Player Matchup

Artemis
Artemis
Astaroth_Lied
Artemis
Level 24
God Stats
1W - 1L
1,321 SR
Queue Stats
101W - 92L
1,336 Elo+
Solo
Sobek
Sobek
ManuGdu53
Sobek
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 42L
1,123 Elo+
Solo
Da Ji
Da Ji
broonsteen
Da Ji
Level 20
God Stats
3W - 1L
1,500 SR
Queue Stats
11W - 17L
1,500 Elo+
Solo
Ares
Ares
massegasse
Ares
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 19L
1,109 Elo+
Solo
Fenrir
Fenrir
shadow1078
Fenrir
Level 25
God Stats
10W - 5L
1,418 SR
Queue Stats
22W - 20L
1,281 Elo+
Solo
Team Averages
Level 20
1,448 SR
1,270 Elo+

VS

Team Averages
Level 17
1,544 SR
1,409 Elo+
Danzaburou
Danzaburou
JOSHYBOY004
Danzaburou
Level 24
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 9L
1,337 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
RoBiN1901
Morgan Le Fay
Level 26
God Stats
1W - 1L
1,719 SR
Queue Stats
2W - 4L
1,658 Elo+
Party 1
Bastet
Bastet
don_strapt
Bastet
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
48W - 73L
1,279 Elo+
Solo
Fenrir
Fenrir
macaroshko
Fenrir
Level 8
God Stats
0W - 2L
1,500 SR
Queue Stats
3W - 6L
1,274 Elo+
Solo
Ymir
Ymir
tirex4422
Ymir
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
20
20 / 6 / 9
17,732
611
32,973
25,889
11,684
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Sobek
ManuGdu53
Sobek
17
9 / 5 / 14
14,904
514
10,627
24,418
30,817
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Da Ji
18
4 / 8 / 10
13,706
473
8,399
22,393
10,911
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

17
1 / 4 / 8
13,227
456
7,573
25,945
33,006
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Fenrir
shadow1078
Fenrir
20
11 / 12 / 5
16,125
556
14,319
25,170
16,301
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
JOSHYBOY004
Danzaburou
20
11 / 14 / 10
15,282
527
26,172
23,770
9,970
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morgan Le Fay
RoBiN1901
Morgan Le Fay
20
13 / 7 / 7
15,097
521
17,602
15,545
6,629
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bastet
don_strapt
Bastet
10
2 / 4 / 2
9,397
324
1,891
4,735
1,282
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Fenrir
macaroshko
Fenrir
18
6 / 11 / 9
12,618
435
12,611
24,733
10,889
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Ymir
17
2 / 9 / 11
10,840
374
3,174
24,604
25,613
Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Match Insights

Player Kills, Deaths, and Assists

91
Kill Participation
73
45
Kills
34
35
Deaths
45
46
Assists
39
Player
Kills
Deaths
Assists
KDA
W
Artemis
20
6
9
4.08
L
Danzaburou
JOSHYBOY004
Danzaburou
11
14
10
1.14
W
Sobek
ManuGdu53
Sobek
9
5
14
3.2
L
Morgan Le Fay
RoBiN1901
Morgan Le Fay
13
7
7
2.36
W
Da Ji
4
8
10
1.13
L
Bastet
don_strapt
Bastet
2
4
2
0.75
L
Fenrir
macaroshko
Fenrir
6
11
9
0.95
W
1
4
8
1.25
W
Fenrir
shadow1078
Fenrir
11
12
5
1.13
L
Ymir
2
9
11
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,891
Damage
61,450
123,815
Taken
93,387
102,719
Mitigated
54,383
28,305
Healing
7,618
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
32,973
19,597
0
11,665
25,889
11,684
9,928
8,074
17,815
0
162,870
L
Danzaburou
JOSHYBOY004
Danzaburou
26,172
16,039
0
3,829
23,770
9,970
0
6,588
17,182
0
73,763
W
Sobek
ManuGdu53
Sobek
10,627
1,522
0
4,006
24,418
30,817
548
7,288
17,130
33,678
0
L
Morgan Le Fay
RoBiN1901
Morgan Le Fay
17,602
3,023
0
1,682
15,545
6,629
0
3,014
12,531
53,486
0
W
Da Ji
8,399
2,199
0
5,378
22,393
10,911
405
4,272
18,121
1,594
88,552
L
Bastet
don_strapt
Bastet
1,891
1,173
0
329
4,735
1,282
0
279
4,456
0
16,685
L
Fenrir
macaroshko
Fenrir
12,611
5,691
0
1,778
24,733
10,889
3,090
3,711
21,022
0
52,236
W
7,573
1,157
326
4,571
25,945
33,006
1,246
2,534
23,411
50,527
0
W
Fenrir
shadow1078
Fenrir
14,319
6,169
0
2,359
25,170
16,301
3,781
1,704
23,466
0
74,917
L
Ymir
3,174
523
0
0
24,604
25,613
0
4,876
19,728
18,932
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

75,694
Gold Earned
63,234
510
Minions Killed
292
0
Camps Cleared
0
2,249,042
Distance Traveled
1,702,877
7
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
17,732
611
186
6
0
428,707
4
L
Danzaburou
15,282
527
97
3
0
392,685
0
W
Sobek
14,904
514
38
1
0
534,676
1
L
Morgan Le Fay
15,097
521
70
2
0
319,069
0
W
Da Ji
13,706
473
109
4
0
498,159
1
L
Bastet
9,397
324
29
1
0
136,472
0
L
Fenrir
12,618
435
80
3
0
417,699
0
W
Ares
13,227
456
60
2
0
377,514
1
W
Fenrir
16,125
556
117
4
0
409,986
0
L
Ymir
10,840
374
16
1
0
436,952
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role