Player Matchup

Sun Wukong
Sun Wukong
Amaterasu_098
Sun Wukong
Level 18
God Stats
4W - 4L
1,574 SR
Queue Stats
103W - 80L
1,659 Elo+
Solo
Bacchus
Bacchus
FreddyMercury974
Bacchus
Level 23
God Stats
2W - 2L
1,500 SR
Queue Stats
32W - 42L
1,500 Elo+
Solo
Charybdis
Charybdis
kaf6647
Charybdis
Level 23
God Stats
6W - 6L
1,428 SR
Queue Stats
73W - 51L
1,505 Elo+
Solo
Loki
Loki
oP_Viziion
Loki
Level 28
God Stats
4W - 3L
1,601 SR
Queue Stats
108W - 103L
1,450 Elo+
Solo
Zhong Kui
Zhong Kui
xMsAbz
Zhong Kui
Level 27
God Stats
11W - 8L
1,626 SR
Queue Stats
128W - 160L
1,523 Elo+
Solo
Team Averages
Level 24
1,546 SR
1,528 Elo+

VS

Team Averages
Level 20
1,527 SR
1,547 Elo+
Pele
Pele
DTME_Reazer
Pele
Level 16
God Stats
1W - 0L
1,320 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Izanami
Izanami
Kombat k9515
Izanami
Level 29
God Stats
44W - 26L
1,590 SR
Queue Stats
139W - 148L
1,485 Elo+
Solo
Zhong Kui
Zhong Kui
SmurfAnt
Zhong Kui
Level 25
God Stats
2W - 0L
1,500 SR
Queue Stats
71W - 51L
1,539 Elo+
Party 1
Horus
Horus
mulrik926
Horus
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,671 Elo+
Solo
Danzaburou
Danzaburou
smurf_dane
Danzaburou
Level 25
God Stats
12W - 6L
1,724 SR
Queue Stats
71W - 51L
1,539 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Amaterasu_098
Sun Wukong
17
5 / 4 / 8
11,702
488
18,398
25,239
25,185
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

13
2 / 8 / 3
8,757
365
6,191
21,845
25,616
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Charybdis
kaf6647
Charybdis
18
2 / 5 / 2
11,088
462
13,073
16,280
5,360
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

15
7 / 10 / 4
10,757
448
12,550
20,851
6,947
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Zhong Kui
xMsAbz
Zhong Kui
15
2 / 9 / 5
10,521
438
14,869
26,127
18,357
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
3 / 6 / 12
12,448
519
9,234
17,601
10,199
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Izanami
Kombat k9515
Izanami
18
4 / 3 / 14
12,914
538
16,589
12,133
4,038
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Zhong Kui
SmurfAnt
Zhong Kui
20
10 / 3 / 11
14,365
599
26,906
31,158
23,483
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Horus
mulrik926
Horus
16
2 / 5 / 16
11,477
478
4,042
21,699
23,470
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Danzaburou
smurf_dane
Danzaburou
20
17 / 1 / 4
17,215
717
29,194
19,377
8,807
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
93
18
Kills
36
36
Deaths
18
22
Assists
57
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
Amaterasu_098
Sun Wukong
5
4
8
2.25
W
3
6
12
1.5
L
2
8
3
0.44
W
Izanami
Kombat k9515
Izanami
4
3
14
3.67
W
Zhong Kui
SmurfAnt
Zhong Kui
10
3
11
5.17
L
Charybdis
kaf6647
Charybdis
2
5
2
0.6
W
Horus
mulrik926
Horus
2
5
16
2
L
7
10
4
0.9
W
Danzaburou
smurf_dane
Danzaburou
17
1
4
19
L
Zhong Kui
xMsAbz
Zhong Kui
2
9
5
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,081
Damage
85,965
110,342
Taken
101,968
81,465
Mitigated
69,997
28,046
Healing
49,706
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
Amaterasu_098
Sun Wukong
18,398
3,035
0
12,483
25,239
25,185
0
6,604
18,478
0
69,006
W
9,234
2,768
0
5,148
17,601
10,199
952
3,810
13,377
0
70,951
L
6,191
477
0
1,873
21,845
25,616
0
3,536
18,118
14,543
0
W
Izanami
Kombat k9515
Izanami
16,589
10,987
0
2,515
12,133
4,038
3,634
646
10,815
0
89,225
W
Zhong Kui
SmurfAnt
Zhong Kui
26,906
4,428
296
18,656
31,158
23,483
1,122
8,240
22,339
109,135
0
L
Charybdis
kaf6647
Charybdis
13,073
6,404
0
2,750
16,280
5,360
0
2,778
13,365
0
93,204
W
Horus
mulrik926
Horus
4,042
1,317
3,243
7,315
21,699
23,470
370
5,245
16,224
540
16,556
L
12,550
4,680
0
1,938
20,851
6,947
0
3,775
16,921
0
68,493
W
Danzaburou
smurf_dane
Danzaburou
29,194
16,822
0
12,533
19,377
8,807
5,212
3,468
15,858
0
181,905
L
Zhong Kui
xMsAbz
Zhong Kui
14,869
1,281
0
9,002
26,127
18,357
385
9,720
15,970
76,526
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,825
Gold Earned
68,419
508
Minions Killed
652
0
Camps Cleared
0
2,143,614
Distance Traveled
2,203,473
25
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
11,702
488
117
5
0
445,378
5
W
Pele
12,448
519
103
4
0
424,887
0
L
Bacchus
8,757
365
14
1
0
443,629
6
W
Izanami
12,914
538
118
5
0
462,650
0
W
Zhong Kui
14,365
599
166
7
0
420,723
3
L
Charybdis
11,088
462
161
7
0
442,550
5
W
Horus
11,477
478
24
1
0
454,764
3
L
Loki
10,757
448
91
4
0
454,954
0
W
Danzaburou
17,215
717
241
10
0
440,449
1
L
Zhong Kui
10,521
438
125
5
0
357,103
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role