Player Matchup

Cupid
Cupid
APS_doctorestron
Cupid
Level 22
God Stats
5W - 4L
1,352 SR
Queue Stats
89W - 88L
1,354 Elo+
Party 1
Guan Yu
Guan Yu
Dank420alldayATX
Guan Yu
Level 23
God Stats
35W - 41L
1,742 SR
Queue Stats
129W - 125L
1,479 Elo+
Solo
Kukulkan
Kukulkan
GhostSniper0026
Kukulkan
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Chang'e
Chang'e
SaucySyrup
Chang'e
Level 8
God Stats
4W - 3L
1,593 SR
Queue Stats
4W - 8L
1,147 Elo+
Solo
Mercury
Mercury
Sparky_12123
Mercury
Level 6
God Stats
3W - 5L
1,036 SR
Queue Stats
6W - 14L
1,097 Elo+
Party 1
Team Averages
Level 12
1,445 SR
1,315 Elo+

VS

Team Averages
Level 12
1,465 SR
1,301 Elo+
Skadi
Skadi
CarlinDKno
Skadi
Level 26
God Stats
3W - 5L
1,573 SR
Queue Stats
101W - 142L
1,267 Elo+
Solo
Cerberus
Cerberus
Eriiel_-
Cerberus
Level 8
God Stats
1W - 2L
1,500 SR
Queue Stats
37W - 46L
1,344 Elo+
Solo
Olorun
Olorun
LuGnar_Frost
Olorun
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
66W - 62L
1,292 Elo+
Solo
Sol
Sol
SpiralBobcat52
Sol
Level 6
God Stats
0W - 2L
1,253 SR
Queue Stats
5W - 13L
1,103 Elo+
Solo
Da Ji
Da Ji
ogur4ik_vkusnoj
Da Ji
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
15 / 8 / 8
12,517
522
25,171
20,781
6,282
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

20
8 / 0 / 3
14,462
603
12,447
14,059
21,480
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Kukulkan
15
1 / 11 / 6
9,980
416
8,084
12,939
4,583
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Chang'e
SaucySyrup
Chang'e
14
1 / 6 / 10
9,966
415
5,274
15,112
6,092
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Mercury
Sparky_12123
Mercury
17
9 / 7 / 7
12,393
516
9,351
16,487
6,087
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
17
12 / 6 / 6
11,538
481
14,017
17,904
5,809
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Short Bow

Short Bow

+15%
Attack Speed

Cerberus
Eriiel_-
Cerberus
16
5 / 5 / 12
10,613
442
14,408
23,477
19,914
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Olorun
18
8 / 7 / 8
11,959
498
16,551
22,767
9,775
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

8
2 / 10 / 3
7,513
313
2,613
8,994
1,994
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

12
4 / 10 / 8
9,012
376
7,100
12,627
3,879
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
68
34
Kills
31
32
Deaths
38
34
Assists
37
Player
Kills
Deaths
Assists
KDA
W
15
8
8
2.38
L
Skadi
12
6
6
2.5
W
8
0
3
9.5
L
Cerberus
Eriiel_-
Cerberus
5
5
12
2.2
W
Kukulkan
1
11
6
0.36
L
Olorun
8
7
8
1.71
W
Chang'e
SaucySyrup
Chang'e
1
6
10
1
W
Mercury
Sparky_12123
Mercury
9
7
7
1.79
L
2
10
3
0.35
L
4
10
8
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,327
Damage
54,689
79,378
Taken
85,769
44,524
Mitigated
41,371
18,713
Healing
19,073
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
25,171
12,065
269
6,177
20,781
6,282
4,229
12,036
8,745
0
59,107
L
Skadi
14,017
9,896
0
4,182
17,904
5,809
0
2,272
15,420
0
69,637
W
12,447
1,581
1,222
6,036
14,059
21,480
3,865
3,304
10,755
0
98,356
L
Cerberus
Eriiel_-
Cerberus
14,408
1,304
0
4,885
23,477
19,914
0
4,315
18,641
42,487
0
W
Kukulkan
8,084
2,036
0
60
12,939
4,583
617
6,819
6,120
32,743
0
L
Olorun
16,551
8,302
467
8,835
22,767
9,775
2,682
3,927
18,379
81,859
3,009
W
Chang'e
SaucySyrup
Chang'e
5,274
754
2,012
2,937
15,112
6,092
1,202
7,076
8,036
27,960
0
W
Mercury
Sparky_12123
Mercury
9,351
5,900
0
0
16,487
6,087
3,000
3,331
13,156
0
36,958
L
2,613
1,301
0
704
8,994
1,994
69
486
8,500
8,581
0
L
7,100
2,021
0
0
12,627
3,879
0
1,786
10,571
0
27,708

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,318
Gold Earned
50,635
427
Minions Killed
330
0
Camps Cleared
0
2,083,186
Distance Traveled
1,638,905
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cupid
12,517
522
68
3
0
401,972
0
L
Skadi
11,538
481
80
3
0
356,346
0
W
Guan Yu
14,462
603
184
8
0
442,572
0
L
Cerberus
10,613
442
63
3
0
421,273
0
W
Kukulkan
9,980
416
55
2
0
372,384
0
L
Olorun
11,959
498
141
6
0
310,674
0
W
Chang'e
9,966
415
52
2
0
399,460
3
W
Mercury
12,393
516
68
3
0
466,798
4
L
Sol
7,513
313
13
1
0
238,565
1
L
Da Ji
9,012
376
33
1
0
312,047
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role