
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cu Chulainn
LronHubbard3445
Cu Chulainn
12
2 / 3 / 4
6,804
523
7,294
12,847
7,381
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

13
8 / 3 / 3
8,524
656
8,444
13,573
6,360
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Khepri
sine2
Khepri
12
3 / 0 / 8
7,566
582
3,708
9,034
8,464
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
38
12
Kills
18
19
Deaths
12
12
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Charybdis
 
Charybdis
2
3
2
1
L
2
3
1
0.83
W
3
3
3
1.5
W
Cu Chulainn
LronHubbard3445
Cu Chulainn
2
3
4
1.33
L
Medusa
RicktyGee
Medusa
1
3
4
1
L
Cthulhu
Wattson6954
Cthulhu
1
5
3
0.5
L
4
4
3
1.38
W
8
3
3
3.17
L
Scylla
kiyoshi3
Scylla
4
4
1
1.13
W
Khepri
sine2
Khepri
3
0
8
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,819
Damage
27,379
41,512
Taken
52,146
23,025
Mitigated
28,742
9,359
Healing
17,703
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
 
Charybdis
3,129
887
0
4,111
9,669
3,144
1,173
1,246
8,423
0
47,884
L
3,440
1,787
0
2,111
6,178
2,288
1,080
461
5,717
0
38,275
W
4,804
2,869
93
1,993
7,023
3,393
1,078
2,316
4,535
28,747
4,441
W
Cu Chulainn
LronHubbard3445
Cu Chulainn
7,294
1,307
0
4,100
12,847
7,381
0
2,315
10,452
0
33,010
L
Medusa
RicktyGee
Medusa
5,542
2,749
0
1,531
7,554
3,055
0
847
6,661
0
38,597
L
Cthulhu
Wattson6954
Cthulhu
4,984
670
182
978
9,544
6,012
0
3,085
6,377
26,730
0
L
11,137
4,373
0
3,792
11,230
9,595
0
1,167
9,173
0
44,939
W
8,444
4,985
0
5,310
13,573
6,360
0
4,124
9,265
0
46,946
L
Scylla
kiyoshi3
Scylla
9,716
610
0
765
7,006
2,075
392
2,480
4,434
31,839
0
W
Khepri
sine2
Khepri
3,708
524
0
2,096
9,034
8,464
0
4,051
4,771
17,043
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,490
Gold Earned
37,589
340
Minions Killed
340
0
Camps Cleared
0
1,219,586
Distance Traveled
1,255,330
14
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
7,717
594
106
8
0
187,633
3
L
Neith
7,064
543
65
5
0
227,696
1
W
Olorun
6,978
537
71
5
0
231,818
0
W
Cu Chulainn
6,804
523
60
5
0
257,448
5
L
Medusa
6,742
519
75
6
0
272,632
0
L
Cthulhu
6,676
514
51
4
0
223,252
6
L
Osiris
7,765
597
81
6
0
245,900
5
W
Arachne
8,524
656
89
7
0
307,761
0
L
Scylla
7,243
557
68
5
0
250,106
2
W
Khepri
7,566
582
14
1
0
270,670
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role