Player Matchup

Athena
Athena
Laurinio
Athena
Level 23
God Stats
6W - 6L
1,704 SR
Queue Stats
24W - 29L
1,454 Elo+
Party 1
Ullr
Ullr
Saldainiux
Ullr
Level 27
God Stats
3W - 2L
1,815 SR
Queue Stats
37W - 38L
1,454 Elo+
Party 1
Thor
Thor
bloodkev626
Thor
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,500 Elo+
Solo
Merlin
Merlin
shivase
Merlin
Level 23
God Stats
5W - 3L
1,686 SR
Queue Stats
8W - 7L
1,493 Elo+
Solo
Zhong Kui
Zhong Kui
skinnynerd30kg
Zhong Kui
Level 26
God Stats
6W - 5L
1,746 SR
Queue Stats
96W - 95L
1,529 Elo+
Solo
Team Averages
Level 22
1,690 SR
1,486 Elo+

VS

Team Averages
Level 44
1,491 SR
1,505 Elo+
Ymir
Ymir
EmpiosPL
Ymir
Level 26
God Stats
3W - 1L
1,764 SR
Queue Stats
25W - 22L
1,588 Elo+
Solo
Anubis
Anubis
Majoloco
Anubis
Level 29
God Stats
61W - 52L
1,564 SR
Queue Stats
92W - 89L
1,493 Elo+
Solo
Charybdis
Charybdis
Raphahell0Junior
Charybdis
Level 128
God Stats
13W - 12L
1,454 SR
Queue Stats
411W - 397L
1,502 Elo+
Party 2
Janus
Janus
Sinceni
Janus
Level 27
God Stats
4W - 7L
1,173 SR
Queue Stats
125W - 128L
1,443 Elo+
Solo
Fenrir
Fenrir
xBlazeAlex
Fenrir
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 9L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
Laurinio
Athena
11
1 / 5 / 3
7,698
405
4,307
15,212
12,630
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

12
3 / 7 / 3
8,600
453
5,073
12,610
3,676
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

13
1 / 7 / 5
9,004
474
2,194
9,911
2,856
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Merlin
shivase
Merlin
14
1 / 4 / 4
8,865
467
5,237
9,800
3,839
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Zhong Kui
skinnynerd30kg
Zhong Kui
19
11 / 2 / 2
11,960
629
18,950
15,608
15,726
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
15
4 / 3 / 12
10,097
531
6,751
12,419
9,617
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Anubis
Majoloco
Anubis
17
1 / 4 / 1
10,051
529
3,241
9,132
4,531
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Charybdis
18
13 / 4 / 3
11,215
590
18,257
12,588
4,027
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Janus
Sinceni
Janus
18
2 / 2 / 5
11,094
584
10,046
9,956
3,018
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
xBlazeAlex
Fenrir
15
5 / 4 / 4
10,078
530
7,736
14,980
6,300
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
50
17
Kills
25
25
Deaths
17
17
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Ymir
4
3
12
3.33
L
Athena
Laurinio
Athena
1
5
3
0.5
W
Anubis
Majoloco
Anubis
1
4
1
0.38
W
Charybdis
13
4
3
3.63
L
3
7
3
0.64
W
Janus
Sinceni
Janus
2
2
5
2.25
L
1
7
5
0.5
L
Merlin
shivase
Merlin
1
4
4
0.75
L
Zhong Kui
skinnynerd30kg
Zhong Kui
11
2
2
6
W
Fenrir
xBlazeAlex
Fenrir
5
4
4
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,761
Damage
46,031
63,141
Taken
59,075
38,727
Mitigated
27,493
12,722
Healing
11,584
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
6,751
1,678
0
552
12,419
9,617
417
6,304
6,115
25,544
0
L
Athena
Laurinio
Athena
4,307
1,207
0
2,686
15,212
12,630
0
4,588
10,526
18,623
0
W
Anubis
Majoloco
Anubis
3,241
197
0
2,000
9,132
4,531
474
6,557
2,575
66,044
0
W
Charybdis
18,257
8,436
0
3,089
12,588
4,027
249
4,353
8,235
0
85,150
L
5,073
2,476
0
770
12,610
3,676
940
2,684
9,902
0
40,781
W
Janus
Sinceni
Janus
10,046
554
0
3,716
9,956
3,018
1,029
5,627
4,329
71,438
0
L
2,194
199
0
530
9,911
2,856
190
2,184
7,705
0
34,461
L
Merlin
shivase
Merlin
5,237
128
0
1,161
9,800
3,839
0
3,359
6,150
49,612
0
L
Zhong Kui
skinnynerd30kg
Zhong Kui
18,950
2,561
0
7,575
15,608
15,726
689
6,982
8,454
76,995
0
W
Fenrir
xBlazeAlex
Fenrir
7,736
1,925
0
2,227
14,980
6,300
1,685
5,701
9,279
0
72,968

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,127
Gold Earned
52,535
426
Minions Killed
560
0
Camps Cleared
0
1,628,950
Distance Traveled
1,690,624
15
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
10,097
531
42
2
0
353,605
4
L
Athena
7,698
405
32
2
0
318,688
4
W
Anubis
10,051
529
152
8
0
305,935
2
W
Charybdis
11,215
590
123
6
0
311,739
6
L
Ullr
8,600
453
74
4
0
315,980
0
W
Janus
11,094
584
145
8
0
364,417
1
L
Thor
9,004
474
55
3
0
323,735
3
L
Merlin
8,865
467
100
5
0
345,373
5
L
Zhong Kui
11,960
629
165
9
0
325,174
3
W
Fenrir
10,078
530
98
5
0
354,928
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role