Player Matchup

Merlin
Merlin
Platinum I
Just_Gyro
Merlin
Platinum I
Level 138
God Stats
2W - 1L
1,574 SR
Queue Stats
104W - 95L
1,997 MMR
Party 2
Apollo
Apollo
Platinum IV
Just_NyteWolf
Apollo
Platinum IV
Level 128
God Stats
2W - 4L
1,667 SR
Queue Stats
86W - 74L
1,812 MMR
Party 2
Cthulhu
Cthulhu
Gold II
SheWantWho
Cthulhu
Gold II
Level 120
God Stats
6W - 5L
1,750 SR
Queue Stats
160W - 166L
1,614 MMR
Solo
Ganesha
Ganesha
Gold II
WayToDawn34
Ganesha
Gold II
Level 154
God Stats
21W - 15L
1,693 SR
Queue Stats
410W - 420L
1,633 MMR
Solo
Fenrir
Fenrir
Gold II
sS V i N T
Fenrir
Gold II
Level 48
God Stats
1W - 3L
1,409 SR
Queue Stats
50W - 47L
1,632 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 118
1,619 SR
1,738 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 147
1,524 SR
1,699 MMR
Fafnir
Fafnir
Platinum V
 
Fafnir
Platinum V
Level 130
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chang'e
Chang'e
Diamond V
AW1LSON31
Chang'e
Diamond V
Level 128
God Stats
25W - 20L
1,716 SR
Queue Stats
550W - 554L
1,857 MMR
Solo
Bakasura
Bakasura
Platinum I
Eljaye9582
Bakasura
Platinum I
Level 158
God Stats
1W - 2L
1,371 SR
Queue Stats
226W - 211L
1,789 MMR
Party 1
Bellona
Bellona
Platinum IV
HighkeyDeadly0
Bellona
Platinum IV
Level 160
God Stats
51W - 36L
1,685 SR
Queue Stats
392W - 371L
1,743 MMR
Party 1
Chiron
Chiron
Gold II
Shadaveli
Chiron
Gold II
Level 157
God Stats
6W - 8L
1,347 SR
Queue Stats
188W - 176L
1,604 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Just_Gyro
Merlin
14
2 / 7 / 1
9,402
448
9,440
13,124
4,739
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

16
0 / 3 / 0
9,716
463
5,447
11,640
3,431
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Bow

Short Bow

+15%
Attack Speed

Cthulhu
SheWantWho
Cthulhu
17
0 / 4 / 1
10,033
478
13,096
19,890
11,142
Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Ganesha
WayToDawn34
Ganesha
12
1 / 6 / 1
8,116
386
5,512
20,840
19,920
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fenrir
sS V i N T
Fenrir
16
1 / 6 / 2
9,876
470
8,753
19,488
8,855
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bans
TiamatKaliAthenaGilgameshCerberus

VS

Bans
Morgan Le FaySetMedusaAwilixIzanami
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
15
0 / 1 / 17
11,117
529
5,485
18,857
24,302
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Chang'e
AW1LSON31
Chang'e
18
0 / 1 / 8
11,663
555
8,141
17,168
10,420
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Bakasura
Eljaye9582
Bakasura
20
14 / 1 / 6
13,783
656
18,160
18,769
9,601
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

19
7 / 1 / 10
12,817
610
21,132
22,701
22,839
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Chiron
Shadaveli
Chiron
19
5 / 0 / 8
12,590
600
12,633
13,714
5,607
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
75
4
Kills
26
26
Deaths
4
5
Assists
49
Player
Kills
Deaths
Assists
KDA
W
Fafnir
 
Fafnir
0
1
17
8.5
W
Chang'e
AW1LSON31
Chang'e
0
1
8
4
W
Bakasura
Eljaye9582
Bakasura
14
1
6
17
W
7
1
10
12
L
Merlin
Just_Gyro
Merlin
2
7
1
0.36
L
0
3
0
0
W
Chiron
Shadaveli
Chiron
5
0
8
9
L
Cthulhu
SheWantWho
Cthulhu
0
4
1
0.13
L
Ganesha
WayToDawn34
Ganesha
1
6
1
0.25
L
Fenrir
sS V i N T
Fenrir
1
6
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,248
Damage
65,551
84,982
Taken
91,209
48,087
Mitigated
72,769
12,133
Healing
49,633
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fafnir
 
Fafnir
5,485
1,361
0
2,276
18,857
24,302
361
5,467
12,662
25,502
0
W
Chang'e
AW1LSON31
Chang'e
8,141
651
5,417
11,658
17,168
10,420
1,762
3,205
13,963
94,824
0
W
Bakasura
Eljaye9582
Bakasura
18,160
11,702
0
7,293
18,769
9,601
3,873
5,904
11,455
0
104,194
W
21,132
10,842
209
10,315
22,701
22,839
2,136
10,817
11,884
0
79,634
L
Merlin
Just_Gyro
Merlin
9,440
495
0
877
13,124
4,739
0
1,702
10,880
61,524
0
L
5,447
3,516
0
2,548
11,640
3,431
2,872
1,257
9,938
0
75,021
W
Chiron
Shadaveli
Chiron
12,633
9,431
1,340
11,125
13,714
5,607
3,342
3,616
10,098
0
118,375
L
Cthulhu
SheWantWho
Cthulhu
13,096
1,474
56
3,220
19,890
11,142
342
1,225
18,427
81,167
0
L
Ganesha
WayToDawn34
Ganesha
5,512
617
0
2,419
20,840
19,920
0
5,621
14,485
28,443
0
L
Fenrir
sS V i N T
Fenrir
8,753
972
0
3,013
19,488
8,855
0
3,821
14,887
0
74,548

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,143
Gold Earned
61,970
588
Minions Killed
656
0
Camps Cleared
0
1,917,064
Distance Traveled
2,202,270
24
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fafnir
11,117
529
36
2
0
410,821
4
W
Chang'e
11,663
555
164
8
0
424,919
6
W
Bakasura
13,783
656
171
8
0
526,363
2
W
Bellona
12,817
610
136
6
0
443,693
2
L
Merlin
9,402
448
125
6
0
359,988
8
L
Apollo
9,716
463
165
8
0
391,458
5
W
Chiron
12,590
600
149
7
0
396,474
4
L
Cthulhu
10,033
478
165
8
0
387,302
4
L
Ganesha
8,116
386
22
1
0
362,369
3
L
Fenrir
9,876
470
111
5
0
415,947
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role