Player Matchup

Gilgamesh
Gilgamesh
 
Gilgamesh
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Scylla
Scylla
Flexinatory
Scylla
Level 124
God Stats
33W - 33L
1,588 SR
Queue Stats
355W - 334L
1,579 Elo+
Solo
Sol
Sol
JusuSama
Sol
Level 126
God Stats
1W - 1L
1,674 SR
Queue Stats
104W - 97L
1,553 Elo+
Solo
Set
Set
rer323
Set
Level 101
God Stats
1W - 2L
1,550 SR
Queue Stats
143W - 126L
1,548 Elo+
Solo
Ymir
Ymir
symon97full
Ymir
Level 157
God Stats
1W - 1L
1,656 SR
Queue Stats
17W - 13L
1,892 Elo+
Party 1
Team Averages
Level 130
1,594 SR
1,614 Elo+

VS

Team Averages
Level 108
1,566 SR
1,518 Elo+
Charybdis
Charybdis
 
Charybdis
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
 
Nu Wa
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
AntoniaRedfox
Morgan Le Fay
Level 103
God Stats
5W - 6L
1,454 SR
Queue Stats
180W - 194L
1,481 Elo+
Solo
Zeus
Zeus
Bardukus
Zeus
Level 112
God Stats
12W - 2L
1,824 SR
Queue Stats
75W - 55L
1,555 Elo+
Solo
Vulcan
Vulcan
Geistix
Vulcan
Level 85
God Stats
6W - 8L
1,554 SR
Queue Stats
581W - 570L
1,555 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
9
1 / 5 / 0
5,101
1,020
3,919
10,060
8,697
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mace

Mace

+10
Physical Power

Scylla
9
0 / 1 / 0
4,624
925
227
1,372
359
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
0 / 1 / 1
5,444
1,089
2,647
6,547
1,965
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Set
rer323
Set
10
0 / 2 / 1
5,197
1,039
1,624
5,384
2,107
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

9
0 / 1 / 0
4,626
925
175
3,201
1,053
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Team 1 Tickets

324

VS

Team 2 Tickets

417

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
11
3 / 0 / 6
6,194
1,239
6,187
3,007
992
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Nu Wa
 
Nu Wa
11
3 / 0 / 6
6,004
1,201
4,508
1,642
538
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Morgan Le Fay
AntoniaRedfox
Morgan Le Fay
11
2 / 0 / 5
5,702
1,140
2,729
495
165
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Zeus
11
1 / 1 / 7
5,735
1,147
4,354
2,130
649
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Vulcan
Geistix
Vulcan
11
1 / 0 / 6
5,521
1,104
5,660
2,273
766
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
40
1
Kills
10
10
Deaths
1
2
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
 
Gilgamesh
1
5
0
0.2
W
Charybdis
 
Charybdis
3
0
6
6
W
Nu Wa
 
Nu Wa
3
0
6
6
W
Morgan Le Fay
AntoniaRedfox
Morgan Le Fay
2
0
5
4.5
W
Zeus
1
1
7
4.5
L
Scylla
0
1
0
0
W
Vulcan
Geistix
Vulcan
1
0
6
4
L
0
1
1
0.5
L
Set
rer323
Set
0
2
1
0.25
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,592
Damage
23,438
26,564
Taken
9,547
14,181
Mitigated
3,110
2,322
Healing
1,865
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
 
Gilgamesh
3,919
366
0
349
10,060
8,697
0
5,565
4,129
0
7,533
W
Charybdis
 
Charybdis
6,187
4,569
0
1,022
3,007
992
0
870
1,927
0
14,508
W
Nu Wa
 
Nu Wa
4,508
623
0
538
1,642
538
0
1,109
495
10,682
0
W
Morgan Le Fay
AntoniaRedfox
Morgan Le Fay
2,729
224
0
36
495
165
0
145
350
11,710
0
W
Zeus
4,354
1,358
19
0
2,130
649
0
305
1,783
12,754
0
L
Scylla
227
0
0
251
1,372
359
0
891
403
3,161
0
W
Vulcan
Geistix
Vulcan
5,660
1,071
0
250
2,273
766
0
620
1,528
14,568
0
L
2,647
364
0
1,517
6,547
1,965
0
3,972
2,385
27,483
0
L
Set
rer323
Set
1,624
643
0
0
5,384
2,107
0
3,106
2,058
0
6,244
L
175
0
105
100
3,201
1,053
0
2,725
338
1,048
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,992
Gold Earned
29,156
78
Minions Killed
107
3
Camps Cleared
4
385,366
Distance Traveled
501,944
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
5,101
1,020
10
2
0
100,749
0
W
Charybdis
6,194
1,239
26
5
0
99,208
2
W
Nu Wa
6,004
1,201
17
3
0
91,089
1
W
Morgan Le Fay
5,702
1,140
13
3
1
112,361
1
W
Zeus
5,735
1,147
29
6
3
84,551
0
L
Scylla
4,624
925
4
1
0
26,803
1
W
Vulcan
5,521
1,104
22
4
0
114,735
0
L
Sol
5,444
1,089
51
10
0
110,593
1
L
Set
5,197
1,039
13
3
3
116,259
1
L
Ymir
4,626
925
0
0
0
30,962
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role